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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Bedrockgames" data-source="post: 5959906" data-attributes="member: 85555"><p>I dont think it is a contradiction, because modules are a more sustainable way to sell books. They do sell less than core (our modules sell about 50-60% of what their core book sells) but they are cheaper to make and they do (in my experience at least) contribute to core book sales. This does mean they have to think more in terms of module sales numbers than core book sales numbers. Personally i think this will allow them to have higher sales for longer, without having to reboot and lose customers every few years (which simply isn't working for them or the players).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5959906, member: 85555"] I dont think it is a contradiction, because modules are a more sustainable way to sell books. They do sell less than core (our modules sell about 50-60% of what their core book sells) but they are cheaper to make and they do (in my experience at least) contribute to core book sales. This does mean they have to think more in terms of module sales numbers than core book sales numbers. Personally i think this will allow them to have higher sales for longer, without having to reboot and lose customers every few years (which simply isn't working for them or the players). [/QUOTE]
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Convincing 4th Edition players to consider 5th Edition
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