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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="pemerton" data-source="post: 5964108" data-attributes="member: 42582"><p>You can't use a skill challenge in this situation. Apart from anything else, in the situation you're describing there are players on both sides of the conflict - whereas a skill challenge does not have room for mechanically active opposition. (You can run a skill challenge where the players/PCs are trying to achieve different things - the DMG2 gives an example of how to do this - but the opposition has to be mediated via NPCs upon whom the PCs operate directly.)</p><p></p><p>The difference is that the NPC doesn't get to make rolls - skill challenges are player-rolled skill checks against fixed DCs - and the NPC's behaviour, backstory etc can be metagamed in order to support the skill challenge resolution.</p><p></p><p>But even in a system that does, mechanically, permit player-vs-player - eg the Duel of Wits in BW - the losing player isn't forced to change his/her PC's mind. S/he just has to find some way to attack the outcome of the Duel in a collateral fashion (direct reopening of the debate being forbidden by the rules). In the context of BW, I see this as a particular application of Let it Ride.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5964108, member: 42582"] You can't use a skill challenge in this situation. Apart from anything else, in the situation you're describing there are players on both sides of the conflict - whereas a skill challenge does not have room for mechanically active opposition. (You can run a skill challenge where the players/PCs are trying to achieve different things - the DMG2 gives an example of how to do this - but the opposition has to be mediated via NPCs upon whom the PCs operate directly.) The difference is that the NPC doesn't get to make rolls - skill challenges are player-rolled skill checks against fixed DCs - and the NPC's behaviour, backstory etc can be metagamed in order to support the skill challenge resolution. But even in a system that does, mechanically, permit player-vs-player - eg the Duel of Wits in BW - the losing player isn't forced to change his/her PC's mind. S/he just has to find some way to attack the outcome of the Duel in a collateral fashion (direct reopening of the debate being forbidden by the rules). In the context of BW, I see this as a particular application of Let it Ride. [/QUOTE]
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