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<blockquote data-quote="jodyjohnson" data-source="post: 2771160" data-attributes="member: 5590"><p>I'd still go with size over detail.</p><p></p><p>Steel Wind is more of a computer programmer/artist so I understand his desire for quality image. We don't put that detail on our maps (actually one DM uses Campaign Cartographer and XGA would be a waste for that type of map).</p><p></p><p>NWN is also one of the darkest platforms to project a map from. I have a hard time seeing the NWN maps on a monitor. OTOH NWN also has the best potential for animated elements but that's not something I worry about. </p><p></p><p>I'm a video professional so my main concerns were finding a projector that fit this particular application (plus being cheap). Our projector would make a crappy home theatre projector (that's why it was on ebay) but it is perfect for our application (large image, short throw, moderate brightness). The gaming concerns were the cost, overall look, and speed of play (larger map = less map resets).</p><p></p><p>1. Be careful not to go too bright. Most of these projectors and their reviews are based on home theatre applications. They aren't intended to do images from 5' away with a 3'-6' viewing distance.</p><p></p><p>Most of the newer ones are too bright and you'll have eye strain viewing them from 3' to 6' away. If the room goes dim when you turn off your projector with normal room lighting, it's too bright.</p><p></p><p>Our projector was too bright at minimum zoom so we zoomed all the way out plus put it on econo-mode just to get the brightness down to a comfortable level (we also use matte board as our surface with a reflectivity of .8 or lower).</p><p></p><p>2. Contrast - the biggest variable here is in the source video. NWN has poor contrast for this particular application. That's why we use a photo editor so we can adjust the contrast specifically for projection (+30%). </p><p></p><p>Normal room lighting washes out the blacks so you want most of your map towards the lighter end rather than the dark end. 500:1 is more than enough contrast from your projector.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 2771160, member: 5590"] I'd still go with size over detail. Steel Wind is more of a computer programmer/artist so I understand his desire for quality image. We don't put that detail on our maps (actually one DM uses Campaign Cartographer and XGA would be a waste for that type of map). NWN is also one of the darkest platforms to project a map from. I have a hard time seeing the NWN maps on a monitor. OTOH NWN also has the best potential for animated elements but that's not something I worry about. I'm a video professional so my main concerns were finding a projector that fit this particular application (plus being cheap). Our projector would make a crappy home theatre projector (that's why it was on ebay) but it is perfect for our application (large image, short throw, moderate brightness). The gaming concerns were the cost, overall look, and speed of play (larger map = less map resets). 1. Be careful not to go too bright. Most of these projectors and their reviews are based on home theatre applications. They aren't intended to do images from 5' away with a 3'-6' viewing distance. Most of the newer ones are too bright and you'll have eye strain viewing them from 3' to 6' away. If the room goes dim when you turn off your projector with normal room lighting, it's too bright. Our projector was too bright at minimum zoom so we zoomed all the way out plus put it on econo-mode just to get the brightness down to a comfortable level (we also use matte board as our surface with a reflectivity of .8 or lower). 2. Contrast - the biggest variable here is in the source video. NWN has poor contrast for this particular application. That's why we use a photo editor so we can adjust the contrast specifically for projection (+30%). Normal room lighting washes out the blacks so you want most of your map towards the lighter end rather than the dark end. 500:1 is more than enough contrast from your projector. [/QUOTE]
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