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<blockquote data-quote="aco175" data-source="post: 7012844" data-attributes="member: 27385"><p>The long rest mechanic is there to keep the pace of 5e moving. The game may suffer by needing to pull back since after the 4-6 encounters per day everyone will be out of big guns. If the adventuring site is 3 days from anything like a town, the DM will need to add a holy site to rest at or spend lots of time with the party traveling. It may end up with groups getting teleport devices or hiring teams of guards to stay in camp while they go into the dungeon. </p><p></p><p>I do not have a problem with slowing this down and requiring it to take place in more civilized areas. I may also include being able to take more time, say 3 days camping in the wilderness to gain the benefits.</p></blockquote><p></p>
[QUOTE="aco175, post: 7012844, member: 27385"] The long rest mechanic is there to keep the pace of 5e moving. The game may suffer by needing to pull back since after the 4-6 encounters per day everyone will be out of big guns. If the adventuring site is 3 days from anything like a town, the DM will need to add a holy site to rest at or spend lots of time with the party traveling. It may end up with groups getting teleport devices or hiring teams of guards to stay in camp while they go into the dungeon. I do not have a problem with slowing this down and requiring it to take place in more civilized areas. I may also include being able to take more time, say 3 days camping in the wilderness to gain the benefits. [/QUOTE]
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