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COPS & ROBBERS Redux - The stories of cops in a steampunk setting
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<blockquote data-quote="Viking Bastard" data-source="post: 252200" data-attributes="member: 509"><p><em>The theme of my current campaign is that the players play cops in my technocracy/steampunkish kinda world. Since I and my group are all Icelandic, this was all originally played in Icelandic. All the names are the same with just maybe with different spelling because I wanted the pronounciation to come out right in english. City names like Serpent City and Iron City are direct translation and both sound <strong>much better</strong> in Icelandic. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </em></p><p></p><p>The setting is a city named <strong>Serpent City</strong>. It is placed in the western continent of the world, which was first settled about 700 years ago by humans from the then-all-powerful Kentaarian Empire (that's sometime in the 11th century of the Kentaarian calendar). Before that the only sentinent races in the continent were gnomes and orcs. At first, both the gnomes and the orcs neither liked these new strange invaders and tried everything to stop them. The gnomes quickly changed suits after the Kentaarian army crushed and enslaved the whole orc civilization in one strike. Instead, they greeted the strangers with open arms, glad to be rid of those pesky orcs who had been tormenting them for milleniums.</p><p></p><p>Serpent City was the first city to be founded by humans in the new world, although back then it was named Forkwood City, after the neighbourhood woods. It was built from stone taken from the mountain ranges west of the city called Shadow Mountains. The spooky name comes the fact that the rocks the mountains mainly consist off are completely black. Therefor, Serpent City is nearly all completey black too.</p><p></p><p>About 400 years ago some gnome miners discovered a mysterious new blue-ish alloy in the southern mountains of the continent. The gnomes named it <strong>Thunderstone</strong> because of it's explosive qualities. The gnomes, who are known tinkers, were able to create such things as <strong>gunpowder</strong> and <strong>explosion combustion engines</strong> from this magical substance. Big markets formed around thunderstone products. When this thunderstone tech was combined with the age old human magic disciplines named <strong>Rune-Smithing</strong> (kinda lowpower magic item creation) by the tinkers of the gnome city Harrgard, such things as <strong>wargolems</strong> (big metallic warmachines, not always humanoid in form) and <strong>aircruisers</strong> (flying ships) were created which completely revelutionized the world's way of warfare and travelling. </p><p></p><p>When the aircruisers became the main tool of travel and trade in the world, <strong>the spires</strong> were built in many of the main trade cities. Colossal towers often up to 250-350 metres in height. They function as both multilevel docking stations and warehouses and as gigantic market places. The biggest one of them all is the <strong>the Serpent</strong> which is located in the centre of Serpent City (the city gets it current name from the contruct). Like the rest of the city the Serpent is made from completely black stone, except for the huge silver dragon statue that sits upon the top of the spire and circles it’s tail around the spire all the way down (a long tail, that). The idea is that the dragon sits upon it’s treasure (the treasure being the spire and all the riches it holds).</p><p></p><p>But the denizes of the western lands were not so happy, because all the profits from the thunderstone went straight to the Kentaarian Emperor. One day Lord Julius Dracani and his followers of New Leiteinscheir, a city south of Serpent City and east of Thunderstone Mountains revolted against the Empire. In the course of the following year all of the Kentaarian colonies except for Gromnburg (a city north of Shadow Mountain) joined Lord Dracani in the war. The war lasted for nearly a decade, or until the old Emperor died and his son took over, who thought that the war wasn't going be won and it would be better just to let them go. And so the western world got freedom to do whatever it wanted.</p><p></p><p>Some of the southern colonies joined New Leitenscheir into the Dracani Dynasty, ruled by King Julius Dracani I and some of the northern ones (like Serpent City) followed King Kerak, but most remained independant. But Kerak quickly came corrupted by the power and craved for more, so he raised an army and marched south. Kerak's war efforts did though not go well and lost all his followers outside of Serpent City. Then he confiscated the Serpent City's Merchant Guild's aircruiser fleet to aid him in his war efforts. This decision backfired on him though because without the fleet, the guild went out of business, this didn't exactly sit well with the guildmasters so they revolted against Kerak and chopped his head off on the palace's balconies. Now the Merchant Guild controlled Serpent City and they later founded the <strong>Union of Free Cities</strong> (usually just called <strong>'the free cities'</strong> or <strong>'the union'</strong>) with some of the neighbourhood cities (all of which are now controlled by the guild).</p><p></p><p>The Guild is lead by a counsil of eight Guildmasters which are elected for life by guild members (which are mainly the rich people, seeing that how awfully high the entrance fee is). Non-guild members (which consist of nearly everyone) have very little rights against guild members. Still, life in the union is pretty good for most people as long as they don't get guild members against them. There are no taxes in the free cities since the guild gets all the neccasery funding from the rates they charge guild members.</p><p></p><p>The city is divided into wards, the further you go away from the spire the poorer the wards get. </p><p></p><ul> <li data-xf-list-type="ul">Surrounding the Serpent is the <strong>Merchant's Ward</strong>, which consists mostly of warehouses, but also holds the Guild's headquarters and the City Guard's main barracks.</li> <li data-xf-list-type="ul">North of the Merchant's Ward is the <strong>Industrial Ward</strong>. Here you can find everything from a upperclass blacksmith's workshop to a big steampunkish factory.[/i] </li> <li data-xf-list-type="ul"> South of the Merchant's Ward you find the <strong>Upper Ward</strong>. The ward is the home to the most of the city's rich folk and bureocrats. [/i] </li> <li data-xf-list-type="ul"> Beyound the Industrial Ward, you find the <strong>Western-, Northern- </strong>and<strong> Eastern Worker's Wards</strong>. Here you find the normal middle class people of the usual city professions (workers, housewives, smiths, experts, thiefs, prostitutes etc.) living their lives.[/i] </li> <li data-xf-list-type="ul"> South of the Upper Ward there lie the <strong>Scholar's Ward</strong> and the <strong>Bard's Ward</strong>. The Scholar's Ward is a place of wisdom and teaching, there you find schools and libraries and clubs where people talk about the finer things in life and foreign poetry. The Bard's Ward is on the other hand a place of entertainment: theaters, street art and upper class harlots. [/i] </li> <li data-xf-list-type="ul"> Closest to the city walls are the <strong>Lower Wards</strong>: The poor man's home and the center of most criminal organizations in the city. The people who live there are frowned at by the rest of the city and it return the population of the Lower Wards frown back. [/i]</li> </ul><p></p><p>The City Guard are Serpent City's police force and the closest the city has to an army. The only actual uniform they wear are special red capes (which are issued by the Guild). This has resulted in their nickname: <strong>The Red Capes</strong>' or just <strong>Capes</strong>'. It is lead by <strong>the Dux</strong>. The position in currently held by Jareck Frost, an old fat and bad-tempered fellow. The capes' job is to fight crimes which may... <ul> <li data-xf-list-type="ul">...make the Guild loose money.[/i] </li> <li data-xf-list-type="ul">...inconvience the members of the guild.[/i] </li> <li data-xf-list-type="ul">...trouble the non-guild citezens of the union so they won't start questioning their current rulership because the Guild doesn't really have any army to fight a possible rebellion.[/i]</li> </ul><p></p><p>The standard money unit in the world is the <strong>Silver Crown</strong> (equals one standard D&D gold piece), which then divides into <strong>100 Cents</strong> (equals one standard D&D copper piece).</p><p></p><p><img src="http://dungeon3e.thedamned.ca/storythingy/serpentcity/worldmap.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p><img src="http://dungeon3e.thedamned.ca/storythingy/serpentcity/map00.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Viking Bastard, post: 252200, member: 509"] [i]The theme of my current campaign is that the players play cops in my technocracy/steampunkish kinda world. Since I and my group are all Icelandic, this was all originally played in Icelandic. All the names are the same with just maybe with different spelling because I wanted the pronounciation to come out right in english. City names like Serpent City and Iron City are direct translation and both sound [b]much better[/b] in Icelandic. :) [/i] The setting is a city named [b]Serpent City[/b]. It is placed in the western continent of the world, which was first settled about 700 years ago by humans from the then-all-powerful Kentaarian Empire (that's sometime in the 11th century of the Kentaarian calendar). Before that the only sentinent races in the continent were gnomes and orcs. At first, both the gnomes and the orcs neither liked these new strange invaders and tried everything to stop them. The gnomes quickly changed suits after the Kentaarian army crushed and enslaved the whole orc civilization in one strike. Instead, they greeted the strangers with open arms, glad to be rid of those pesky orcs who had been tormenting them for milleniums. Serpent City was the first city to be founded by humans in the new world, although back then it was named Forkwood City, after the neighbourhood woods. It was built from stone taken from the mountain ranges west of the city called Shadow Mountains. The spooky name comes the fact that the rocks the mountains mainly consist off are completely black. Therefor, Serpent City is nearly all completey black too. About 400 years ago some gnome miners discovered a mysterious new blue-ish alloy in the southern mountains of the continent. The gnomes named it [b]Thunderstone[/b] because of it's explosive qualities. The gnomes, who are known tinkers, were able to create such things as [b]gunpowder[/b] and [b]explosion combustion engines[/b] from this magical substance. Big markets formed around thunderstone products. When this thunderstone tech was combined with the age old human magic disciplines named [b]Rune-Smithing[/b] (kinda lowpower magic item creation) by the tinkers of the gnome city Harrgard, such things as [b]wargolems[/b] (big metallic warmachines, not always humanoid in form) and [b]aircruisers[/b] (flying ships) were created which completely revelutionized the world's way of warfare and travelling. When the aircruisers became the main tool of travel and trade in the world, [b]the spires[/b] were built in many of the main trade cities. Colossal towers often up to 250-350 metres in height. They function as both multilevel docking stations and warehouses and as gigantic market places. The biggest one of them all is the [b]the Serpent[/b] which is located in the centre of Serpent City (the city gets it current name from the contruct). Like the rest of the city the Serpent is made from completely black stone, except for the huge silver dragon statue that sits upon the top of the spire and circles it’s tail around the spire all the way down (a long tail, that). The idea is that the dragon sits upon it’s treasure (the treasure being the spire and all the riches it holds). But the denizes of the western lands were not so happy, because all the profits from the thunderstone went straight to the Kentaarian Emperor. One day Lord Julius Dracani and his followers of New Leiteinscheir, a city south of Serpent City and east of Thunderstone Mountains revolted against the Empire. In the course of the following year all of the Kentaarian colonies except for Gromnburg (a city north of Shadow Mountain) joined Lord Dracani in the war. The war lasted for nearly a decade, or until the old Emperor died and his son took over, who thought that the war wasn't going be won and it would be better just to let them go. And so the western world got freedom to do whatever it wanted. Some of the southern colonies joined New Leitenscheir into the Dracani Dynasty, ruled by King Julius Dracani I and some of the northern ones (like Serpent City) followed King Kerak, but most remained independant. But Kerak quickly came corrupted by the power and craved for more, so he raised an army and marched south. Kerak's war efforts did though not go well and lost all his followers outside of Serpent City. Then he confiscated the Serpent City's Merchant Guild's aircruiser fleet to aid him in his war efforts. This decision backfired on him though because without the fleet, the guild went out of business, this didn't exactly sit well with the guildmasters so they revolted against Kerak and chopped his head off on the palace's balconies. Now the Merchant Guild controlled Serpent City and they later founded the [b]Union of Free Cities[/b] (usually just called [b]'the free cities'[/b] or [b]'the union'[/b]) with some of the neighbourhood cities (all of which are now controlled by the guild). The Guild is lead by a counsil of eight Guildmasters which are elected for life by guild members (which are mainly the rich people, seeing that how awfully high the entrance fee is). Non-guild members (which consist of nearly everyone) have very little rights against guild members. Still, life in the union is pretty good for most people as long as they don't get guild members against them. There are no taxes in the free cities since the guild gets all the neccasery funding from the rates they charge guild members. The city is divided into wards, the further you go away from the spire the poorer the wards get. [list] [*]Surrounding the Serpent is the [b]Merchant's Ward[/b], which consists mostly of warehouses, but also holds the Guild's headquarters and the City Guard's main barracks. [*]North of the Merchant's Ward is the [b]Industrial Ward[/b]. Here you can find everything from a upperclass blacksmith's workshop to a big steampunkish factory.[/i] [*] South of the Merchant's Ward you find the [b]Upper Ward[/b]. The ward is the home to the most of the city's rich folk and bureocrats. [/i] [*] Beyound the Industrial Ward, you find the [b]Western-, Northern- [/b]and[b] Eastern Worker's Wards[/b]. Here you find the normal middle class people of the usual city professions (workers, housewives, smiths, experts, thiefs, prostitutes etc.) living their lives.[/i] [*] South of the Upper Ward there lie the [b]Scholar's Ward[/b] and the [b]Bard's Ward[/b]. The Scholar's Ward is a place of wisdom and teaching, there you find schools and libraries and clubs where people talk about the finer things in life and foreign poetry. The Bard's Ward is on the other hand a place of entertainment: theaters, street art and upper class harlots. [/i] [*] Closest to the city walls are the [b]Lower Wards[/b]: The poor man's home and the center of most criminal organizations in the city. The people who live there are frowned at by the rest of the city and it return the population of the Lower Wards frown back. [/i][/list] The City Guard are Serpent City's police force and the closest the city has to an army. The only actual uniform they wear are special red capes (which are issued by the Guild). This has resulted in their nickname: [b]The Red Capes[/b]' or just [b]Capes[/b]'. It is lead by [b]the Dux[/b]. The position in currently held by Jareck Frost, an old fat and bad-tempered fellow. The capes' job is to fight crimes which may...[list=a] [*]...make the Guild loose money.[/i] [*]...inconvience the members of the guild.[/i] [*]...trouble the non-guild citezens of the union so they won't start questioning their current rulership because the Guild doesn't really have any army to fight a possible rebellion.[/i][/list] The standard money unit in the world is the [b]Silver Crown[/b] (equals one standard D&D gold piece), which then divides into [b]100 Cents[/b] (equals one standard D&D copper piece). [IMG]http://dungeon3e.thedamned.ca/storythingy/serpentcity/worldmap.jpg[/IMG] [IMG]http://dungeon3e.thedamned.ca/storythingy/serpentcity/map00.jpg[/IMG] [/QUOTE]
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