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Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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<blockquote data-quote="arwink" data-source="post: 1941301" data-attributes="member: 2292"><p>"It's uncanny," Geoffrey says. He taps the statue on the tip of its pug nose, as though expecting it to break. "It looks almost exactly like you."</p><p></p><p>The other Copperheads murmer their agreement, Halgo and Amarin quickly scanning the petrified mercenary for signs of magic or psionics. Apart from the obvious, there are none.</p><p></p><p>"'His name was Garuth," Teppic offers. "Not to bright, but very handy with that axe."</p><p>"Resemblence just got more scary," Yip mutters, shaking his head. Blarth cocks his head to one side, staring at the facial features.</p><p>"Do you have a brother?" Halgo asks. "Or cousins?"</p><p>Blarth shrugs.</p><p>"Blarth not know," he says. "Blarth father dissappear when Blarth puny. Mother already dead."</p><p></p><p>To everyone apart from Blarth, this seems to come up as a yes. Without the spells or ability to revert the statue to flesh, they decide to worry about the implications of its discovery later. It's chipped from the floor along with all the others, and escorted back to the entryway. After giving the living some instructions, and informing them that they would not be released until Geoffrey was good and ready, the group takes stock of the situation.</p><p></p><p>"Only one person still unacounted for," Geoffrey says, looking over the mass of statues, dead boddies and huddled mercenaries. "This necrotheologist."</p><p>"Teppic says there's nothing left of him except skin and dust," Amarin says. "If that. Whatever he tapped into in here, it didn't leave much behind."</p><p>"You think that matters to Durkannan?" Halgo asks. "We said we'd get all the bodies, dead or alive. And from the sounds of it, he's not the kind of guy whose remains you want laying in your sacred caves."</p><p></p><p>And so they return to the caves once more. There are no more mercenaries, but there are still wandering skeletons covered in blue flames. Most are destroyed by Geoffrey's prayer, one by Halgo's magic, and the last is pushed into a pool of boiling magma when it confronts the group on a narrow walkway. As they watch the skeletal hands clawing at the surface of the boiling liquid, it occurs to Halgo to wonder if the creature could survive the heat. </p><p></p><p>"Magma probably goes somewhere," he points out. "If the skeleton isn't dead, it can just walk through the ooze and free himself."</p><p>They wait a few moments, just in case. The burning skeleton doesn't emerge. Halgo shrugs.</p><p>"Better safe than sorry."</p></blockquote><p></p>
[QUOTE="arwink, post: 1941301, member: 2292"] "It's uncanny," Geoffrey says. He taps the statue on the tip of its pug nose, as though expecting it to break. "It looks almost exactly like you." The other Copperheads murmer their agreement, Halgo and Amarin quickly scanning the petrified mercenary for signs of magic or psionics. Apart from the obvious, there are none. "'His name was Garuth," Teppic offers. "Not to bright, but very handy with that axe." "Resemblence just got more scary," Yip mutters, shaking his head. Blarth cocks his head to one side, staring at the facial features. "Do you have a brother?" Halgo asks. "Or cousins?" Blarth shrugs. "Blarth not know," he says. "Blarth father dissappear when Blarth puny. Mother already dead." To everyone apart from Blarth, this seems to come up as a yes. Without the spells or ability to revert the statue to flesh, they decide to worry about the implications of its discovery later. It's chipped from the floor along with all the others, and escorted back to the entryway. After giving the living some instructions, and informing them that they would not be released until Geoffrey was good and ready, the group takes stock of the situation. "Only one person still unacounted for," Geoffrey says, looking over the mass of statues, dead boddies and huddled mercenaries. "This necrotheologist." "Teppic says there's nothing left of him except skin and dust," Amarin says. "If that. Whatever he tapped into in here, it didn't leave much behind." "You think that matters to Durkannan?" Halgo asks. "We said we'd get all the bodies, dead or alive. And from the sounds of it, he's not the kind of guy whose remains you want laying in your sacred caves." And so they return to the caves once more. There are no more mercenaries, but there are still wandering skeletons covered in blue flames. Most are destroyed by Geoffrey's prayer, one by Halgo's magic, and the last is pushed into a pool of boiling magma when it confronts the group on a narrow walkway. As they watch the skeletal hands clawing at the surface of the boiling liquid, it occurs to Halgo to wonder if the creature could survive the heat. "Magma probably goes somewhere," he points out. "If the skeleton isn't dead, it can just walk through the ooze and free himself." They wait a few moments, just in case. The burning skeleton doesn't emerge. Halgo shrugs. "Better safe than sorry." [/QUOTE]
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