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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="pemerton" data-source="post: 6003317" data-attributes="member: 42582"><p>I agree completely with this. The absolute DCs are a needless distraction, with one exception - incombat jumping distance probably needs to be codified in some sort of way, in order to work in conjunction with teleport and flight powers.</p><p></p><p>The bit about PPs and EDs is something I've been saying for a while now. In my own game I handle this through ad hoc modifiers (probably too small for your taste). For example, when the warpriest of Moradin was overseeing the reforging of Whelm into Overwhelm, and the dwarven artisans were getting anxious that the process would release too much untameable magic energy, he used Diplomacy to reassure them. I gave a +2 bonus to the Diplomacy check because the PC, given who he was and what he had recently achieved, naturally commands a lot of authority among the dwarven artisans.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6003317, member: 42582"] I agree completely with this. The absolute DCs are a needless distraction, with one exception - incombat jumping distance probably needs to be codified in some sort of way, in order to work in conjunction with teleport and flight powers. The bit about PPs and EDs is something I've been saying for a while now. In my own game I handle this through ad hoc modifiers (probably too small for your taste). For example, when the warpriest of Moradin was overseeing the reforging of Whelm into Overwhelm, and the dwarven artisans were getting anxious that the process would release too much untameable magic energy, he used Diplomacy to reassure them. I gave a +2 bonus to the Diplomacy check because the PC, given who he was and what he had recently achieved, naturally commands a lot of authority among the dwarven artisans. [/QUOTE]
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