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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 2968166" data-attributes="member: 26698"><p><u><strong>"My People".</strong> </u></p><p></p><p><strong>TIMELINE:</strong> 65 Weeks Post-Vanishing.</p><p></p><p><strong>LOCATION:</strong> The Caribbean.</p><p></p><p><strong>SITUATION:</strong> Davy Jones. The Terror of the Deep. One of the many, and severely powerful, supernatural beings that now roam the Caribbean islands and surrounding oceans.</p><p></p><p>There is one thing worst that owing him something, and that is to take something that he thinks belongs to him. Like a cargo full of fish that should be free (yup, this Alternate's a freakin' eco-terrorist).</p><p></p><p>After a series of extremely brutal raids on fish trawlers and cargo ships, for whatever reason, the PCs are smack in his way.</p><p></p><p>And now they'll have to fight to not end in his Locker.</p><p></p><p><strong>HOOKS:</strong> The PCs might be a bunch of Blue Collars in the same fishing trawler, members of the Coast Guard that have been assigned to stop Davy Jones (or, at least, keep him at bay long enough to spring a trap), or mercenaries hired to protect a cargo ship (let them think it's something more valuable, if you want).</p><p></p><p><strong>DEVELOPMENT:</strong> Davy Jones will attack the second the ship enters the waters of the Caribbean, intent in sinking it and dealing out a warning. The PCs might want to negotiate with him, but at best it'll only buy them time. He'll make several of his mutated henchmen board the ship and release whatever living fish is inside before blowing it to Kingdom Come with the Flying Dutchman's cannons.</p><p>The PCs can try to run for it, or fire back at the Flying Dutchman and fight aganist the henchmen. If they manage to keep Davy Jones at bay long enough, the Coast Guard will arrive, or they'll leave Caribbean waters and Davy Jones will summarily retreat.</p><p></p><p><strong>REWARD:</strong> Aside from XPs and some Rep from having survived to Davy Jones, the PCS will obtain a severe hazard payment.</p><p>However, better not be surprised if the Flying Dutchman appears at any time in a further adventure, for Davy Jones is NOT a forgiving mutate...</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 2968166, member: 26698"] [U][B]"My People".[/B] [/U] [B]TIMELINE:[/B] 65 Weeks Post-Vanishing. [B]LOCATION:[/B] The Caribbean. [B]SITUATION:[/B] Davy Jones. The Terror of the Deep. One of the many, and severely powerful, supernatural beings that now roam the Caribbean islands and surrounding oceans. There is one thing worst that owing him something, and that is to take something that he thinks belongs to him. Like a cargo full of fish that should be free (yup, this Alternate's a freakin' eco-terrorist). After a series of extremely brutal raids on fish trawlers and cargo ships, for whatever reason, the PCs are smack in his way. And now they'll have to fight to not end in his Locker. [B]HOOKS:[/B] The PCs might be a bunch of Blue Collars in the same fishing trawler, members of the Coast Guard that have been assigned to stop Davy Jones (or, at least, keep him at bay long enough to spring a trap), or mercenaries hired to protect a cargo ship (let them think it's something more valuable, if you want). [B]DEVELOPMENT:[/B] Davy Jones will attack the second the ship enters the waters of the Caribbean, intent in sinking it and dealing out a warning. The PCs might want to negotiate with him, but at best it'll only buy them time. He'll make several of his mutated henchmen board the ship and release whatever living fish is inside before blowing it to Kingdom Come with the Flying Dutchman's cannons. The PCs can try to run for it, or fire back at the Flying Dutchman and fight aganist the henchmen. If they manage to keep Davy Jones at bay long enough, the Coast Guard will arrive, or they'll leave Caribbean waters and Davy Jones will summarily retreat. [B]REWARD:[/B] Aside from XPs and some Rep from having survived to Davy Jones, the PCS will obtain a severe hazard payment. However, better not be surprised if the Flying Dutchman appears at any time in a further adventure, for Davy Jones is NOT a forgiving mutate... [/QUOTE]
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