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cooler dragon themes?
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<blockquote data-quote="Shadowdweller00" data-source="post: 9169383" data-attributes="member: 6778479"><p>Rather than inventing new and exotic dragon types, you might alternately consider brainstorming things a creature could do or craft with a renewable breath weapon and immunity to a particular element. For example:</p><p></p><p>Red dragons: Are superb craft-dragons, capable of melting stone, metal, or glass and shaping it directly with their talons. They can heat sections of rock until they start to melt, then use the resulting lava to heat various places - like pools of water since molten rock takes a long time to cool (high specific heat). Can create massive doors and enclosures that are far too heavy for tiny humanoids to open.</p><p></p><p>Blue dragons: Masters of magnetism. Excellent metalworkers though not as skilled as red dragons since they can't directly shape molten metal. Many develop a variety of electrically-powered gizmos over the course of their long lives unknown to the meager science of short-lived humanoid races.</p><p></p><p>Green Dragons: Draconic gardeners that can cultivate a variety of poisonous and venomous flora and fauna to protect their lairs; from which can be brewed a host of exotic toxins and poisons to drug or debilitate weaker races. To exert control of some through addiction and dependence. Or render other drugged specimens subject to suggestion...</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 9169383, member: 6778479"] Rather than inventing new and exotic dragon types, you might alternately consider brainstorming things a creature could do or craft with a renewable breath weapon and immunity to a particular element. For example: Red dragons: Are superb craft-dragons, capable of melting stone, metal, or glass and shaping it directly with their talons. They can heat sections of rock until they start to melt, then use the resulting lava to heat various places - like pools of water since molten rock takes a long time to cool (high specific heat). Can create massive doors and enclosures that are far too heavy for tiny humanoids to open. Blue dragons: Masters of magnetism. Excellent metalworkers though not as skilled as red dragons since they can't directly shape molten metal. Many develop a variety of electrically-powered gizmos over the course of their long lives unknown to the meager science of short-lived humanoid races. Green Dragons: Draconic gardeners that can cultivate a variety of poisonous and venomous flora and fauna to protect their lairs; from which can be brewed a host of exotic toxins and poisons to drug or debilitate weaker races. To exert control of some through addiction and dependence. Or render other drugged specimens subject to suggestion... [/QUOTE]
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