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Convincing a 4e group to try Pathfinder
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<blockquote data-quote="mikegillnz" data-source="post: 4906384" data-attributes="member: 61963"><p>Its hard to say really. I'm very much a believer in the idea that when introducing new players to D&D you should use the system the DM knows best. That cuts down on the difficulties of multiple people trying to learn the system.</p><p></p><p>On the other hand, if the new players you mention like martial style characters then its entirely possible that 3.5 could be easier to pick up for them, even if you've spent the last year not playing it. Fighters / Barbarians etc are notoriously easy to run in 3.5 because of the dearth of options. From what I've read of Pathfinder this remains much the same.</p><p></p><p>The main concern I'd have, however, is for the DM. I know that the thought of DMing 3.5 style games is unappealing to me now that I've played 4e for a year plus. AT the end of 3.5 I could adjust monsters on the fly, and knew spells well enough that I didn't have to slow play too much. Now, however, there's no way I could prepare NPCs for combat without a vast amount of effort. Admittedly this wouldn't really be an issue until mid-levels when spell lists get crazy.</p><p></p><p>No idea if that has helped at all, but I can see how it would be possible to switch from 4e to PF without too many issues. It would move workload from the new players (assuming they play 'easy' classes), to the DM and higher learning curve class players.</p></blockquote><p></p>
[QUOTE="mikegillnz, post: 4906384, member: 61963"] Its hard to say really. I'm very much a believer in the idea that when introducing new players to D&D you should use the system the DM knows best. That cuts down on the difficulties of multiple people trying to learn the system. On the other hand, if the new players you mention like martial style characters then its entirely possible that 3.5 could be easier to pick up for them, even if you've spent the last year not playing it. Fighters / Barbarians etc are notoriously easy to run in 3.5 because of the dearth of options. From what I've read of Pathfinder this remains much the same. The main concern I'd have, however, is for the DM. I know that the thought of DMing 3.5 style games is unappealing to me now that I've played 4e for a year plus. AT the end of 3.5 I could adjust monsters on the fly, and knew spells well enough that I didn't have to slow play too much. Now, however, there's no way I could prepare NPCs for combat without a vast amount of effort. Admittedly this wouldn't really be an issue until mid-levels when spell lists get crazy. No idea if that has helped at all, but I can see how it would be possible to switch from 4e to PF without too many issues. It would move workload from the new players (assuming they play 'easy' classes), to the DM and higher learning curve class players. [/QUOTE]
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