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Convincing a 4e group to try Pathfinder
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<blockquote data-quote="JoeGKushner" data-source="post: 4906604" data-attributes="member: 1129"><p>In terms of freedom of choice, what actual problems has that brought up in game play?</p><p></p><p>In terms of 'fixing', what do you honestly think Pathfinder fixed? Mages, indeed, spellcasters of all sorts, still seem vastly overpowered, especially at higher levels, insta kill still a problem, starting hit points still seem too low, full attact option still not... well, much changed, death at low negatives means high level play goes from perfectly fine to splattered against the wall, etc....</p><p></p><p>Mind you, if you didn't have a problem with any of that in 3e, it's not a problem in Pathfinder but then I'd have to ask, what were you problems in 3e that Pathfinder fixed.</p><p></p><p>3e's numerous options also came with a lot of substandard options and if you didn't know how to game the system at numerous points (and I'm not talking system mastery, I'm talking gaming the system), then you could be quite easily splattered. Concept vs game mechanics wound up with concept getting ass kicked many a time.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 4906604, member: 1129"] In terms of freedom of choice, what actual problems has that brought up in game play? In terms of 'fixing', what do you honestly think Pathfinder fixed? Mages, indeed, spellcasters of all sorts, still seem vastly overpowered, especially at higher levels, insta kill still a problem, starting hit points still seem too low, full attact option still not... well, much changed, death at low negatives means high level play goes from perfectly fine to splattered against the wall, etc.... Mind you, if you didn't have a problem with any of that in 3e, it's not a problem in Pathfinder but then I'd have to ask, what were you problems in 3e that Pathfinder fixed. 3e's numerous options also came with a lot of substandard options and if you didn't know how to game the system at numerous points (and I'm not talking system mastery, I'm talking gaming the system), then you could be quite easily splattered. Concept vs game mechanics wound up with concept getting ass kicked many a time. [/QUOTE]
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