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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Neonchameleon" data-source="post: 5959985" data-attributes="member: 87792"><p>I am so sorry you find a game that focusses in the most <em>intense</em> few minutes PCs live through in any given day gets in the way of your roleplaying. And that you find adding restrictions and conditions imposed by the world and the bad guys and trying to overcome them apparently makes it impossible for you to tell your story. Me, I find incorporating the sort of limits you have to overcome in a life or death situation actually adds colour and texture to the story, and laying out in detail what my character will do when the rubber meets the road helps me add depth to them.</p><p></p><p></p><p>I can of course roleplay without this and do in many systems. But I am sorry you have problems with this range. However if you try to dismiss 4e as a tactical minatures game, this says precisely one thing. That you simply do not have the relevant skill to use the depth and colour 4e adds to life or death situations to assist your roleplaying.</p><p></p><p></p><p>If on the other hand you don't like 4e because you don't like the focus, that is another story. But there is precisely one thing that calling 4e a tactical minatures game reflects on. And that is your skill at roleplaying.</p><p></p><p><span style="color: Red">And I'm sorry you can't express what you want to bring across without barely veiled insults at other people's playstyle. Don't be rude. - Lwaxy</span></p><p></p><p></p><p></p><p>I have no problem with this. What I have a problem understanding is the idea that a hacked tabletop wargame that in at least one edition gives measurements in inches (every bit as glaring as 4e's squares) is a good system to use for such people. If the objections to 4e's tactical combat came from fans of e.g. the Cortex or FATE systems, I'd understand it.</p><p></p><p>Here I'll agree - although will point out that part of that is sucky modules and another part is Encounters.</p><p></p><p></p><p></p><p>Sorry. I was unclear there. I said that the problem was that you were only about a quarter as strong and tough as a combined party would be. This presents an obvious solution, no? Take a striker, and multiply everything by four. (Personally I'd rather take an squad in - using the simpler classes in Essentials for the sidekicks).</p><p></p><p></p><p></p><p>How about a Range Rover "Look out for me. I'm in a car that <em>won't break down." </em>Care to race me across the desert? Or offroad over mountains? Or do you want to stick to your nice round ovals and nice safe city streets? While I'm busy enjoying the scenery in Africa.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5959985, member: 87792"] I am so sorry you find a game that focusses in the most [I]intense[/I] few minutes PCs live through in any given day gets in the way of your roleplaying. And that you find adding restrictions and conditions imposed by the world and the bad guys and trying to overcome them apparently makes it impossible for you to tell your story. Me, I find incorporating the sort of limits you have to overcome in a life or death situation actually adds colour and texture to the story, and laying out in detail what my character will do when the rubber meets the road helps me add depth to them. I can of course roleplay without this and do in many systems. But I am sorry you have problems with this range. However if you try to dismiss 4e as a tactical minatures game, this says precisely one thing. That you simply do not have the relevant skill to use the depth and colour 4e adds to life or death situations to assist your roleplaying. If on the other hand you don't like 4e because you don't like the focus, that is another story. But there is precisely one thing that calling 4e a tactical minatures game reflects on. And that is your skill at roleplaying. [COLOR=Red]And I'm sorry you can't express what you want to bring across without barely veiled insults at other people's playstyle. Don't be rude. - Lwaxy[/COLOR] I have no problem with this. What I have a problem understanding is the idea that a hacked tabletop wargame that in at least one edition gives measurements in inches (every bit as glaring as 4e's squares) is a good system to use for such people. If the objections to 4e's tactical combat came from fans of e.g. the Cortex or FATE systems, I'd understand it. Here I'll agree - although will point out that part of that is sucky modules and another part is Encounters. Sorry. I was unclear there. I said that the problem was that you were only about a quarter as strong and tough as a combined party would be. This presents an obvious solution, no? Take a striker, and multiply everything by four. (Personally I'd rather take an squad in - using the simpler classes in Essentials for the sidekicks). How about a Range Rover "Look out for me. I'm in a car that [I]won't break down." [/I]Care to race me across the desert? Or offroad over mountains? Or do you want to stick to your nice round ovals and nice safe city streets? While I'm busy enjoying the scenery in Africa. [/QUOTE]
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