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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Minigiant" data-source="post: 5959440" data-attributes="member: 63508"><p>Personally, I think a lot of problems and arguments will be lowered once we get an example of a module.</p><p></p><p>I think the whole issue will be best solved like with an idea I mentioned back when D&D Next was announces.</p><p></p><p>Have edition packets that group modules and rules that simulate the various edition.</p><p></p><p>Core + "these modules" = AD&D</p><p>Core + "this and that module" = 3E</p><p>Core + "those modules" = 4E</p><p></p><p></p><p>The issue at that part is making a core that works and can be plugged into.</p><p></p><p>And making edition modules that fans of the edition <strong>actually want</strong> and not what you think they want.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5959440, member: 63508"] Personally, I think a lot of problems and arguments will be lowered once we get an example of a module. I think the whole issue will be best solved like with an idea I mentioned back when D&D Next was announces. Have edition packets that group modules and rules that simulate the various edition. Core + "these modules" = AD&D Core + "this and that module" = 3E Core + "those modules" = 4E The issue at that part is making a core that works and can be plugged into. And making edition modules that fans of the edition [B]actually want[/B] and not what you think they want. [/QUOTE]
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Convincing 4th Edition players to consider 5th Edition
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