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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Tony Vargas" data-source="post: 5963007" data-attributes="member: 996"><p>I don't think it's anywhere near impossible. Just look at sub-systems and see how many changed and how radically. I think it's pretty obvious that the greatest change was from 2e to 3e, and that 3e to 4e was close behind, with 1e to 2e being the slightest of changes.</p><p></p><p>It's useful information because of the 'failure' of 4e. WotC has to have been looking for the 'cause' of that, and if the 'cause' is that it changed too much from 3e, then the solution is to swing that pendulum back where people want it, possibly as far as AD&D. </p><p></p><p>OTOH, if the 'failure' of 4e was due to the OGL allowing 3pps to cater to the h4ter, the solution is to repudiate 4e and litterally go back, pick up OGL 3.5 and try to beat Pathfinder at it's own game, because D&D can never 'advance' again.</p><p></p><p>OTOOH, if the 'failure' of 4e was only in failing to meet Hasbro's unrealistic revenue targets, then the solution is to pretend that they can unite the 3.5, AD&D, and 4e markets, so Hasbro will wait a few more years before shelving the line when /that/ fails. </p><p></p><p></p><p>Actually, it's quite relevant, as they'll need to be reconciled in some way.</p><p></p><p>Unfortunately, I think there are some key incompatibilities. </p><p></p><p>4e: Is balanced, fans value balance and are paranoid about losing it.</p><p>3.x: Is intentionally imbalanced, fans value rewards for system mastery and loath balance.</p><p>classic D&D: Isn't balanced, barely tried to be balanced, and fans couldn't care less about balance one way or the other.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5963007, member: 996"] I don't think it's anywhere near impossible. Just look at sub-systems and see how many changed and how radically. I think it's pretty obvious that the greatest change was from 2e to 3e, and that 3e to 4e was close behind, with 1e to 2e being the slightest of changes. It's useful information because of the 'failure' of 4e. WotC has to have been looking for the 'cause' of that, and if the 'cause' is that it changed too much from 3e, then the solution is to swing that pendulum back where people want it, possibly as far as AD&D. OTOH, if the 'failure' of 4e was due to the OGL allowing 3pps to cater to the h4ter, the solution is to repudiate 4e and litterally go back, pick up OGL 3.5 and try to beat Pathfinder at it's own game, because D&D can never 'advance' again. OTOOH, if the 'failure' of 4e was only in failing to meet Hasbro's unrealistic revenue targets, then the solution is to pretend that they can unite the 3.5, AD&D, and 4e markets, so Hasbro will wait a few more years before shelving the line when /that/ fails. Actually, it's quite relevant, as they'll need to be reconciled in some way. Unfortunately, I think there are some key incompatibilities. 4e: Is balanced, fans value balance and are paranoid about losing it. 3.x: Is intentionally imbalanced, fans value rewards for system mastery and loath balance. classic D&D: Isn't balanced, barely tried to be balanced, and fans couldn't care less about balance one way or the other. [/QUOTE]
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