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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Bedrockgames" data-source="post: 5964864" data-attributes="member: 85555"><p>I can see how one could find that tricky. I don't have this problem myself. I generally have a good enough handle on what the NPC would be willing to believe or want to believeand so just haven't had much of an issue there. I think you can reach a point with immersion where you literally believe your own lies, and the NPC is effectively unaware of the metagame ramifications of believing the PCs. This is something I've experienced many times. I concede these things could be broken down and analyzed to see what is really going on, but the important thing in my book is the experience. </p><p></p><p>Just recently I ran an adventure where the players were trying to solve a murder and one of the suspect's was a Roman from the equestrian order. He was fleshed out enough that when the players tried to deceive him, I didn'tthink twice about whether or not he bought the lines. Now believing them wasn't in his interest in terms of the adventure. But he had a strong desire to want to believe what they were saying. In playing him, I pretty much felt like I was experiencing the discussion from his point of view and had a very good sense of the opportunity he saw in the situation. But it wasn't just about self interest. He had a specific moral code and a sense of identity firmly rooted in it. i could feel this working into his decision making. Mind you, this is my description in hindsight. in the moment, i just felt like I was Ataneus Secundus speaking with Septimius the astrologer and crew.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5964864, member: 85555"] I can see how one could find that tricky. I don't have this problem myself. I generally have a good enough handle on what the NPC would be willing to believe or want to believeand so just haven't had much of an issue there. I think you can reach a point with immersion where you literally believe your own lies, and the NPC is effectively unaware of the metagame ramifications of believing the PCs. This is something I've experienced many times. I concede these things could be broken down and analyzed to see what is really going on, but the important thing in my book is the experience. Just recently I ran an adventure where the players were trying to solve a murder and one of the suspect's was a Roman from the equestrian order. He was fleshed out enough that when the players tried to deceive him, I didn'tthink twice about whether or not he bought the lines. Now believing them wasn't in his interest in terms of the adventure. But he had a strong desire to want to believe what they were saying. In playing him, I pretty much felt like I was experiencing the discussion from his point of view and had a very good sense of the opportunity he saw in the situation. But it wasn't just about self interest. He had a specific moral code and a sense of identity firmly rooted in it. i could feel this working into his decision making. Mind you, this is my description in hindsight. in the moment, i just felt like I was Ataneus Secundus speaking with Septimius the astrologer and crew. [/QUOTE]
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