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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Lanefan" data-source="post: 5987429" data-attributes="member: 29398"><p>I'll reply to this as unfortunately I don't have time to reply to [MENTION=27160]Balesir[/MENTION] tonight...</p><p>OK, I kinda get it now; and probably would have realized more of this had I been running KotS in a full-on 4e game and thus been referencing its DMG, etc. But I was in fact running KotS as a 1e conversion, perhaps naively assuming all the basic info I'd need would be in the module and I could convert on the fly.</p><p></p><p>It comes back, I suppose, to my main beef with that module: it just doesn't bother answering the what-ifs - in this case, what if the PCs pick up that staff? What if they try to find out how it works? Or if its power came from the Hobgoblin, what if they try to find out how the Hobgoblin got said power? What if they tried to learn his spell, and how can they?</p><p></p><p>And if the module really does expect me to make this stuff up, that's fine too - but I'd expect it to clearly tell me I'm on my own! (this is a problem in 1e modules as well, the jumping-off points after which a DM is on her own are all too often not mentioned - this is an area I'd expect to have improved over the years, but alas...)</p><p>Whether my hit points represent meat or fatigue is in this case completely irrelevant. What matters is that I had 25 of 'em before that staff got me and now I've only got 8; and if it gets me again I'm probably going to be a crumpled heap on the floor.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5987429, member: 29398"] I'll reply to this as unfortunately I don't have time to reply to [MENTION=27160]Balesir[/MENTION] tonight... OK, I kinda get it now; and probably would have realized more of this had I been running KotS in a full-on 4e game and thus been referencing its DMG, etc. But I was in fact running KotS as a 1e conversion, perhaps naively assuming all the basic info I'd need would be in the module and I could convert on the fly. It comes back, I suppose, to my main beef with that module: it just doesn't bother answering the what-ifs - in this case, what if the PCs pick up that staff? What if they try to find out how it works? Or if its power came from the Hobgoblin, what if they try to find out how the Hobgoblin got said power? What if they tried to learn his spell, and how can they? And if the module really does expect me to make this stuff up, that's fine too - but I'd expect it to clearly tell me I'm on my own! (this is a problem in 1e modules as well, the jumping-off points after which a DM is on her own are all too often not mentioned - this is an area I'd expect to have improved over the years, but alas...) Whether my hit points represent meat or fatigue is in this case completely irrelevant. What matters is that I had 25 of 'em before that staff got me and now I've only got 8; and if it gets me again I'm probably going to be a crumpled heap on the floor. Lanefan [/QUOTE]
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