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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="JamesonCourage" data-source="post: 5985498" data-attributes="member: 6668292"><p>One quote for me in a sea of replies to Lanefan.</p><p></p><p>I don't know if you did, but I feel like you're replying to my quote out of context. I was commenting on why I like "Rule 0" in a rule-heavy game -it allows the GM to say "I've overriding the rules for <em>this</em> reason" while still leaving the players very empowered, since they still have very clear rules in other areas (and lots of other areas, preferably).</p><p></p><p>To me, this has nothing to do with "houserules" being set up beforehand (especially since it extends to an in-play decision by the GM to change the rules, if it lines up with "common sense" [as determined by the group's social contract], which I also mentioned).</p><p></p><p>I want to point out that I didn't say this. I said that abuse of Rule 0 is also accompanied by GMs who also railroad you or have problem GMPCs in the game.</p><p></p><p>So, you agreement with my preference for clear rules, as I stated in the post that you quoted? To be fair, maybe you missed the context of my conversation with Hussar; I do state it more explicitly in my previous post to Hussar that he then questioned:</p><p></p><p>I'm all for clear, codified, rules-heavy systems that the players can rely on. I just like Rule 0 for my group; the post goes on to say "It's just a different style of play, though. It's a terrible step for some groups; it's a good step for mine. Just a play style thing."</p><p></p><p>So, you can disagree with me if you'd like, but I'm not sure why you are. You seem to be trying to argue with me over something I'm not trying to say. I'm not advocating "ambiguous" rules; I'm advocating the opposite of it, with a "GM override" button. Obviously, as I said, this is good for some groups, and not for others. Luckily, the "GM override" will always be there for any group, even if the game doesn't say so; and, luckily, even if it does say so, groups that don't like it can ignore it.</p><p></p><p>Win/win no matter the setup, right? As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5985498, member: 6668292"] One quote for me in a sea of replies to Lanefan. I don't know if you did, but I feel like you're replying to my quote out of context. I was commenting on why I like "Rule 0" in a rule-heavy game -it allows the GM to say "I've overriding the rules for [I]this[/I] reason" while still leaving the players very empowered, since they still have very clear rules in other areas (and lots of other areas, preferably). To me, this has nothing to do with "houserules" being set up beforehand (especially since it extends to an in-play decision by the GM to change the rules, if it lines up with "common sense" [as determined by the group's social contract], which I also mentioned). I want to point out that I didn't say this. I said that abuse of Rule 0 is also accompanied by GMs who also railroad you or have problem GMPCs in the game. So, you agreement with my preference for clear rules, as I stated in the post that you quoted? To be fair, maybe you missed the context of my conversation with Hussar; I do state it more explicitly in my previous post to Hussar that he then questioned: I'm all for clear, codified, rules-heavy systems that the players can rely on. I just like Rule 0 for my group; the post goes on to say "It's just a different style of play, though. It's a terrible step for some groups; it's a good step for mine. Just a play style thing." So, you can disagree with me if you'd like, but I'm not sure why you are. You seem to be trying to argue with me over something I'm not trying to say. I'm not advocating "ambiguous" rules; I'm advocating the opposite of it, with a "GM override" button. Obviously, as I said, this is good for some groups, and not for others. Luckily, the "GM override" will always be there for any group, even if the game doesn't say so; and, luckily, even if it does say so, groups that don't like it can ignore it. Win/win no matter the setup, right? As always, play what you like :) [/QUOTE]
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