Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Cooperative 4e World Building "Game"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CleverName" data-source="post: 4291682" data-attributes="member: 2591"><p><span style="font-size: 15px">Maelstrom Twist Cards</span></p><p></p><p>These cards are mostly recycled from various RPG decks I have made (stolen) from the past. Even though many of them use the words “character” or “person” their events can also be used for organizations, etc. Most come from an old Lion Rampant whimsy deck. </p><p></p><p>1. Abrupt Change of Events: Suddenly things are not happening the way they were a moment ago. Alliances switch, secrets are revealed, and new information surfaces. </p><p></p><p>2. Added Animosity: The ill-will between characters grows past current levels. This animosity can be openly expressed or harbored secretly in the heart. </p><p></p><p>3. Bad Tidings: Someone gets bad news. It might affect play or it might be news of distant and still important events. </p><p></p><p>4. Bizarre Coincidence: Two or more things come together against incredible odds. Old friends (and enemies) run into you in the supermarket.</p><p></p><p>5. Change of Heart: A character's feelings change and alter a decision. Killers take prisoners and hassled hoteliers decide to make room for you after all. </p><p></p><p>6. Charity: Someone is struck by compassion and openly shares her largess with the less fortunate. Often this is done with the belief that they will be repaid in their hour of need.</p><p></p><p>7. Corruption: The noblest intentions often give way to the basest desires. This person or group is now tainted by corruption, perhaps from within, or without. While often diabolic in nature, it may be of a more mundane source. </p><p></p><p>8. Double Jeopardy: Failure carries a double penalty. It could mean the normal penalty doubled, but it could also mean a penalty in addition to the normal one. </p><p></p><p>9. Envy: Someone covets something that another person has. The envy could be expressed as an outright attempt to get the object of desire or something more subtle. No matter her wealth, status or accomplishments, there is always someone else who seems to have more, and it’s coveted.</p><p></p><p>10. Faith: Someone evidences faith in others or in the universe. Note this is not blind confidence but evidences in some way that no matter how horrifying the world might be, everything has its place in the Plan and ultimately serves that Purpose.</p><p></p><p>11. Fortitude: A character stands up for his beliefs — holding the course no matter how tempting it may be to relent or give up. By staying the course — regardless of the cost — he proves the worth of his ideals.</p><p></p><p>12. Glutton: Someone acts in a way to indulge his appetites to the exclusion of everything else. It’s about dedicating oneself to sensual pleasures or chasing the next high. </p><p></p><p>13. Greed: Desire for wealth diverts a character from normal activity. The object of this desire can be specific (e.g. a certain necklace) or general (e.g. $$$!). Like the envious, the greedy are never satisfied with what they have. Everything is taken to excess. </p><p></p><p>14. Emotional Release: Strong emotions are let out. What are the emotions, and what triggers their sudden eruption? Is it a healthy release or a wild tempest? </p><p></p><p>15. Erratic Behavior: Someone or something exhibits wild, unexpected behavior. </p><p></p><p>16. Error of Judgment: Someone's better judgment fails. The trouble that ensues depends on the specific error that is made. </p><p></p><p>17. Extreme Caution: Someone exercises extreme caution. Is the caution necessary, or is it exaggerated? What is the disadvantage from using so much caution? </p><p></p><p>18. Hope: In spite of current circumstances, someone shows hope. Being hopeful means believing that evil and misfortune cannot prevail, no matter how grim things become. </p><p></p><p>19. Horrible Failure: What was a simple failure becomes a disaster. Attempts to persuade people backfire, arrows strike the wrong targets, and the wrong demons get conjured. </p><p></p><p>20. Internal Conflict: Conflicts arise within a person or within a group. How did these conflicts come about? How can they be resolved? Are they hidden? Poorly hidden? </p><p></p><p>21. Joy: Delight floods a character, making the world seem beautiful. What brings about this wonderful feeling? </p><p></p><p>22. Justice: Wrongs cannot go unpunished. Someone stands up for protecting the innocent and confronts inequity, even in the face of great personal danger. </p><p></p><p>23. Lasting Impression: An impression is made, or an old one is reborn. Emotional experiences return to a character affecting actions or something happens that will leave an impression for years (e.g. a scar). </p><p></p><p>24. Lust: A lusty individual is driven by a passion for something (usually sex, but it can be a craving for virtually any experience or activity) that he acts upon without consideration for the needs or feelings of others. </p><p></p><p>25. Misguided Love: Love affects a character in ways others fail to approve of. The character may seem out of control. (To the lover of course, the love is true and wonderful; to others, it is misguided.) </p><p></p><p>26. Misplaced Trust: Undeserved trust is or has been placed in someone or something. "Faithful" hirelings desert, "sturdy" ropes break, and politicians are believed. </p><p></p><p>27. Moral Dilemma: A character is faced with a moral question. What should the character do? What are the personality traits or personal values that make the decision to difficult? </p><p></p><p>28. Ominous Omen: Something suggests future evil, an event that portends calamity, misfortune, or death. The players might not understand the significance of the omen. </p><p></p><p>29. Party Crashers: Someone or something shows up to the chagrin or disadvantage of someone. Unwelcome relatives and hated enemies are possibilities. </p><p></p><p>30. Pride: Pride is the vice of self-confidence run amok.. A prideful person refuses to back down when his decision or reputation is called into question, even when the evidence is clear that he is in the wrong. </p><p></p><p>31. Prudence: Someone or some creature evidences wisdom and restraint above rash action and thoughtless behavior. One maintains integrity and principles by moderating actions and avoiding unnecessary risks. </p><p></p><p>32. Temperance: Moderation in all things is the secret to happiness, so says the doctrine of Temperance. It’s all about balance. Everything has its place in a person’s life, from anger to forgiveness, lust to chastity. </p><p></p><p>33. Parting of Ways: People or things go their separate ways. The parting can be happy or sorrowful, anticipated or sudden. Depending on the circumstances, those who part might meet again. </p><p></p><p>34. Personality Clash: The personalities of two characters come into conflict. The cause of the clash and the gravity are up to you. How could the conflict be resolved? </p><p></p><p>35. Pity: Sympathetic sorrow for another person affects a character's actions. This pity might provoke action or merely set a mood. </p><p></p><p>36. Pivotal Decision: Someone is faced with a decision that will affect something dramatically. A potential ally chooses sides, or a leader chooses a plan of action. </p><p></p><p>37. Second Chance: Someone gets a second chance. Maybe that bullet missed the heart after all, or maybe the character realizes something that allows a second skill attempt. You must give the reason. </p><p></p><p>38. Sloth: Someone is very lazy. Guards become lax, policemen neglect their duties, and bartenders give you slow service. In a difficult situation, the slothful person simply refuses to do anything,</p><p></p><p>39. Something Missing: Something that should be here is not. The seriousness of the lack depends on what is missing. It could be your sword or a friend you were supposed to meet. </p><p></p><p>40. Special Circumstances: Unusual conditions change the normal course of events for good or ill. The circumstances can be personal, such as character's mood, impersonal, such as the weather. </p><p></p><p>41. Spectacular Success: What was a normal success becomes spectacular. Those rare, unexplainable feats are now possible. </p><p></p><p>42. Sudden Reversion: Suddenly someone or something reverts to the way it used to be. People revert to earlier patterns of behavior and problems go back to the way they were at the beginning. </p><p></p><p>43. Tables Turn: Something in the situation reverses, an advantage turns in to a disadvantage, a disadvantage turns into an advantage. It is a surprise to all. </p><p></p><p>44. Things Are Not As They Seem: Characters have been deceived, perhaps without malicious intent. The truth need not be known now. </p><p></p><p>45. Turn for the Worse: Things were going well, but suddenly something comes up and changes things for the worse. What is the change? How can those affected overcome the new problem? </p><p></p><p>46. Ulterior Motive: A character has motives besides those that are already known, and the ulterior motive can conflict with the surface motive. </p><p></p><p>47. Unexpected Aid: Much to your surprise, aid shows up. Aid could be anything from fog that helps you sneak into an enemy camp to the arrival of the marines. But does this aid have a price? </p><p></p><p>48. Unexplained Consequence: Someone's actions have results that were not, perhaps could not have been, foreseen. The result can be good or bad, minor or extreme. </p><p></p><p>49. Unexplained Event: Something happens. You don't know why. </p><p></p><p>50. Vivid Detail: Break into the storyline to describe something in detail so the whole group can share the image. You cannot directly change the course of events, but you might inspire the GM.</p><p></p><p>51. Wrath: Wrath rises in a character toward someone or something. Even if the anger can be held in check, it will affect the person's behavior. In most cases the reaction is far out of proportion to the perceived slight.</p></blockquote><p></p>
[QUOTE="CleverName, post: 4291682, member: 2591"] [SIZE=4]Maelstrom Twist Cards[/SIZE] These cards are mostly recycled from various RPG decks I have made (stolen) from the past. Even though many of them use the words “character” or “person” their events can also be used for organizations, etc. Most come from an old Lion Rampant whimsy deck. 1. Abrupt Change of Events: Suddenly things are not happening the way they were a moment ago. Alliances switch, secrets are revealed, and new information surfaces. 2. Added Animosity: The ill-will between characters grows past current levels. This animosity can be openly expressed or harbored secretly in the heart. 3. Bad Tidings: Someone gets bad news. It might affect play or it might be news of distant and still important events. 4. Bizarre Coincidence: Two or more things come together against incredible odds. Old friends (and enemies) run into you in the supermarket. 5. Change of Heart: A character's feelings change and alter a decision. Killers take prisoners and hassled hoteliers decide to make room for you after all. 6. Charity: Someone is struck by compassion and openly shares her largess with the less fortunate. Often this is done with the belief that they will be repaid in their hour of need. 7. Corruption: The noblest intentions often give way to the basest desires. This person or group is now tainted by corruption, perhaps from within, or without. While often diabolic in nature, it may be of a more mundane source. 8. Double Jeopardy: Failure carries a double penalty. It could mean the normal penalty doubled, but it could also mean a penalty in addition to the normal one. 9. Envy: Someone covets something that another person has. The envy could be expressed as an outright attempt to get the object of desire or something more subtle. No matter her wealth, status or accomplishments, there is always someone else who seems to have more, and it’s coveted. 10. Faith: Someone evidences faith in others or in the universe. Note this is not blind confidence but evidences in some way that no matter how horrifying the world might be, everything has its place in the Plan and ultimately serves that Purpose. 11. Fortitude: A character stands up for his beliefs — holding the course no matter how tempting it may be to relent or give up. By staying the course — regardless of the cost — he proves the worth of his ideals. 12. Glutton: Someone acts in a way to indulge his appetites to the exclusion of everything else. It’s about dedicating oneself to sensual pleasures or chasing the next high. 13. Greed: Desire for wealth diverts a character from normal activity. The object of this desire can be specific (e.g. a certain necklace) or general (e.g. $$$!). Like the envious, the greedy are never satisfied with what they have. Everything is taken to excess. 14. Emotional Release: Strong emotions are let out. What are the emotions, and what triggers their sudden eruption? Is it a healthy release or a wild tempest? 15. Erratic Behavior: Someone or something exhibits wild, unexpected behavior. 16. Error of Judgment: Someone's better judgment fails. The trouble that ensues depends on the specific error that is made. 17. Extreme Caution: Someone exercises extreme caution. Is the caution necessary, or is it exaggerated? What is the disadvantage from using so much caution? 18. Hope: In spite of current circumstances, someone shows hope. Being hopeful means believing that evil and misfortune cannot prevail, no matter how grim things become. 19. Horrible Failure: What was a simple failure becomes a disaster. Attempts to persuade people backfire, arrows strike the wrong targets, and the wrong demons get conjured. 20. Internal Conflict: Conflicts arise within a person or within a group. How did these conflicts come about? How can they be resolved? Are they hidden? Poorly hidden? 21. Joy: Delight floods a character, making the world seem beautiful. What brings about this wonderful feeling? 22. Justice: Wrongs cannot go unpunished. Someone stands up for protecting the innocent and confronts inequity, even in the face of great personal danger. 23. Lasting Impression: An impression is made, or an old one is reborn. Emotional experiences return to a character affecting actions or something happens that will leave an impression for years (e.g. a scar). 24. Lust: A lusty individual is driven by a passion for something (usually sex, but it can be a craving for virtually any experience or activity) that he acts upon without consideration for the needs or feelings of others. 25. Misguided Love: Love affects a character in ways others fail to approve of. The character may seem out of control. (To the lover of course, the love is true and wonderful; to others, it is misguided.) 26. Misplaced Trust: Undeserved trust is or has been placed in someone or something. "Faithful" hirelings desert, "sturdy" ropes break, and politicians are believed. 27. Moral Dilemma: A character is faced with a moral question. What should the character do? What are the personality traits or personal values that make the decision to difficult? 28. Ominous Omen: Something suggests future evil, an event that portends calamity, misfortune, or death. The players might not understand the significance of the omen. 29. Party Crashers: Someone or something shows up to the chagrin or disadvantage of someone. Unwelcome relatives and hated enemies are possibilities. 30. Pride: Pride is the vice of self-confidence run amok.. A prideful person refuses to back down when his decision or reputation is called into question, even when the evidence is clear that he is in the wrong. 31. Prudence: Someone or some creature evidences wisdom and restraint above rash action and thoughtless behavior. One maintains integrity and principles by moderating actions and avoiding unnecessary risks. 32. Temperance: Moderation in all things is the secret to happiness, so says the doctrine of Temperance. It’s all about balance. Everything has its place in a person’s life, from anger to forgiveness, lust to chastity. 33. Parting of Ways: People or things go their separate ways. The parting can be happy or sorrowful, anticipated or sudden. Depending on the circumstances, those who part might meet again. 34. Personality Clash: The personalities of two characters come into conflict. The cause of the clash and the gravity are up to you. How could the conflict be resolved? 35. Pity: Sympathetic sorrow for another person affects a character's actions. This pity might provoke action or merely set a mood. 36. Pivotal Decision: Someone is faced with a decision that will affect something dramatically. A potential ally chooses sides, or a leader chooses a plan of action. 37. Second Chance: Someone gets a second chance. Maybe that bullet missed the heart after all, or maybe the character realizes something that allows a second skill attempt. You must give the reason. 38. Sloth: Someone is very lazy. Guards become lax, policemen neglect their duties, and bartenders give you slow service. In a difficult situation, the slothful person simply refuses to do anything, 39. Something Missing: Something that should be here is not. The seriousness of the lack depends on what is missing. It could be your sword or a friend you were supposed to meet. 40. Special Circumstances: Unusual conditions change the normal course of events for good or ill. The circumstances can be personal, such as character's mood, impersonal, such as the weather. 41. Spectacular Success: What was a normal success becomes spectacular. Those rare, unexplainable feats are now possible. 42. Sudden Reversion: Suddenly someone or something reverts to the way it used to be. People revert to earlier patterns of behavior and problems go back to the way they were at the beginning. 43. Tables Turn: Something in the situation reverses, an advantage turns in to a disadvantage, a disadvantage turns into an advantage. It is a surprise to all. 44. Things Are Not As They Seem: Characters have been deceived, perhaps without malicious intent. The truth need not be known now. 45. Turn for the Worse: Things were going well, but suddenly something comes up and changes things for the worse. What is the change? How can those affected overcome the new problem? 46. Ulterior Motive: A character has motives besides those that are already known, and the ulterior motive can conflict with the surface motive. 47. Unexpected Aid: Much to your surprise, aid shows up. Aid could be anything from fog that helps you sneak into an enemy camp to the arrival of the marines. But does this aid have a price? 48. Unexplained Consequence: Someone's actions have results that were not, perhaps could not have been, foreseen. The result can be good or bad, minor or extreme. 49. Unexplained Event: Something happens. You don't know why. 50. Vivid Detail: Break into the storyline to describe something in detail so the whole group can share the image. You cannot directly change the course of events, but you might inspire the GM. 51. Wrath: Wrath rises in a character toward someone or something. Even if the anger can be held in check, it will affect the person's behavior. In most cases the reaction is far out of proportion to the perceived slight. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Cooperative 4e World Building "Game"
Top