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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="I'm A Banana" data-source="post: 5965727" data-attributes="member: 2067"><p>I find I can (a) export a lot of that braintrust to the players ("You tell me how much the book says you climb with that check of 21."), and (b) feel a lot better about making stuff up when I don't have to do it all the time, if it's taking too long to look up. I am empowered to make a ruling that is grounded in something, rather than a more arbitrary gut feeling.</p><p></p><p></p><p></p><p>I think there's a middle ground. Rules for stuff like jumping in 3e and 4e are WAY TOO DETAILED for my usual purposes IMO. But having NOTHING means my whims are everything, and I really don't care that much whether your jump was 5 feet or 6 feet and whether or not you could move 10 feet first. I can lean on a rule when I don't want to make a ruling, and I can make a ruling when I don't care to bugger with the rule. </p><p></p><p></p><p></p><p>Applying a +5 or -5 or whatever is a lot different, and a lot easier, then whole-cloth coming up with a DC out of the aether based on my own personal biases. </p><p></p><p></p><p></p><p>To me, that feels like a lot of work. And also unfair. The players are working just as hard to have a good time as I am, I feel removing the element of actual luck, chance, and character skill from the game, in exchange for whatever I make up isn't a fun way to play for me.</p><p></p><p>Like I indicated above, that's not to say I don't feel there's no value in DM Fiat. Just that I personally don't like to use it to solve every little problem, and I don't feel like the game should MAKE ME do it. It should certainly let you, and encourage you, but it shouldn't assume that you want to.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5965727, member: 2067"] I find I can (a) export a lot of that braintrust to the players ("You tell me how much the book says you climb with that check of 21."), and (b) feel a lot better about making stuff up when I don't have to do it all the time, if it's taking too long to look up. I am empowered to make a ruling that is grounded in something, rather than a more arbitrary gut feeling. I think there's a middle ground. Rules for stuff like jumping in 3e and 4e are WAY TOO DETAILED for my usual purposes IMO. But having NOTHING means my whims are everything, and I really don't care that much whether your jump was 5 feet or 6 feet and whether or not you could move 10 feet first. I can lean on a rule when I don't want to make a ruling, and I can make a ruling when I don't care to bugger with the rule. Applying a +5 or -5 or whatever is a lot different, and a lot easier, then whole-cloth coming up with a DC out of the aether based on my own personal biases. To me, that feels like a lot of work. And also unfair. The players are working just as hard to have a good time as I am, I feel removing the element of actual luck, chance, and character skill from the game, in exchange for whatever I make up isn't a fun way to play for me. Like I indicated above, that's not to say I don't feel there's no value in DM Fiat. Just that I personally don't like to use it to solve every little problem, and I don't feel like the game should MAKE ME do it. It should certainly let you, and encourage you, but it shouldn't assume that you want to. [/QUOTE]
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