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Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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<blockquote data-quote="arwink" data-source="post: 1933097" data-attributes="member: 2292"><p>Geoffrey's statement proves to be mildly prophetic, as another two burning skeletons ambush the Copperheads within a few minutes of moving out. The first of the creatures disintegrates under the divine light of Geoffrey's holy symbol, the second proves a little tougher. Blades start to smoulder and warp as they are plunged into the burning form, but a combination of Blarth's sword, Yip's hastily readied club, and Geoffrey's mace makes short work of it. The only wounds suffered by the group are minor burns, all on their hands and arms where they have come to close to the burning creatures.</p><p></p><p>They delver further into the maze of tunnels and chambers, following footsteps in the soot-covered stone. Halgo carefully notes that wherever they go, the stone retains its melted-wax texture. Whatever burned through these tunnels was powerful, and did more damage than anything he can master.</p><p></p><p>From his scouting position on the rooftop, Yip suddenly stiffens and drops low.</p><p></p><p>"Voices," he hisses, and starts to slink forward.</p><p></p><p>The next chamber is filled with statues. None of them bear the snake-motif of the Sulrathi, so Yip quickly concludes that these likely make up the core of the mercenaries hired by the priest. He can still here the murmur of voices, coming from the far side of the chamber. He makes his way over quietly, making out a thin crevice in the wall. To thin for the basilisk, certainly, but probably large enough for a desperate human to squeeze through.</p><p></p><p>He perches on the shoulders of one of the statues, standing ready as the rest of the Copperheads bring up the rear. Geoffrey gives the kobold a questioning glance, then nods quietly when Yip touches an ear and points to the gap in the stone.</p><p></p><p>"This is Geoffrey Cromwell, Justicar of the Saint. Lay down your arms and you will be treated fairly."</p><p></p><p>The murmur on the far side of the stone ceases for a moment. Yip makes out the sound of weapons being pulled from sheaths.</p><p></p><p>"I am Sellanthiir, warrior of the Sulrathi people," an accented voice calls back. "We refuse to surrender to..."</p><p></p><p>Another voice cuts in, this one speaking with a broad Thiltian drawl.</p><p></p><p>"Is the beast dead?" </p><p></p><p>"You dare interrupt me?" the Sulrathi voice demands.</p><p></p><p>"It's dead." Halgo shouts.</p><p></p><p>"You will pay for this insolence," Sellanthiir hisses. "I will suffer no insolence. I will flay the very flesh..."</p><p></p><p>There is a series of sharp clinks, like a chain suddenly straitening. Sellanthiir's threat ends in a gurgle.</p><p></p><p>"Bring the body when you emerge," Geoffrey says. "It'll save you another trip back through."</p><p></p><p>Two mercenaries struggle through the crevice, doing their best to keep the body of a Sulrathi soldier moving. The body has a large gash where his through should be, and one of the mercenaries carries a metallic whip over one shoulder. As he pushes his way into the chamber, he shrugs the body to the ground.</p><p></p><p>"Sulrathi, never were good at knowing when to lay down a die," he says. the man is short, with the swarthy skin and dark hair of all Thiltians. He scratches at a silver hoop driven through his nose, and for a brief moment Amarin and Blarth both find themselves on a mental battleground shapes like a roiling ocean.</p><p></p><p>"Teppic," the Thiltian says. "This is Nashir. Pleasure to be your prisoner, and sorry about the mess I made of his nibs."</p><p></p><p>"You're taking this rather well," Amarin says. </p><p></p><p>Teppic shrugs.</p><p></p><p>"The choices are surrender to you and get out of here, or lie down and day in these caves," he explains. "Not much of a choice, really. Besides, the beastie took down a team of eleven men in the space of a few minutes, you took down the beastie. I know when I'm outclassed."</p><p></p><p>"Good," Halgo says. "You won’t mind doing what you're told then. Grab a chisel and start digging these statues free. We need them all placed by the door, ready to be moved out when the doors eventually open. And start with that one..."</p><p></p><p>Halgo points, and everyone’s eyes follow. In the corner of the cavern, Blarth is standing next to a statue. Every now and then he prods at its facial features, a disturbing likeness of his own.</p><p></p><p>"Hey," he says. "Does this look like Blarth?"</p><p></p><p>Everyone nods in mute agreement.</p></blockquote><p></p>
[QUOTE="arwink, post: 1933097, member: 2292"] Geoffrey's statement proves to be mildly prophetic, as another two burning skeletons ambush the Copperheads within a few minutes of moving out. The first of the creatures disintegrates under the divine light of Geoffrey's holy symbol, the second proves a little tougher. Blades start to smoulder and warp as they are plunged into the burning form, but a combination of Blarth's sword, Yip's hastily readied club, and Geoffrey's mace makes short work of it. The only wounds suffered by the group are minor burns, all on their hands and arms where they have come to close to the burning creatures. They delver further into the maze of tunnels and chambers, following footsteps in the soot-covered stone. Halgo carefully notes that wherever they go, the stone retains its melted-wax texture. Whatever burned through these tunnels was powerful, and did more damage than anything he can master. From his scouting position on the rooftop, Yip suddenly stiffens and drops low. "Voices," he hisses, and starts to slink forward. The next chamber is filled with statues. None of them bear the snake-motif of the Sulrathi, so Yip quickly concludes that these likely make up the core of the mercenaries hired by the priest. He can still here the murmur of voices, coming from the far side of the chamber. He makes his way over quietly, making out a thin crevice in the wall. To thin for the basilisk, certainly, but probably large enough for a desperate human to squeeze through. He perches on the shoulders of one of the statues, standing ready as the rest of the Copperheads bring up the rear. Geoffrey gives the kobold a questioning glance, then nods quietly when Yip touches an ear and points to the gap in the stone. "This is Geoffrey Cromwell, Justicar of the Saint. Lay down your arms and you will be treated fairly." The murmur on the far side of the stone ceases for a moment. Yip makes out the sound of weapons being pulled from sheaths. "I am Sellanthiir, warrior of the Sulrathi people," an accented voice calls back. "We refuse to surrender to..." Another voice cuts in, this one speaking with a broad Thiltian drawl. "Is the beast dead?" "You dare interrupt me?" the Sulrathi voice demands. "It's dead." Halgo shouts. "You will pay for this insolence," Sellanthiir hisses. "I will suffer no insolence. I will flay the very flesh..." There is a series of sharp clinks, like a chain suddenly straitening. Sellanthiir's threat ends in a gurgle. "Bring the body when you emerge," Geoffrey says. "It'll save you another trip back through." Two mercenaries struggle through the crevice, doing their best to keep the body of a Sulrathi soldier moving. The body has a large gash where his through should be, and one of the mercenaries carries a metallic whip over one shoulder. As he pushes his way into the chamber, he shrugs the body to the ground. "Sulrathi, never were good at knowing when to lay down a die," he says. the man is short, with the swarthy skin and dark hair of all Thiltians. He scratches at a silver hoop driven through his nose, and for a brief moment Amarin and Blarth both find themselves on a mental battleground shapes like a roiling ocean. "Teppic," the Thiltian says. "This is Nashir. Pleasure to be your prisoner, and sorry about the mess I made of his nibs." "You're taking this rather well," Amarin says. Teppic shrugs. "The choices are surrender to you and get out of here, or lie down and day in these caves," he explains. "Not much of a choice, really. Besides, the beastie took down a team of eleven men in the space of a few minutes, you took down the beastie. I know when I'm outclassed." "Good," Halgo says. "You won’t mind doing what you're told then. Grab a chisel and start digging these statues free. We need them all placed by the door, ready to be moved out when the doors eventually open. And start with that one..." Halgo points, and everyone’s eyes follow. In the corner of the cavern, Blarth is standing next to a statue. Every now and then he prods at its facial features, a disturbing likeness of his own. "Hey," he says. "Does this look like Blarth?" Everyone nods in mute agreement. [/QUOTE]
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