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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="pemerton" data-source="post: 5960356" data-attributes="member: 42582"><p>I started roleplaying with B/X D&D in late 1982. I played and GMed AD&D also, but GMed only a very small amount of 3E. For me, 4e is the game that delivers on the promise made in the foreword to Moldvay Basic (about the hero killing the dragon tyrant).</p><p></p><p>I don't really see this either. 3E is pretty different from AD&D - monsters are mechanically stronger (because they have stats), PCs are built differently (multi-classing, feats and skills are quite different from kits), saving throws change from fortune-in-the-middle to simulationist, initiative changes dramatically, XP rules change. What doesn't change much is the weapon list (but it's also pretty similar in 4e - daggers do d4, shorswords d6, longswords d8, two-handers d10) and the wizard spell list.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5960356, member: 42582"] I started roleplaying with B/X D&D in late 1982. I played and GMed AD&D also, but GMed only a very small amount of 3E. For me, 4e is the game that delivers on the promise made in the foreword to Moldvay Basic (about the hero killing the dragon tyrant). I don't really see this either. 3E is pretty different from AD&D - monsters are mechanically stronger (because they have stats), PCs are built differently (multi-classing, feats and skills are quite different from kits), saving throws change from fortune-in-the-middle to simulationist, initiative changes dramatically, XP rules change. What doesn't change much is the weapon list (but it's also pretty similar in 4e - daggers do d4, shorswords d6, longswords d8, two-handers d10) and the wizard spell list. [/QUOTE]
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