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General Tabletop Discussion
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Cooperative Games with Traitor Mechanics?
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<blockquote data-quote="Imaculata" data-source="post: 7379323" data-attributes="member: 6801286"><p>[ATTACH]95672[/ATTACH]</p><p></p><p>A friend of mine recently completed his Kickstarter for a card game called <a href="https://boardgamegeek.com/boardgame/167892/gang" target="_blank">Gang Up</a>. Its a hilarious card game where the players play the role of a crime lord trying to gather a gang and commit crimes. Crimes earn you fame, and whoever achieves 20 fame first, wins. You can cooperate with up to one other gang (player) when doing a crime, and if the crime succeeds you both earn the same amount of fame from it. But betrayal is just around the corner, especially as you close in on those 20 points. And much like in Munchkin, you can ruin the plans of your fellow players with Influence Cards. But unlike Munchkin, I feel Gang Up is a lot less random. There is a real sense of having control over events in the game, and being able to prepare for that inevitable betrayal.</p><p></p><p>The artwork is also really polished. Every card is unique and funny. And there's plenty of opportunity for strange tactics and expected card combinations. While the rules are simple, there's plenty of depth too.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7379323, member: 6801286"] [ATTACH=CONFIG]95672._xfImport[/ATTACH] A friend of mine recently completed his Kickstarter for a card game called [URL="https://boardgamegeek.com/boardgame/167892/gang"]Gang Up[/URL]. Its a hilarious card game where the players play the role of a crime lord trying to gather a gang and commit crimes. Crimes earn you fame, and whoever achieves 20 fame first, wins. You can cooperate with up to one other gang (player) when doing a crime, and if the crime succeeds you both earn the same amount of fame from it. But betrayal is just around the corner, especially as you close in on those 20 points. And much like in Munchkin, you can ruin the plans of your fellow players with Influence Cards. But unlike Munchkin, I feel Gang Up is a lot less random. There is a real sense of having control over events in the game, and being able to prepare for that inevitable betrayal. The artwork is also really polished. Every card is unique and funny. And there's plenty of opportunity for strange tactics and expected card combinations. While the rules are simple, there's plenty of depth too. [/QUOTE]
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