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<blockquote data-quote="AbdulAlhazred" data-source="post: 7175942" data-attributes="member: 82106"><p>Right, but I don't see any reason why they cannot ALSO have mechanical significance, ala feats. Its just that, because they will have some meaning in play regardless of their specific mechanics, designers are much less constrained to feel that they have to be 'meaningful' in a mechanical sense and carry some specific amount of weight.</p><p></p><p>Now, obviously, my technique will not help discourage people from taking 'Taxpertise' or whatever, but there seems little reason to HAVE such a thing in my system. Its better to simply have fairly general 'feats' that provide some mild advantage in a reasonably broad subset of cases and provide a hook for more interesting uses of inspiration as their main draw (aside from just being useful in describing my character, which is enough for many of us).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7175942, member: 82106"] Right, but I don't see any reason why they cannot ALSO have mechanical significance, ala feats. Its just that, because they will have some meaning in play regardless of their specific mechanics, designers are much less constrained to feel that they have to be 'meaningful' in a mechanical sense and carry some specific amount of weight. Now, obviously, my technique will not help discourage people from taking 'Taxpertise' or whatever, but there seems little reason to HAVE such a thing in my system. Its better to simply have fairly general 'feats' that provide some mild advantage in a reasonably broad subset of cases and provide a hook for more interesting uses of inspiration as their main draw (aside from just being useful in describing my character, which is enough for many of us). [/QUOTE]
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