Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Convincing 4th Edition players to consider 5th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jsaving" data-source="post: 5959540" data-attributes="member: 16726"><p>I agree with all of the design goals cited by the OP. 5e needs to include balanced classes, a clear and coherent design and purpose, have teamwork baked into the system, provide variety in play, offer ease of play, and feature distinctive and interesting monsters.</p><p></p><p>It also needs to offer distinctive classes that don't feel shoehorned into a single bland template, a design and purpose that doesn't elevate one portion of the RPG community over another, have teamwork baked into the system without requiring or favoring the use of miniatures, offer options and variety in customization rather than providing a fixed set of rarely-changed daily/encounter powers, and provide ease of play without assuming players can't perform simple mathematics or remember basic details about commonly used spells. </p><p></p><p>Creating a system for those who want simple character sheets, enjoy mini-based tactical combat, and want to "not open a rulebook in a year" (as the OP stated) is great -- that's a community that was clearly underserved in editions past. Creating a system that also serves the needs of those with different preferences is the challenge with which the 5e team is currently confronted, though. And framing the debate as one in which 4e fans are the only ones who care about balance, purpose, etc -- as rpgnet has so frequently done over the last year -- risks further dividing the RPG community rather than uniting it as the 5e team is seeking to do.</p></blockquote><p></p>
[QUOTE="jsaving, post: 5959540, member: 16726"] I agree with all of the design goals cited by the OP. 5e needs to include balanced classes, a clear and coherent design and purpose, have teamwork baked into the system, provide variety in play, offer ease of play, and feature distinctive and interesting monsters. It also needs to offer distinctive classes that don't feel shoehorned into a single bland template, a design and purpose that doesn't elevate one portion of the RPG community over another, have teamwork baked into the system without requiring or favoring the use of miniatures, offer options and variety in customization rather than providing a fixed set of rarely-changed daily/encounter powers, and provide ease of play without assuming players can't perform simple mathematics or remember basic details about commonly used spells. Creating a system for those who want simple character sheets, enjoy mini-based tactical combat, and want to "not open a rulebook in a year" (as the OP stated) is great -- that's a community that was clearly underserved in editions past. Creating a system that also serves the needs of those with different preferences is the challenge with which the 5e team is currently confronted, though. And framing the debate as one in which 4e fans are the only ones who care about balance, purpose, etc -- as rpgnet has so frequently done over the last year -- risks further dividing the RPG community rather than uniting it as the 5e team is seeking to do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Convincing 4th Edition players to consider 5th Edition
Top