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COPS & ROBBERS Redux - The stories of cops in a steampunk setting
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<blockquote data-quote="Viking Bastard" data-source="post: 255234" data-attributes="member: 509"><p>.</p><p></p><p>The Mad Cow Inn is the biggest Inn in Serpent City, located in the Merchant’s Guild’s old headquarters (before they moved over to the king’s palace). It’s a five storey building with 68 rooms and about 50 employees. The owner, old Turk, is an ex-cape. He is old and fat now, but once upon a time he was the City Guard’s finest. He’s also Sergeant Carp’s old partner and mentor. When given the vague description of Gerald Leeta had given the PCs he seems to remember him, goes looking through some scrolls on his desk and then hands the PCs a key to a room.</p><p></p><p>The room is full of witch hunting weapons. Swords, stakes, crossbows and silver pointed bolts, couple of buckets of garlic, crosses and holy scriptures, a dozen unused torches, oil, gunpowder (but strangely no guns) et cetera. The walls is covered in holy symbol and the words “ARE THEE CORRUPTED SHALT THEE BURN” have been carved into the one of the walls in capital letters. They also find some newspaper clips about old Guildmaster Beramix’s death and the upcoming crowning of his replacement, Ztorialim, who is also the Merchant Guild’s most powerful sage. The PCs come to agreement that Gerald probably plans to do something at the ceremony, which is scheduled for later that day. Immediently they go and show their discovery to Sergeant Carp who issues additional security to the crowning, including the PCs.</p><p></p><p>.</p><p></p><p>The crowning is held in the Merchant Guild’s great hall, formerly the throne room of the old King. The PCs are given the task of protecting the stage, where Ztorialim himself will be along with the bishop that crowns him. The night comes and the first guests of the ceremony start to arrive. The other seven guildmasters are the first on the scene and they gather around in one group, probably discussing some Guild issues and the running of the Union of Free Cities. As the other guests arrive, guildmembers and ambassadors from neighbouring lands, the guildmasters scatter. </p><p></p><p>One of them, the youngest one, the one named Qter, walks over to the players. He is tall but slender, in his late thirties but one might’ve thought he was even younger. He has shoulder long black hair, well groomed and shining as if it’s been sprayed by somekinda oil and a small, tidy beard. He wears a dark blue silk suit and a fine silver-embroidered black cape. To the PCs’ surprise he brings them drinks. “As our protectors, you all deserve something to drink.” He then makes a remark that they should really be protecting the city from the other Guildmasters, saying that they’re corrupt and the only thing they really care about is the size of their own wallets. He seems drunk. “The Guild has abandoned all of the principals the Union was formed on.” He keeps on babbling, now about the diplomatic tension between the Union and the Dracani Dynasty. Since Iron City, the biggest source of thunderstone in all the lands, declared independance against the Dynasty and sought for admittance to the Union, the two powers have been at the brink of war. If they accept Iron City’s offer they’d dominate the thunderstone market but it would also guarantee an attack by the Dynasty. “And as you know, the Union has no real army to speak of, if it comes to war we are destined to loose!”</p><p></p><p>When Ztorialim enters the hall everyone fall silent. He has a strong precense and dominates all the attention in the room. He’s old, in his late sixties, yet looks firm and healthy. He’s completely bald which is made extra noticable by his long grey beard and thick dark fluffy eyebrows. He’s wearing scarlet ceremonial robes embroidered with entwined black and golden threads in the shapes of dragons. He walks up the steps to the golden stage and kneels in front of the bishop. As the lower priests start hitting the ceremonial drums, Ztorialim chants his wows: “I vow to you, the people of the Free Cities, I am ready. I am ready to rule wisely, to rule by the wishes of the people, not my own. I am ready to follow the teachings of God and his messengers. I am ready to stand against evil and corruption in all forms they might come, and ready to uphold truth and justice. I vow to serve the people until my days on earth are over. I am ready if you see so fit to honour me.” The bishop asks the audience: “Is there anyone here who objects to his crowning as a Guildmaster? If so, speak now or forever hold their peace.”</p><p></p><p>The great hall is silent. Someone coughs in the distance. When the Bishop sees that nonone objects he signals one of the lower priests to bring him the ceremonial silver crown. When the bishop picks the crown up an angry voice calls from the balcony: “ I object! I object to the idea of the holy lands of man being ruled by witches, I object to the corruption that this city is drowning in and I object to that the people of the realm close their eyes and act like they see nothing. It’s time for them to see, to understand!” There on the balcony stands Gerald the Witchhunter in all his glory, clad in tattered leather armour, which is covered in various holy symbols and trinkets, and sporting a large crossbow in his hands and a old rusty longsword strapped to his back. </p><p></p><p>Gerald fires a bolt from his crossbow at Ztorialim, but it vanishes in white flames about a half a metre from his chest. Ztorialim starts laughing: “You fool, did you think a great scary witch like me comes here without any means of magical protection?!”</p><p></p><p>Gerald lets out a cry of fure and hastily prepares to reload his crossbow but is stopped as one of the guards attack him from behind and tries to wrestle him down. Another guard comes running to help but is quickly sent to the floor as Gerald breaks his kneecap with a kick. Gerald swings the first guard over his head and off the balcony, sending him crashing down onto the floor of the great hall, unsheaths his sword and in one mighty swing chops the other guard’s head in half as he’s trying to stand up.</p><p></p><p>Then he jumps through the big mosaic window behind him, onto the roof. He starts running. The PCs follow him. Incognito screams after him: “STOP, YOU’RE UNDER ARREST!” He gets no reply from Gerald, who is reloading his crossbow while he runs. Even though the palace is big, Gerald soon runs out of roof to run after. </p><p></p><p>He jumps down off the roof, spins around in the air and fires a bolt from his crossbow at the players which hits Incognito in the shoulder, sending down on his back in a groan of pain. Gerald lands on a balcony two floors down and quickly swings himself off it down onto the roof of the next building. </p><p></p><p>Kurk and Stickler jump after him. Stickler lands safely on the balcony but Kurk seems to have miscalculated. He falls down but Incognito (who got back on his feet) casts Levitate and levitates Kurk back up on the roof. Stickler swings himself down off the balcony and onto the roof below and immediately starts running after Gerald who has reached the end of this roof and prepares to jump to the next one.</p><p></p><p>Gerald jumps over to the next roof with Stickler close on his trail. Stickler is able to grab on to one of the holy trinkets on Gerald’s armour, but Gerald jumps into the air, disbalancing Stickler who falls down onto his face. Gerald keeps running but finds out that the distance to the next roof is too great to jump over. He looks over the edge but there he sees Sergeant Carp and a large group of capes coming around the corner. He’s stuck, Carp and the capes down below and Stickler blocking his other way away (with Kurk and Incognito gaining on them).</p><p></p><p>Gerald panics: “If ya come any closer, I’ll jump!” </p><p></p><p>Stickler slowly walks up to him and then pushes him off the roof, sending him spiralling to the ground below, landing with a loud thump.</p><p></p><p>Sergeant Carp runs over to the body. “Eww!” He says as he steps in the pool of blood that’s starting to surround the body. He bends down, checks for pulse and then shakes his head slowly. “He’s dead.” He looks up to the roof at the players and says loudly: “Good work guys. Now come down and help in cleaning this mess up.”</p><p></p><p>Guildmaster Qter, who just entered the scene, objects: “On the contrary sergeant, if anything, our heroes should be rewarded, not to be forced into such activities.” He raises his glass. “I salute you, the very pride of Serpent City.”</p><p></p><p>A couple of the other guests join the salution as well as the rest of the capes raise their weapons into the air, praising the PCs.</p></blockquote><p></p>
[QUOTE="Viking Bastard, post: 255234, member: 509"] . The Mad Cow Inn is the biggest Inn in Serpent City, located in the Merchant’s Guild’s old headquarters (before they moved over to the king’s palace). It’s a five storey building with 68 rooms and about 50 employees. The owner, old Turk, is an ex-cape. He is old and fat now, but once upon a time he was the City Guard’s finest. He’s also Sergeant Carp’s old partner and mentor. When given the vague description of Gerald Leeta had given the PCs he seems to remember him, goes looking through some scrolls on his desk and then hands the PCs a key to a room. The room is full of witch hunting weapons. Swords, stakes, crossbows and silver pointed bolts, couple of buckets of garlic, crosses and holy scriptures, a dozen unused torches, oil, gunpowder (but strangely no guns) et cetera. The walls is covered in holy symbol and the words “ARE THEE CORRUPTED SHALT THEE BURN” have been carved into the one of the walls in capital letters. They also find some newspaper clips about old Guildmaster Beramix’s death and the upcoming crowning of his replacement, Ztorialim, who is also the Merchant Guild’s most powerful sage. The PCs come to agreement that Gerald probably plans to do something at the ceremony, which is scheduled for later that day. Immediently they go and show their discovery to Sergeant Carp who issues additional security to the crowning, including the PCs. . The crowning is held in the Merchant Guild’s great hall, formerly the throne room of the old King. The PCs are given the task of protecting the stage, where Ztorialim himself will be along with the bishop that crowns him. The night comes and the first guests of the ceremony start to arrive. The other seven guildmasters are the first on the scene and they gather around in one group, probably discussing some Guild issues and the running of the Union of Free Cities. As the other guests arrive, guildmembers and ambassadors from neighbouring lands, the guildmasters scatter. One of them, the youngest one, the one named Qter, walks over to the players. He is tall but slender, in his late thirties but one might’ve thought he was even younger. He has shoulder long black hair, well groomed and shining as if it’s been sprayed by somekinda oil and a small, tidy beard. He wears a dark blue silk suit and a fine silver-embroidered black cape. To the PCs’ surprise he brings them drinks. “As our protectors, you all deserve something to drink.” He then makes a remark that they should really be protecting the city from the other Guildmasters, saying that they’re corrupt and the only thing they really care about is the size of their own wallets. He seems drunk. “The Guild has abandoned all of the principals the Union was formed on.” He keeps on babbling, now about the diplomatic tension between the Union and the Dracani Dynasty. Since Iron City, the biggest source of thunderstone in all the lands, declared independance against the Dynasty and sought for admittance to the Union, the two powers have been at the brink of war. If they accept Iron City’s offer they’d dominate the thunderstone market but it would also guarantee an attack by the Dynasty. “And as you know, the Union has no real army to speak of, if it comes to war we are destined to loose!” When Ztorialim enters the hall everyone fall silent. He has a strong precense and dominates all the attention in the room. He’s old, in his late sixties, yet looks firm and healthy. He’s completely bald which is made extra noticable by his long grey beard and thick dark fluffy eyebrows. He’s wearing scarlet ceremonial robes embroidered with entwined black and golden threads in the shapes of dragons. He walks up the steps to the golden stage and kneels in front of the bishop. As the lower priests start hitting the ceremonial drums, Ztorialim chants his wows: “I vow to you, the people of the Free Cities, I am ready. I am ready to rule wisely, to rule by the wishes of the people, not my own. I am ready to follow the teachings of God and his messengers. I am ready to stand against evil and corruption in all forms they might come, and ready to uphold truth and justice. I vow to serve the people until my days on earth are over. I am ready if you see so fit to honour me.” The bishop asks the audience: “Is there anyone here who objects to his crowning as a Guildmaster? If so, speak now or forever hold their peace.” The great hall is silent. Someone coughs in the distance. When the Bishop sees that nonone objects he signals one of the lower priests to bring him the ceremonial silver crown. When the bishop picks the crown up an angry voice calls from the balcony: “ I object! I object to the idea of the holy lands of man being ruled by witches, I object to the corruption that this city is drowning in and I object to that the people of the realm close their eyes and act like they see nothing. It’s time for them to see, to understand!” There on the balcony stands Gerald the Witchhunter in all his glory, clad in tattered leather armour, which is covered in various holy symbols and trinkets, and sporting a large crossbow in his hands and a old rusty longsword strapped to his back. Gerald fires a bolt from his crossbow at Ztorialim, but it vanishes in white flames about a half a metre from his chest. Ztorialim starts laughing: “You fool, did you think a great scary witch like me comes here without any means of magical protection?!” Gerald lets out a cry of fure and hastily prepares to reload his crossbow but is stopped as one of the guards attack him from behind and tries to wrestle him down. Another guard comes running to help but is quickly sent to the floor as Gerald breaks his kneecap with a kick. Gerald swings the first guard over his head and off the balcony, sending him crashing down onto the floor of the great hall, unsheaths his sword and in one mighty swing chops the other guard’s head in half as he’s trying to stand up. Then he jumps through the big mosaic window behind him, onto the roof. He starts running. The PCs follow him. Incognito screams after him: “STOP, YOU’RE UNDER ARREST!” He gets no reply from Gerald, who is reloading his crossbow while he runs. Even though the palace is big, Gerald soon runs out of roof to run after. He jumps down off the roof, spins around in the air and fires a bolt from his crossbow at the players which hits Incognito in the shoulder, sending down on his back in a groan of pain. Gerald lands on a balcony two floors down and quickly swings himself off it down onto the roof of the next building. Kurk and Stickler jump after him. Stickler lands safely on the balcony but Kurk seems to have miscalculated. He falls down but Incognito (who got back on his feet) casts Levitate and levitates Kurk back up on the roof. Stickler swings himself down off the balcony and onto the roof below and immediately starts running after Gerald who has reached the end of this roof and prepares to jump to the next one. Gerald jumps over to the next roof with Stickler close on his trail. Stickler is able to grab on to one of the holy trinkets on Gerald’s armour, but Gerald jumps into the air, disbalancing Stickler who falls down onto his face. Gerald keeps running but finds out that the distance to the next roof is too great to jump over. He looks over the edge but there he sees Sergeant Carp and a large group of capes coming around the corner. He’s stuck, Carp and the capes down below and Stickler blocking his other way away (with Kurk and Incognito gaining on them). Gerald panics: “If ya come any closer, I’ll jump!” Stickler slowly walks up to him and then pushes him off the roof, sending him spiralling to the ground below, landing with a loud thump. Sergeant Carp runs over to the body. “Eww!” He says as he steps in the pool of blood that’s starting to surround the body. He bends down, checks for pulse and then shakes his head slowly. “He’s dead.” He looks up to the roof at the players and says loudly: “Good work guys. Now come down and help in cleaning this mess up.” Guildmaster Qter, who just entered the scene, objects: “On the contrary sergeant, if anything, our heroes should be rewarded, not to be forced into such activities.” He raises his glass. “I salute you, the very pride of Serpent City.” A couple of the other guests join the salution as well as the rest of the capes raise their weapons into the air, praising the PCs. [/QUOTE]
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