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<blockquote data-quote="marcoasalazarm" data-source="post: 2963821" data-attributes="member: 26698"><p><strong>"Two by two, hands of blue....."</strong></p><p></p><p style="text-align: center"><u><strong>Blue Sun Corporation:</strong> </u> </p><p></p><p><img src="http://www.average-bear.com/firefly/img/bluesun.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p></p><p><em>"Live under the Blue Sun"</em></p><p></p><p>When it comes to Mega-Corporations, there are few bigger than this one. Although its presence in the Sol system is limited to a few contracted locales, the Blue Sun Cooperation is a galactic player, with a major presence on planets throughout the Orion arm of the Milky Way. Corporate headquarters are on Osiris in the namesake 'blue sun' system, but regional headquarters have sprung up like weeds since they gained access to the plethora of FTL drive-equipped ships that have flooded the market.</p><p>Blue Sun doesn't specialize in any one product, but instead seems to be determined to corner the market on EVERYTHING. Blue Sun logos are found on products ranging from starships to soft drinks, from terraforming to transportation, from encyclopedias to entertainment. While never particularly reliable or cheap, the products of Blue Sun do have an excellent support system, and if they are broken or damaged, replacements and parts are easy enough to come by.</p><p>Blue Sun's weapons division builds bulky primitive laser and sonic weapons for the private market as well as a more practical line of rail-boosted projectile weapons. Lasers can be swept across enemies, and the sonic weapons offer a less lethal tool that doesn't damage the pretty scenery. A few sonic weapons they produce under special contract are more like grenades that last for hours, and are set at the resonant frequency of cells and fine tissues like capillaries. These nasty buggers deal 1d6 con damage per round a person spends within 50 feet of them, but there are countermeasures available. (“Two by two, hands of blue…”)</p><p>Most infamous is their Black Division, a special services and contracted development company. It's equal parts Spec-Ops Command, Intelligence Bureau and research laboratory. They create psychics, subdue rouge governments, and generally do wetwork that no official agency on the Orion Arm would touch.</p><p></p><p><strong>Rules for Blue Sun Corporation:</strong></p><p><strong>Widely available:</strong> DCs to repair any vehicle, weapon or other Blue Sun gear is reduced by 2 due to the shear number of parts on the market. Any black market purchases are made at -1 to purchase DC.</p><p><strong>Minimal Property Damage:</strong> Blue Sun weapons deal 1 size smaller dice against objects, as they are designed for use in potentially expensive surroundings. Unfortunately, this also extends to vehicles and mecha. Starship weapons are the exception, and deal normal damage.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 2963821, member: 26698"] [b]"Two by two, hands of blue....."[/b] [CENTER][U][B]Blue Sun Corporation:[/B] [/U] [/CENTER] [IMG]http://www.average-bear.com/firefly/img/bluesun.jpg[/IMG] [I]"Live under the Blue Sun"[/I] When it comes to Mega-Corporations, there are few bigger than this one. Although its presence in the Sol system is limited to a few contracted locales, the Blue Sun Cooperation is a galactic player, with a major presence on planets throughout the Orion arm of the Milky Way. Corporate headquarters are on Osiris in the namesake 'blue sun' system, but regional headquarters have sprung up like weeds since they gained access to the plethora of FTL drive-equipped ships that have flooded the market. Blue Sun doesn't specialize in any one product, but instead seems to be determined to corner the market on EVERYTHING. Blue Sun logos are found on products ranging from starships to soft drinks, from terraforming to transportation, from encyclopedias to entertainment. While never particularly reliable or cheap, the products of Blue Sun do have an excellent support system, and if they are broken or damaged, replacements and parts are easy enough to come by. Blue Sun's weapons division builds bulky primitive laser and sonic weapons for the private market as well as a more practical line of rail-boosted projectile weapons. Lasers can be swept across enemies, and the sonic weapons offer a less lethal tool that doesn't damage the pretty scenery. A few sonic weapons they produce under special contract are more like grenades that last for hours, and are set at the resonant frequency of cells and fine tissues like capillaries. These nasty buggers deal 1d6 con damage per round a person spends within 50 feet of them, but there are countermeasures available. (“Two by two, hands of blue…”) Most infamous is their Black Division, a special services and contracted development company. It's equal parts Spec-Ops Command, Intelligence Bureau and research laboratory. They create psychics, subdue rouge governments, and generally do wetwork that no official agency on the Orion Arm would touch. [B]Rules for Blue Sun Corporation: Widely available:[/B] DCs to repair any vehicle, weapon or other Blue Sun gear is reduced by 2 due to the shear number of parts on the market. Any black market purchases are made at -1 to purchase DC. [B]Minimal Property Damage:[/B] Blue Sun weapons deal 1 size smaller dice against objects, as they are designed for use in potentially expensive surroundings. Unfortunately, this also extends to vehicles and mecha. Starship weapons are the exception, and deal normal damage. [/QUOTE]
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