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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Nagol" data-source="post: 5978666" data-attributes="member: 23935"><p>If the only success state is "dead opponent" then the analogy mostly works. The thing is many combat scenarios can end successfully through enemy negation rather than hp attrition -- and that is where the analogy breaks down.</p><p></p><p>I can adjust the analogy to more closely fit by adjusting the skill challenge to have the add-ons of auto-successes/improved odds for trying various secondary tactics equating to negating an opponent (e.g. trapping a troll in the well is analogous to mentioning the Baron's illegitimate daughter's identity to him as a non-subtle intimidation auto-success), but it is still a stretch.</p><p></p><p>In many versions of D&D, the purpose of a combat wasn't to kill the opponent it was to negate the opponent -- even though death is the most common and obvious negation. The party wasn't after the opponent -- the opponent was merely an obstacle to get by.</p><p></p><p></p><p>On a 2nd note:</p><p></p><p>If, in the middle of a skill challenge the PCs pull blades and attack -- wouldn't that normally be an auto-fail on the challenge as the situation moves into the combt rules realm? The PCs have effectively surrendered the challenge have they not?</p></blockquote><p></p>
[QUOTE="Nagol, post: 5978666, member: 23935"] If the only success state is "dead opponent" then the analogy mostly works. The thing is many combat scenarios can end successfully through enemy negation rather than hp attrition -- and that is where the analogy breaks down. I can adjust the analogy to more closely fit by adjusting the skill challenge to have the add-ons of auto-successes/improved odds for trying various secondary tactics equating to negating an opponent (e.g. trapping a troll in the well is analogous to mentioning the Baron's illegitimate daughter's identity to him as a non-subtle intimidation auto-success), but it is still a stretch. In many versions of D&D, the purpose of a combat wasn't to kill the opponent it was to negate the opponent -- even though death is the most common and obvious negation. The party wasn't after the opponent -- the opponent was merely an obstacle to get by. On a 2nd note: If, in the middle of a skill challenge the PCs pull blades and attack -- wouldn't that normally be an auto-fail on the challenge as the situation moves into the combt rules realm? The PCs have effectively surrendered the challenge have they not? [/QUOTE]
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