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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Bedrockgames" data-source="post: 5965085" data-attributes="member: 85555"><p>I am curious what player agency means when used by 4e fans. To me player agency sounds like something I would value (i have nly encountered it when discussing computer game). My understanding is it has to do with my ability to interact with and affect the setting. But I suspect there may be a divide between people who favor the 4e approach and people who favor a more traditional approach in terms of what this means in play and mechanically. For example to me it is important the players have the freedom to interact with the game world, that they not be railroaded and the Gm make an effort to incorporate their actions into the game logically (i.e. If the players kill the mayor of Ghastholm there should be a series of events and developments that logically flow from this and possibly shape the state of the setting). For me, it is still critical for the GM to be the ultimate source of setting though. I dont want the players to have mechanics for exampe that give them control over the setting (such as introducing conflicts, solutions or developments that are traditionally int he hands of the GM). I am not opposed to others taking a different approach. Just curious how the 4e fans see character agency, what they want from it, etc. Not trying to challenge it, but looking for some clarity so I can understand their point of view (preferably a jargon-free clarification<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />)</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5965085, member: 85555"] I am curious what player agency means when used by 4e fans. To me player agency sounds like something I would value (i have nly encountered it when discussing computer game). My understanding is it has to do with my ability to interact with and affect the setting. But I suspect there may be a divide between people who favor the 4e approach and people who favor a more traditional approach in terms of what this means in play and mechanically. For example to me it is important the players have the freedom to interact with the game world, that they not be railroaded and the Gm make an effort to incorporate their actions into the game logically (i.e. If the players kill the mayor of Ghastholm there should be a series of events and developments that logically flow from this and possibly shape the state of the setting). For me, it is still critical for the GM to be the ultimate source of setting though. I dont want the players to have mechanics for exampe that give them control over the setting (such as introducing conflicts, solutions or developments that are traditionally int he hands of the GM). I am not opposed to others taking a different approach. Just curious how the 4e fans see character agency, what they want from it, etc. Not trying to challenge it, but looking for some clarity so I can understand their point of view (preferably a jargon-free clarification:)) [/QUOTE]
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