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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="TwinBahamut" data-source="post: 5960052" data-attributes="member: 32536"><p>You know, as a 4E fan the last thing I want to see is a 4E clone. Clones of any kind are the last thing I want to see as a new game. I have very little respect for the people who try to profit off of them (unless they change the game around so much it becomes a totally new game, but then it would hardly be a clone). I'd much rather see a game that emphasized good game design and brought some actual innovation to tabletop RPGs.</p><p></p><p>This is what bothers me so much about 5E so far, really. It's trying to be a retroclone. Everything it does is based on copying older editions of D&D as much as possible, without creating anything new. 3E and 4E have their problems, but at the very least thwy brought new things to the table and tried to expand the game, make it more accessible to new players, and tried to fix what was wrong with older editions. They broke a few things along the way (3E broke any semblance of balance and ignited a fanbase split, 4E apparently finished the splitting by primarily appealing to only a more limited subset of 3E's fanbase), but at least they tried to move the game forward. 5E doesn't seem to want to do that, and that's a problem.</p><p></p><p>Overall, if WotC has to choose an audience, I think they should choose the audience that cares about good game design, rather than the audience that cares about nostalgia or tradition. Appealing to tradition and nostalgia (making a game that "feels like D&D") works in the short term, but it will slowly kill the brand because it leads to a rejection of broad appeal in favor of appeasing an aging and limited group. A game focused on good game design (who cares if it "feels like D&D" if it's fun) would have a much easier time of appealing to young new audiences, which would help it in the long run. The new fans will eventually outnumber the old fans before long, though it will probably take more time than WotC gave 4E.</p><p></p><p>Anyways, I guess my opinion is influenced by the fact that I really have no nostalgia for D&D. I like the game, sure, but it isn't anything I have a strong emotional attachment to. Certainly I have no strong emotional attachment to particular rules or races, like some here do. D&D is just a game to me, albeit one it is strangely fun to argue about on forums, so even if the brand is shelved by Hasbro and only exists in the future as a movie license it wouldn't matter too much to me. I'd just find a good fun game to play instead. If WotC wants my money, they need to focus on making that fun game, rather than hoping I stick around for a game designed to appeal to a bunch of old guys' sense of nostalgia.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5960052, member: 32536"] You know, as a 4E fan the last thing I want to see is a 4E clone. Clones of any kind are the last thing I want to see as a new game. I have very little respect for the people who try to profit off of them (unless they change the game around so much it becomes a totally new game, but then it would hardly be a clone). I'd much rather see a game that emphasized good game design and brought some actual innovation to tabletop RPGs. This is what bothers me so much about 5E so far, really. It's trying to be a retroclone. Everything it does is based on copying older editions of D&D as much as possible, without creating anything new. 3E and 4E have their problems, but at the very least thwy brought new things to the table and tried to expand the game, make it more accessible to new players, and tried to fix what was wrong with older editions. They broke a few things along the way (3E broke any semblance of balance and ignited a fanbase split, 4E apparently finished the splitting by primarily appealing to only a more limited subset of 3E's fanbase), but at least they tried to move the game forward. 5E doesn't seem to want to do that, and that's a problem. Overall, if WotC has to choose an audience, I think they should choose the audience that cares about good game design, rather than the audience that cares about nostalgia or tradition. Appealing to tradition and nostalgia (making a game that "feels like D&D") works in the short term, but it will slowly kill the brand because it leads to a rejection of broad appeal in favor of appeasing an aging and limited group. A game focused on good game design (who cares if it "feels like D&D" if it's fun) would have a much easier time of appealing to young new audiences, which would help it in the long run. The new fans will eventually outnumber the old fans before long, though it will probably take more time than WotC gave 4E. Anyways, I guess my opinion is influenced by the fact that I really have no nostalgia for D&D. I like the game, sure, but it isn't anything I have a strong emotional attachment to. Certainly I have no strong emotional attachment to particular rules or races, like some here do. D&D is just a game to me, albeit one it is strangely fun to argue about on forums, so even if the brand is shelved by Hasbro and only exists in the future as a movie license it wouldn't matter too much to me. I'd just find a good fun game to play instead. If WotC wants my money, they need to focus on making that fun game, rather than hoping I stick around for a game designed to appeal to a bunch of old guys' sense of nostalgia. [/QUOTE]
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