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<blockquote data-quote="generic" data-source="post: 7426326" data-attributes="member: 6923088"><p>This subject has been discussed on the forums many times, and three main points arise every time someone brings PHB+1 (also known as Core+1) comes up.</p><p></p><p>1. Wizards of The Coast created the rule as a way to balance AL characters, as the pressure of being put back at 1st level when you die makes many players min/max in order to survive.</p><p></p><p>2. The rule is optional, and the combos available to players of 5e, even when all of the books are combined, are far less disruptive than those of other editions. Some may say that WotC is stingy with options, but I say that they are smart. They know that things will become unbalanced if they offer the player-base too many options, as the risk of unintended chaos becomes higher with each book released. Players in private campaigns are rarely aware of Core+1, and its impact on 5e as a whole is minimal.</p><p></p><p>3. Yes, the rule is controversial, and some say that it can be too restrictive, but the rule exists, and I have seen few imbalances in the game due to ignorance of it, or due to purposely ignoring it.</p><p></p><p>Finally, you don't really present an argument, you state that it has advantages and disadvantages, both of these things are true. I wish in no way to shout, be rude, or instigate, I honestly do not know what you want to prove. I believe that all WotC products for 5e are tested against all available options, as things have been quite balanced so far.</p></blockquote><p></p>
[QUOTE="generic, post: 7426326, member: 6923088"] This subject has been discussed on the forums many times, and three main points arise every time someone brings PHB+1 (also known as Core+1) comes up. 1. Wizards of The Coast created the rule as a way to balance AL characters, as the pressure of being put back at 1st level when you die makes many players min/max in order to survive. 2. The rule is optional, and the combos available to players of 5e, even when all of the books are combined, are far less disruptive than those of other editions. Some may say that WotC is stingy with options, but I say that they are smart. They know that things will become unbalanced if they offer the player-base too many options, as the risk of unintended chaos becomes higher with each book released. Players in private campaigns are rarely aware of Core+1, and its impact on 5e as a whole is minimal. 3. Yes, the rule is controversial, and some say that it can be too restrictive, but the rule exists, and I have seen few imbalances in the game due to ignorance of it, or due to purposely ignoring it. Finally, you don't really present an argument, you state that it has advantages and disadvantages, both of these things are true. I wish in no way to shout, be rude, or instigate, I honestly do not know what you want to prove. I believe that all WotC products for 5e are tested against all available options, as things have been quite balanced so far. [/QUOTE]
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