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<blockquote data-quote="MoogleEmpMog" data-source="post: 3093748" data-attributes="member: 22882"><p>Which is then not what I would define as 'core only.'</p><p></p><p></p><p></p><p>Played other games?</p><p></p><p>Seriously, I was playing completely freeform games and the occasional bout of non-D&D RPGs at the time the 3e core books came out. It wasn't until several years later - actually after d20 Modern came out - that I started playing D&D 3.0.</p><p></p><p>However, based on my experience with other games, if I had played D&D right after 3.0 came out, I probably would have used extensive houserules, or, more likely, played a different system.</p><p></p><p>One other thing: for most of the 'games' I played at the time D&D 3.0 came out, actually having to define my character or character's abilities in terms of x dice of awesome was uncharacteristically restricted. I've played completely freeform games with no mechanics of any kind; in fact, I really like those games (with the right group). But when I play a game that actually does have mechanics for abilities, I want my abilities to be tied to the mechanics. Simple as that.</p><p></p><p></p><p></p><p>They can be represented in core + houserules, anyway. I don't consider that the same as core.</p><p></p><p>Keep in mind, the ONLY reason I would play D&D or d20 over, say, SilCore or Mutants & Masterminds is because <u>the things I want to use are already statted up</u>. If I didn't mind making NPCs and monsters and races and character templates/classes and weapons and feats/class features/special abilities, I'd use a different system. My enjoyment of the d20 system in general and D&D in particular is entirely based on the vast amounts of material available for it.</p><p></p><p>And it turns out, that's a really big draw for me. I slightly prefer HERO to d20 in play - but I'd be vastly more likely to GM a d20 game, and somewhat more likely to play in one, because I don't have time to design the amount of material I want in HERO, and in d20 someone already did the work for me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Playing a core only game would remove what, for me, is the number one reason I would want to play this particular game in the first place.</p><p></p><p></p><p></p><p>Actually, that's my understanding of <u>Rystil Arden's</u> point.</p><p></p><p><u>MY</u> point is that I wouldn't play a core rules only D&D game because I don't like the core setting elements of D&D and find D&D about middle of the road in terms of how much I enjoy the system. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3093748, member: 22882"] Which is then not what I would define as 'core only.' Played other games? Seriously, I was playing completely freeform games and the occasional bout of non-D&D RPGs at the time the 3e core books came out. It wasn't until several years later - actually after d20 Modern came out - that I started playing D&D 3.0. However, based on my experience with other games, if I had played D&D right after 3.0 came out, I probably would have used extensive houserules, or, more likely, played a different system. One other thing: for most of the 'games' I played at the time D&D 3.0 came out, actually having to define my character or character's abilities in terms of x dice of awesome was uncharacteristically restricted. I've played completely freeform games with no mechanics of any kind; in fact, I really like those games (with the right group). But when I play a game that actually does have mechanics for abilities, I want my abilities to be tied to the mechanics. Simple as that. They can be represented in core + houserules, anyway. I don't consider that the same as core. Keep in mind, the ONLY reason I would play D&D or d20 over, say, SilCore or Mutants & Masterminds is because [U]the things I want to use are already statted up[/U]. If I didn't mind making NPCs and monsters and races and character templates/classes and weapons and feats/class features/special abilities, I'd use a different system. My enjoyment of the d20 system in general and D&D in particular is entirely based on the vast amounts of material available for it. And it turns out, that's a really big draw for me. I slightly prefer HERO to d20 in play - but I'd be vastly more likely to GM a d20 game, and somewhat more likely to play in one, because I don't have time to design the amount of material I want in HERO, and in d20 someone already did the work for me. :) Playing a core only game would remove what, for me, is the number one reason I would want to play this particular game in the first place. Actually, that's my understanding of [U]Rystil Arden's[/U] point. [U]MY[/U] point is that I wouldn't play a core rules only D&D game because I don't like the core setting elements of D&D and find D&D about middle of the road in terms of how much I enjoy the system. :) [/QUOTE]
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