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<blockquote data-quote="Steel_Wind" data-source="post: 2062543" data-attributes="member: 20741"><p>Well, I shouldn't be one to beat up on NWN. BioWare hired me and the rest of my team to create most of the art content for their upcoming Premium Modules.</p><p></p><p>So, NWN has been pretty good to me.</p><p></p><p>But for all of that, I'm the first to admit that compared to our normal pnp gaming sessions, NWN can't compete. Nor can Lineage II or World of Warcraft or any other CRPG, MMORPG or other computer game.</p><p></p><p>I don't have to sell anyone reading this thread on the sheer entertainment value and depth of game experience that a traditional face to face, over the tabletop RPG provides.</p><p></p><p>But that does not mean that we can't improve on it. It does not mean that we cannot make it more compelling and fun to play - and most of all, it does not mean that we cannot benefit from technology during our game sessions. Our objective throughout has been to steal some of the sizzle from computer games, while at the same time cut out the restrictions and the nonsense behind them.</p><p></p><p>The more I have used the projector in our game sessions, the more I feel that we may be truly on to something. If the price of projectors continues to fall, if the output possible from a portable projector like Mitsubishi's PocketProjector continues to rise and the underlying hardware and software surrounding all of this gets better and more focussed (or even if we have a diferent display technology which accomplishes the same thing, like a flexible LCD battlemat you could unroll and plug in)...</p><p></p><p>Then 5 years from now, setups like these can become more common, if not commonplace. And with some custom developed software to make it easier to do this sort of thing, we might be able to expand this hobby again and make it *cool*.</p><p></p><p>Five year ago there was a lot of pooh-poohing of laptops and RPGs. They were too expensive to ever ever be common enough to have any impact at the gaming table.</p><p></p><p>Well the price dropped and the used market in laptops got big - and now the discussions include how people use their laptops at sessions - not if they have one or not. The .pdf has become all the rage as a result. </p><p></p><p>Projector technology and high power LED lights made by <a href="http://www.luxeon.com" target="_blank">Luxeon</a> are getting to the point where this is not a matter of if they will be cheap enough to become commonplace, it's a matter of when. Texas Instruments' patent on the DMD array, the chip that is at the heart of all DLP projectors, expires in 2008. We will then see a flood of competition and a further significant price drop will follow.</p><p></p><p>Seriously - if you were 12-14 years old and you saw a bunch of people all excited around a table rolling dice with these minatures and this snazzy moving color digital map - there is an instant <strong>sizzle</strong> that can connect with the player and draw him in and do so in a way that little else can. </p><p></p><p>I believe that - properly done - EA, NcSoft and Sony etc.; they cannot compete with this. </p><p></p><p>The imagination and the story telling, impromptu acts and improvisation, and all the social camaraderie - we already know that these things are the substance and meat of RPGs.</p><p></p><p>But if we have more sizzle to make the game more fun for ourselves - and to permit the game to connect and appeal to others in order to allow it to expand and grow, I don't think that can ever be a bad thing.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 2062543, member: 20741"] Well, I shouldn't be one to beat up on NWN. BioWare hired me and the rest of my team to create most of the art content for their upcoming Premium Modules. So, NWN has been pretty good to me. But for all of that, I'm the first to admit that compared to our normal pnp gaming sessions, NWN can't compete. Nor can Lineage II or World of Warcraft or any other CRPG, MMORPG or other computer game. I don't have to sell anyone reading this thread on the sheer entertainment value and depth of game experience that a traditional face to face, over the tabletop RPG provides. But that does not mean that we can't improve on it. It does not mean that we cannot make it more compelling and fun to play - and most of all, it does not mean that we cannot benefit from technology during our game sessions. Our objective throughout has been to steal some of the sizzle from computer games, while at the same time cut out the restrictions and the nonsense behind them. The more I have used the projector in our game sessions, the more I feel that we may be truly on to something. If the price of projectors continues to fall, if the output possible from a portable projector like Mitsubishi's PocketProjector continues to rise and the underlying hardware and software surrounding all of this gets better and more focussed (or even if we have a diferent display technology which accomplishes the same thing, like a flexible LCD battlemat you could unroll and plug in)... Then 5 years from now, setups like these can become more common, if not commonplace. And with some custom developed software to make it easier to do this sort of thing, we might be able to expand this hobby again and make it *cool*. Five year ago there was a lot of pooh-poohing of laptops and RPGs. They were too expensive to ever ever be common enough to have any impact at the gaming table. Well the price dropped and the used market in laptops got big - and now the discussions include how people use their laptops at sessions - not if they have one or not. The .pdf has become all the rage as a result. Projector technology and high power LED lights made by [URL=http://www.luxeon.com]Luxeon[/URL] are getting to the point where this is not a matter of if they will be cheap enough to become commonplace, it's a matter of when. Texas Instruments' patent on the DMD array, the chip that is at the heart of all DLP projectors, expires in 2008. We will then see a flood of competition and a further significant price drop will follow. Seriously - if you were 12-14 years old and you saw a bunch of people all excited around a table rolling dice with these minatures and this snazzy moving color digital map - there is an instant [b]sizzle[/b] that can connect with the player and draw him in and do so in a way that little else can. I believe that - properly done - EA, NcSoft and Sony etc.; they cannot compete with this. The imagination and the story telling, impromptu acts and improvisation, and all the social camaraderie - we already know that these things are the substance and meat of RPGs. But if we have more sizzle to make the game more fun for ourselves - and to permit the game to connect and appeal to others in order to allow it to expand and grow, I don't think that can ever be a bad thing. [/QUOTE]
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