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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Tony Vargas" data-source="post: 5959745" data-attributes="member: 996"><p>I have to take issue with this as a 4e thing. 4e Fighters are awesome, and they are certainly a candidate for 'best defender' (though any such title is marginal at best in relatively well-balanced 4e), but they're hardly "the best at fighting." The Ranger attacks more often, the Rogue hits more often, the Paladin has higher defenses and more surges, and so forth. Every class is good at 'fighting,' particularly if you stretch the meaning to 'good at combat.'</p><p></p><p>That's how 4e delivered balance that actually works consistently - as far as it goes.</p><p></p><p>"Each class is best at something" is the serial or 'spotlight' balance of classic D&D - and isn't really balance, at all. It's just very inconsistent imbalance.</p><p></p><p>Where 5e could improve balance is by taking class balance into the other two 'pillars.' Everyone's viable in combat, everyone needs to be viable out of combat, too.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5959745, member: 996"] I have to take issue with this as a 4e thing. 4e Fighters are awesome, and they are certainly a candidate for 'best defender' (though any such title is marginal at best in relatively well-balanced 4e), but they're hardly "the best at fighting." The Ranger attacks more often, the Rogue hits more often, the Paladin has higher defenses and more surges, and so forth. Every class is good at 'fighting,' particularly if you stretch the meaning to 'good at combat.' That's how 4e delivered balance that actually works consistently - as far as it goes. "Each class is best at something" is the serial or 'spotlight' balance of classic D&D - and isn't really balance, at all. It's just very inconsistent imbalance. Where 5e could improve balance is by taking class balance into the other two 'pillars.' Everyone's viable in combat, everyone needs to be viable out of combat, too. [/QUOTE]
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