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<blockquote data-quote="Rystil Arden" data-source="post: 3088019" data-attributes="member: 29014"><p>That depends on if your GM uses Diplomacy checks for simple social interactions. There are very good arguments both for and against this, and I'd prefer not to stir up the debate on that here. To give you an example, though, we had beaten the boss of some hired thugs in a recent game, and my PC, who was from the same minority group as the mercenaries, mentioned to them that their boss actually wanted to destroy all living beings and that we would let them go if they just stopped fighting, or they could fight and might die. This is after we killed their boss on the first action of the first round and took out one of their guys too. I even offered to heal the fallen thug if they stopped fighting. An eminently reasonable offer. However, they didn't listen as I failed the Diplomacy check. I'm cool with that. Now, my concept wasn't "suave", but if it had been, mechanics would have really shown that I wasn't suave at all here.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3088019, member: 29014"] That depends on if your GM uses Diplomacy checks for simple social interactions. There are very good arguments both for and against this, and I'd prefer not to stir up the debate on that here. To give you an example, though, we had beaten the boss of some hired thugs in a recent game, and my PC, who was from the same minority group as the mercenaries, mentioned to them that their boss actually wanted to destroy all living beings and that we would let them go if they just stopped fighting, or they could fight and might die. This is after we killed their boss on the first action of the first round and took out one of their guys too. I even offered to heal the fallen thug if they stopped fighting. An eminently reasonable offer. However, they didn't listen as I failed the Diplomacy check. I'm cool with that. Now, my concept wasn't "suave", but if it had been, mechanics would have really shown that I wasn't suave at all here. [/QUOTE]
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