Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
COPS & ROBBERS Redux - The stories of cops in a steampunk setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Viking Bastard" data-source="post: 253356" data-attributes="member: 509"><p><strong><span style="font-size: 12px"><span style="font-family: 'courier new'">Session Two: "Big Trouble in Little Gromnburg"</span> </span> </strong> </p><p></p><p>.</p><p></p><p>Someone has been going on a killing spree down in the lower wards. He claims to be a professional witch-hunter, bent on freeing the empire of the witch pest. The ones who have been killed until now have mostly been fortune tellers, the mentally ill, immigrants from faraway lands and other people who have stood out in any way. Usually the City Guard doesn’t meddle in the affairs of the lower wards as the locals don’t care for their help (or anybody else’s) but the last victim was the apprentice of a very influential Calharian wizard who was in the city for business with the Merchant Guild. Therefore it is now the business of the red capes. Sergeant Carp sends the PCs to investigate the matter.</p><p></p><p>While everybody the PCs interrogate seems to be ready to tell them that that the killer is “A bloody nutcase!” or “A wacko, missing some serious screws!”, nobody is prepared to tell them anything of any importance. One of the major unwritten rules of this part of town is ‘That nobody talk to the capes!’. The only valuable information the capes can get is that the killer is a Gromnburgian</p><p></p><p>.</p><p></p><p>Gromnburg is a small and until recently, very isolated society located west of Shadow Mountains. They are highly religious and very superstitious. Witch hunting and burning is a national pass time. They were aware of the outside world, but it was of no importance to them. Evil and sinful lands, all of it, one of those dreadful things that happened to other people. During the rebellion against the Kentaari Empire Gromnburg was the only colony that sided with the Empire. The Gromnburg high priests even identified Emperor Aramach as one who had been blessed by God and joined him in his crusade against the rebels.</p><p></p><p>The people of Gromnburg expected Aramach to rid the lands of witchcraft, but much to their dismay they discovered that the Emperor did in fact have some very good spellcaster friends and just laughed at such foolish ideas. The people of Gromnburg felt that they had been tricked and went back to their lands in shame. It wasn’t until about a decade ago that they were forced to return to the outside world after a natural disaster made a big lump of the country uninhabitable. It was all the fault of the witches, they say.</p></blockquote><p></p>
[QUOTE="Viking Bastard, post: 253356, member: 509"] [B][SIZE=3][FONT=courier new]Session Two: "Big Trouble in Little Gromnburg"[/FONT] [/SIZE] [/B] . Someone has been going on a killing spree down in the lower wards. He claims to be a professional witch-hunter, bent on freeing the empire of the witch pest. The ones who have been killed until now have mostly been fortune tellers, the mentally ill, immigrants from faraway lands and other people who have stood out in any way. Usually the City Guard doesn’t meddle in the affairs of the lower wards as the locals don’t care for their help (or anybody else’s) but the last victim was the apprentice of a very influential Calharian wizard who was in the city for business with the Merchant Guild. Therefore it is now the business of the red capes. Sergeant Carp sends the PCs to investigate the matter. While everybody the PCs interrogate seems to be ready to tell them that that the killer is “A bloody nutcase!” or “A wacko, missing some serious screws!”, nobody is prepared to tell them anything of any importance. One of the major unwritten rules of this part of town is ‘That nobody talk to the capes!’. The only valuable information the capes can get is that the killer is a Gromnburgian . Gromnburg is a small and until recently, very isolated society located west of Shadow Mountains. They are highly religious and very superstitious. Witch hunting and burning is a national pass time. They were aware of the outside world, but it was of no importance to them. Evil and sinful lands, all of it, one of those dreadful things that happened to other people. During the rebellion against the Kentaari Empire Gromnburg was the only colony that sided with the Empire. The Gromnburg high priests even identified Emperor Aramach as one who had been blessed by God and joined him in his crusade against the rebels. The people of Gromnburg expected Aramach to rid the lands of witchcraft, but much to their dismay they discovered that the Emperor did in fact have some very good spellcaster friends and just laughed at such foolish ideas. The people of Gromnburg felt that they had been tricked and went back to their lands in shame. It wasn’t until about a decade ago that they were forced to return to the outside world after a natural disaster made a big lump of the country uninhabitable. It was all the fault of the witches, they say. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
COPS & ROBBERS Redux - The stories of cops in a steampunk setting
Top