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<blockquote data-quote="stevelabny" data-source="post: 6381431" data-attributes="member: 9298"><p>Most of the pure co-ops have already been mentioned. Sentinels of the Multiverse, Robinson Crusoe, Arkham Horror, Pathfinder: Adventure Card Game, Pandemic. So here's three more and some special cases.</p><p></p><p>Forbidden Island - the Gateway to cop-op games. Its light and quick but I like it. I haven't played its successor Forbidden Desert yet but its supposed to be good. </p><p></p><p>Space Hulk - Death Angel - the thematic co-op in a tiny box. Despite the awful name, this is actually pretty fun, and more solo-able than most of them. Space Marines vs aliens, but will be too luck-based for some as a bad die roll can kill you (and unlike every other game on this list, if you lose both of your characters, you're eliminated) </p><p></p><p>Mice & Mystics - mouses with swords dungeon-crawl with pretty artwork and minis, and a full storybook. Doesn't require a DM, but the enemy collection supposedly makes it a bit samey as you play through. I haven't gotten far enough into it yet to decide. </p><p></p><p>Sentinel Tactics is an all vs one(or two) miniatures game that anyone who loves the Sentinels of the Multiverse card game really needs to play once it hits retail release. Even through just one session, it convinced me they nailed the same feel. </p><p></p><p>Mansions and Madness is the all vs one "mansion-crawl" version of Arkham Horror. I like it for the video-gamey mini-game puzzle locks, and wiring locks and what not. </p><p></p><p>Dead of Winter is a meta co-op where everyone has their own secret objective, one of which MIGHT be a traitor. So while there is a "group goal" that all the good guys will need to achieve, you can still have some winners and some losers depending on private objectives. It tries follows in the footsteps (and shorten the playtime) of Battlestar Galactica which itself was a big step up from Shadows Over Camelot.</p></blockquote><p></p>
[QUOTE="stevelabny, post: 6381431, member: 9298"] Most of the pure co-ops have already been mentioned. Sentinels of the Multiverse, Robinson Crusoe, Arkham Horror, Pathfinder: Adventure Card Game, Pandemic. So here's three more and some special cases. Forbidden Island - the Gateway to cop-op games. Its light and quick but I like it. I haven't played its successor Forbidden Desert yet but its supposed to be good. Space Hulk - Death Angel - the thematic co-op in a tiny box. Despite the awful name, this is actually pretty fun, and more solo-able than most of them. Space Marines vs aliens, but will be too luck-based for some as a bad die roll can kill you (and unlike every other game on this list, if you lose both of your characters, you're eliminated) Mice & Mystics - mouses with swords dungeon-crawl with pretty artwork and minis, and a full storybook. Doesn't require a DM, but the enemy collection supposedly makes it a bit samey as you play through. I haven't gotten far enough into it yet to decide. Sentinel Tactics is an all vs one(or two) miniatures game that anyone who loves the Sentinels of the Multiverse card game really needs to play once it hits retail release. Even through just one session, it convinced me they nailed the same feel. Mansions and Madness is the all vs one "mansion-crawl" version of Arkham Horror. I like it for the video-gamey mini-game puzzle locks, and wiring locks and what not. Dead of Winter is a meta co-op where everyone has their own secret objective, one of which MIGHT be a traitor. So while there is a "group goal" that all the good guys will need to achieve, you can still have some winners and some losers depending on private objectives. It tries follows in the footsteps (and shorten the playtime) of Battlestar Galactica which itself was a big step up from Shadows Over Camelot. [/QUOTE]
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