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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Lanefan" data-source="post: 5986584" data-attributes="member: 29398"><p>Huh?</p><p></p><p>That 4d6 is pretty real to the character that has to eat it, regardless what edition it happens in! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As for things with buckets full of hit points, my usual narration goes something like "You did 11 points damage? Good, you nicked it. You're not sure if it noticed..."</p><p>Except there's no mention anywhere of him casting a spell; and even if it was a spell pre-cast "offstage" it'd need to be re-cast before the staff could work again - but the staff just keeps on working. </p><p></p><p>There's also no mention of this staff being useable by Hobgoblins only.</p><p>So where in the nine hells is the in-world consistency hiding in all this?</p><p></p><p>This is one thing 3e, for all its other failings, largely got right: everyone in the game world functions about the same in terms of how they are "mechanically" built. It's consistent - as it should and must be to preserve believability.</p><p></p><p>If that staff has the power to give out 4d6 electrical damage when a Hobgoblin wields it, then it either has the power to give out 4d6 electrical when I wield it, assuming I pick up the right end; or there's a bloody good reason (and "useable only by Hobgoblins" certainly qualifies) spelled out in the module where it appears as to why it does not.</p><p></p><p>If the staff itself has no magic to it and the cause for its 4d6 electrical is a spell the Hobgoblin cast, then that spell needs to be written up in the module where it appears as the module has just introduced it to the gameworld and either the DM, the players, ior both may want to use it again...and for consistency it needs to work the same next time as it does this time.</p><p></p><p>Lan-"shocking, absolutely shocking"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5986584, member: 29398"] Huh? That 4d6 is pretty real to the character that has to eat it, regardless what edition it happens in! :) As for things with buckets full of hit points, my usual narration goes something like "You did 11 points damage? Good, you nicked it. You're not sure if it noticed..." Except there's no mention anywhere of him casting a spell; and even if it was a spell pre-cast "offstage" it'd need to be re-cast before the staff could work again - but the staff just keeps on working. There's also no mention of this staff being useable by Hobgoblins only. So where in the nine hells is the in-world consistency hiding in all this? This is one thing 3e, for all its other failings, largely got right: everyone in the game world functions about the same in terms of how they are "mechanically" built. It's consistent - as it should and must be to preserve believability. If that staff has the power to give out 4d6 electrical damage when a Hobgoblin wields it, then it either has the power to give out 4d6 electrical when I wield it, assuming I pick up the right end; or there's a bloody good reason (and "useable only by Hobgoblins" certainly qualifies) spelled out in the module where it appears as to why it does not. If the staff itself has no magic to it and the cause for its 4d6 electrical is a spell the Hobgoblin cast, then that spell needs to be written up in the module where it appears as the module has just introduced it to the gameworld and either the DM, the players, ior both may want to use it again...and for consistency it needs to work the same next time as it does this time. Lan-"shocking, absolutely shocking"-efan [/QUOTE]
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