Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
Core 4E vs. Essentials
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="thanson02" data-source="post: 7174103" data-attributes="member: 6801619"><p>4E has Standard Actions, Minor Actions, Move Actions, and Free Actions, along with opportunity actions and immediate actions (reactions) that have triggers associated with them. These can be swapped out with each other if need be so if you want to cash in you standard action for an additional move or minor action, you can. As for attack actions, PH1 has Melee and ranged attacks, grapple attacks, aid another, Bull rush, charge, Coup De Grace, crawl, delay escape, ready action, total defense, and use a power. In Unearthed Arcana: Combat Options in Dragon Magazine issue 425, they introduce Fumble rules, attack options including overrun, trip, disarm, and sunder. They also have additional rules for injuries, using action points, etc.</p><p></p><p>It is an interesting relationship with the powers and the combat actions one can take per turn. Personally, I thought they should have assigned a basic combat action to each power so Fighter Exploit X qualifies as a basic attack for the class, and Exploit Y qualifies as a Charge Attack for gameplay. That way too, if you ended up taking a Feat that effected basic attacks, then it would apply to all powers that have the Basic Attack Key Word. That would get complicated though really quickly, but when players look at their class, they would know that this is my basic attack, this is my ranged attack, this I can use for charge attacks, etc.</p></blockquote><p></p>
[QUOTE="thanson02, post: 7174103, member: 6801619"] 4E has Standard Actions, Minor Actions, Move Actions, and Free Actions, along with opportunity actions and immediate actions (reactions) that have triggers associated with them. These can be swapped out with each other if need be so if you want to cash in you standard action for an additional move or minor action, you can. As for attack actions, PH1 has Melee and ranged attacks, grapple attacks, aid another, Bull rush, charge, Coup De Grace, crawl, delay escape, ready action, total defense, and use a power. In Unearthed Arcana: Combat Options in Dragon Magazine issue 425, they introduce Fumble rules, attack options including overrun, trip, disarm, and sunder. They also have additional rules for injuries, using action points, etc. It is an interesting relationship with the powers and the combat actions one can take per turn. Personally, I thought they should have assigned a basic combat action to each power so Fighter Exploit X qualifies as a basic attack for the class, and Exploit Y qualifies as a Charge Attack for gameplay. That way too, if you ended up taking a Feat that effected basic attacks, then it would apply to all powers that have the Basic Attack Key Word. That would get complicated though really quickly, but when players look at their class, they would know that this is my basic attack, this is my ranged attack, this I can use for charge attacks, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Core 4E vs. Essentials
Top