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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="TrippyHippy" data-source="post: 5966515" data-attributes="member: 27252"><p>Well, the major issue with that is that gamers can feel constricted by the rules that are presented - indeed it can be a source of conflict if one person wants to use the rules and another doesn't. </p><p></p><p>What I want is to change the format of the game, so that there is a 'basic' D&D game that, while being entirely self contained and complete to run as is, can be immediately supplemented by a <em>range</em> of DMs guides that are specific to a particular gaming style. </p><p></p><p>So, rather than having a hodgepodge of 'advice' contained in a single Dungeon Master's Guide, you get a DM's guide for running the game with lots of clear mechanical resolutions, and another one for running the game freeform, and so on. </p><p></p><p>These books need not be mutually exclusive, and gaming groups can pick and choose their own approach. However, by doing things in this way, the designers are effectively saying there isn't 'one true way' of playing the game and effectively building flexibility into the game design.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 5966515, member: 27252"] Well, the major issue with that is that gamers can feel constricted by the rules that are presented - indeed it can be a source of conflict if one person wants to use the rules and another doesn't. What I want is to change the format of the game, so that there is a 'basic' D&D game that, while being entirely self contained and complete to run as is, can be immediately supplemented by a [I]range[/I] of DMs guides that are specific to a particular gaming style. So, rather than having a hodgepodge of 'advice' contained in a single Dungeon Master's Guide, you get a DM's guide for running the game with lots of clear mechanical resolutions, and another one for running the game freeform, and so on. These books need not be mutually exclusive, and gaming groups can pick and choose their own approach. However, by doing things in this way, the designers are effectively saying there isn't 'one true way' of playing the game and effectively building flexibility into the game design. [/QUOTE]
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Convincing 4th Edition players to consider 5th Edition
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