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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 3009696" data-attributes="member: 26698"><p style="text-align: center"><u><strong>HAKUBI CUSTOMS-THE 'FREEMAN' WEAPON SERIES.</strong></u></p><p></p><p>It is a well-known fact in the streets that Washu Hakubi is an otaku. All kinds of series, movies and videogames attract her and (in her words) she ‘feels giddy’ when she modifies a piece of tech to fit what she sees in any of them.</p><p></p><p>Case in point, the ‘Freeman’ series. Modified to fit the her vision of the ‘Half-Life’ game series’ weapons, the ‘Freeman’ weapons are every bit as nasty as those presented, if not more. She has even gone as far as contacting the people at Valve and signing a contract as ‘official game memorabilia’.</p><p></p><p>All of the ‘Freeman’-series weapons come with a lifetime warranty by Washu Hakubi (since, in her words, “chances are you’ll be fragged before they let you down”) and a certification of authenticity signed by her and the Valve team.</p><p></p><p><strong>‘Freeman’ Series MP-5</strong></p><p><img src="http://www.planethalflife.com/images/mp5.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p></p><p>As appears in the original ‘Half-Life’ videogame, this MP-5 comes with an integral underbarrel 40mm grenade launcher. Also integral to the weapon is a small flashlight in the side of the barrel (since, in her opinion, no sci-fi special forces unit worth its salt would NOT add a flashlight to its weapons).</p><p></p><p>(<strong>Note:</strong> Stats before the slash is the MP-5. Stats after the slash is the grenade launcher).</p><p><strong>Damage:</strong> 2d6/By Grenade Type.</p><p><strong>Critical:</strong> 20.</p><p><strong>Damage Type:</strong> Ballistic/By Grenade Type</p><p><strong>Range Increment: </strong> 50 ft./70 ft.</p><p><strong>Rate of Fire:</strong> S,A./Single.</p><p><strong>Magazine: </strong> 30 Box./1 Int.</p><p><strong>Size: </strong> Large.</p><p><strong>Weight: </strong> 9 lb.</p><p><strong>Purchase DC:</strong> 24.</p><p><strong>Restriction:</strong> Lic (+2).</p><p>(<strong>ADDITIONAL NOTES: </strong> The MP-5 is considered Mastercrafted (+1 to attack rolls). The MP-5 is equipped with a flashlight. The MP-5 is a silenced weapon).</p><p></p><p><strong>‘Freeman’ Series MP-7 PDW.</strong></p><p><img src="http://upload.wikimedia.org/wikipedia/en/1/10/HL2SMG.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Designed to replicate the looks of the Half-Life 2 Combine SMGs, this MP-7 is equipped with an internal one-shot mini-grenade launcher and red-dot tactical sight.</p><p></p><p>(<strong>Note:</strong> Stats before the slash is the MP-7. Stats after the slash is the grenade launcher).</p><p><strong>Damage:</strong> 2d6/By Grenade Type.</p><p><strong>Critical: </strong> 20.</p><p><strong>Damage Type: </strong> Ballistic/By Grenade Type.</p><p><strong>Range Increment: </strong> 70 ft./ 70 ft.</p><p><strong>Rate of Fire: </strong> S,A./ Single.</p><p><strong>Magazine: </strong> 40 Box./1 Int.</p><p><strong>Size: </strong> Medium.</p><p><strong>Weight: </strong> </p><p><strong>Purchase DC:</strong> 25.</p><p><strong>Restriction: </strong> Res (+2).</p><p>(<strong>ADDITIONAL NOTES: </strong> The MP-7 is equipped with a red-dot sight, giving +1 to attack rolls within 30 ft).</p><p></p><p><strong>‘Freeman’ Series H&K USP Match.</strong></p><p><img src="http://upload.wikimedia.org/wikipedia/en/d/da/HL2Pistol.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p></p><p>The ‘Freeman’ modification to this USP Match pistol include superior rifling, a slightly extended barrel with venting holes, enabling for an extended range and better ballistics.</p><p></p><p><strong>Damage:</strong> 2d6</p><p><strong>Critical:</strong> 20</p><p><strong>Damage Type: </strong> Ballistic</p><p><strong>Range Increment: </strong> 50 ft.</p><p><strong>Rate of Fire:</strong> S</p><p><strong>Magazine: </strong> 18 box</p><p><strong>Size: </strong> Medium.</p><p><strong>Weight: </strong> 2 lb.</p><p><strong>Purchase DC: </strong> 22.</p><p><strong>Restriction:</strong> Res (+2).</p><p>(<strong>Notes: </strong> The ‘Freeman’ H&K UPS Match is Mastercrafed and has the Improved Range Gadget).</p><p></p><p><strong>‘Freeman’ Series .357 Colt Python.</strong></p><p><img src="http://upload.wikimedia.org/wikipedia/en/f/f1/HL2Magnum.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p></p><p>The ‘Freeman’ Series .357 Colt Python has a balanced length and what Washu calls ‘improved stopping power’, as well as improved machining. People who have bought this weapon have been known to use it as an impromptu sniping weapon.</p><p></p><p><strong>Damage:</strong> 2d6 + Knockdown*</p><p><strong>Critical:</strong> 20.</p><p><strong>Damage Type: </strong> Ballistic</p><p><strong>Range Increment: </strong> 50 ft.</p><p><strong>Rate of Fire:</strong> S.</p><p><strong>Magazine:</strong> 6 cyl.</p><p><strong>Size: </strong> Medium.</p><p><strong>Weight:</strong> 3 lb.</p><p><strong>Purchase DC:</strong> 20.</p><p><strong>Restriction: </strong> Res (+2).</p><p>(*<strong>Knockdown:</strong> A character hit with a shot from the ‘Freeman’ .357 must make a DC10 + damage Reflex save or be knocked prone. Characters with more than two legs are exempt).</p><p>The ‘Freeman’ .357 Magnum is sold with an add-on telescopic sight, is Mastercrafted and has the Improved Range Gadget.</p><p></p><p><strong>‘Freeman’ Series Franchi SPAS-12 Shotgun.</strong></p><p><img src="http://upload.wikimedia.org/wikipedia/en/7/7f/HL2Shotgun2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p></p><p>The ‘Freeman’ Series SPAS-12 is equipped with an alternate fire mode that shoots 2 shells at the same time. With increased hitting and stopping power, the rate of fire slows, since it requires switching to pump-action mode.</p><p></p><p><strong>Damage:</strong> 2d8 (Secondary Fire: 4d8 + Knockdown).</p><p><strong>Critical: </strong> 20</p><p><strong>Damage Type:</strong> Ballistic.</p><p><strong>Range Increment: </strong> 40 ft.</p><p><strong>Rate of Fire: </strong> Single, S.</p><p><strong>Magazine: </strong> 7 int.</p><p><strong>Size: </strong> Large</p><p><strong>Weight: </strong> 10 lb.</p><p><strong>Purchase DC:</strong> 19.</p><p><strong>Restriction:</strong> Res (+2).</p><p>(<strong>Knockdown:</strong> A character hit with a shot from the secondary fire mode must make a DC10 + damage Reflex save or be knocked prone. Characters with more than two legs are exempt. Secondary Fire is Single ROF only, and uses 2 shots).</p><p></p><p><strong>‘Freeman’ Series Crossbow.</strong></p><p><img src="http://upload.wikimedia.org/wikipedia/en/7/71/HL2Crossbow.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p></p><p>This conventional crossbow has been modified with a specialized electronic heating system. Combined with specialized bolts made of conductive material, it can set things on fire or burn an enemy (that is, if it's still standing after getting a crossbow bolt to the face).</p><p></p><p><strong>Damage: </strong> 1d10.</p><p><strong>Critical:</strong> 20.</p><p><strong>Damage Type: </strong> Piercing.</p><p><strong>Range Increment:</strong> 40 ft.</p><p><strong>Rate of Fire:</strong> 1.</p><p><strong>Magazine:</strong> 1 Int.</p><p><strong>Size: </strong> Medium.</p><p><strong>Weight: </strong> 8 lb.</p><p><strong>Purchase DC:</strong> 12</p><p><strong>Restriction: </strong> Res (+2).</p><p>(<strong>Note: </strong> the crossbow is equipped with a telescopic scope).</p><p>(<strong>Additional Note: </strong> The heating system, once activated, deals an additional 1d6 of Fire damage. The heating system is powered by a conventional power pack, and lasts for up to 50 arrows’ worth. The conductive quivers have a cost of PDC 9 for a package of 12).</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3009696, member: 26698"] [CENTER][U][B]HAKUBI CUSTOMS-THE 'FREEMAN' WEAPON SERIES.[/B][/U][/CENTER] It is a well-known fact in the streets that Washu Hakubi is an otaku. All kinds of series, movies and videogames attract her and (in her words) she ‘feels giddy’ when she modifies a piece of tech to fit what she sees in any of them. Case in point, the ‘Freeman’ series. Modified to fit the her vision of the ‘Half-Life’ game series’ weapons, the ‘Freeman’ weapons are every bit as nasty as those presented, if not more. She has even gone as far as contacting the people at Valve and signing a contract as ‘official game memorabilia’. All of the ‘Freeman’-series weapons come with a lifetime warranty by Washu Hakubi (since, in her words, “chances are you’ll be fragged before they let you down”) and a certification of authenticity signed by her and the Valve team. [B]‘Freeman’ Series MP-5[/B] [IMG]http://www.planethalflife.com/images/mp5.jpg[/IMG] As appears in the original ‘Half-Life’ videogame, this MP-5 comes with an integral underbarrel 40mm grenade launcher. Also integral to the weapon is a small flashlight in the side of the barrel (since, in her opinion, no sci-fi special forces unit worth its salt would NOT add a flashlight to its weapons). ([B]Note:[/B] Stats before the slash is the MP-5. Stats after the slash is the grenade launcher). [B]Damage:[/B] 2d6/By Grenade Type. [B]Critical:[/B] 20. [B]Damage Type:[/B] Ballistic/By Grenade Type [B]Range Increment: [/B] 50 ft./70 ft. [B]Rate of Fire:[/B] S,A./Single. [B]Magazine: [/B] 30 Box./1 Int. [B]Size: [/B] Large. [B]Weight: [/B] 9 lb. [B]Purchase DC:[/B] 24. [B]Restriction:[/B] Lic (+2). ([B]ADDITIONAL NOTES: [/B] The MP-5 is considered Mastercrafted (+1 to attack rolls). The MP-5 is equipped with a flashlight. The MP-5 is a silenced weapon). [B]‘Freeman’ Series MP-7 PDW.[/B] [IMG]http://upload.wikimedia.org/wikipedia/en/1/10/HL2SMG.jpg[/IMG] Designed to replicate the looks of the Half-Life 2 Combine SMGs, this MP-7 is equipped with an internal one-shot mini-grenade launcher and red-dot tactical sight. ([B]Note:[/B] Stats before the slash is the MP-7. Stats after the slash is the grenade launcher). [B]Damage:[/B] 2d6/By Grenade Type. [B]Critical: [/B] 20. [B]Damage Type: [/B] Ballistic/By Grenade Type. [B]Range Increment: [/B] 70 ft./ 70 ft. [B]Rate of Fire: [/B] S,A./ Single. [B]Magazine: [/B] 40 Box./1 Int. [B]Size: [/B] Medium. [B]Weight: [/B] [B]Purchase DC:[/B] 25. [B]Restriction: [/B] Res (+2). ([B]ADDITIONAL NOTES: [/B] The MP-7 is equipped with a red-dot sight, giving +1 to attack rolls within 30 ft). [B]‘Freeman’ Series H&K USP Match.[/B] [IMG]http://upload.wikimedia.org/wikipedia/en/d/da/HL2Pistol.jpg[/IMG] The ‘Freeman’ modification to this USP Match pistol include superior rifling, a slightly extended barrel with venting holes, enabling for an extended range and better ballistics. [B]Damage:[/B] 2d6 [B]Critical:[/B] 20 [B]Damage Type: [/B] Ballistic [B]Range Increment: [/B] 50 ft. [B]Rate of Fire:[/B] S [B]Magazine: [/B] 18 box [B]Size: [/B] Medium. [B]Weight: [/B] 2 lb. [B]Purchase DC: [/B] 22. [B]Restriction:[/B] Res (+2). ([B]Notes: [/B] The ‘Freeman’ H&K UPS Match is Mastercrafed and has the Improved Range Gadget). [B]‘Freeman’ Series .357 Colt Python.[/B] [IMG]http://upload.wikimedia.org/wikipedia/en/f/f1/HL2Magnum.jpg[/IMG] The ‘Freeman’ Series .357 Colt Python has a balanced length and what Washu calls ‘improved stopping power’, as well as improved machining. People who have bought this weapon have been known to use it as an impromptu sniping weapon. [B]Damage:[/B] 2d6 + Knockdown* [B]Critical:[/B] 20. [B]Damage Type: [/B] Ballistic [B]Range Increment: [/B] 50 ft. [B]Rate of Fire:[/B] S. [B]Magazine:[/B] 6 cyl. [B]Size: [/B] Medium. [B]Weight:[/B] 3 lb. [B]Purchase DC:[/B] 20. [B]Restriction: [/B] Res (+2). (*[B]Knockdown:[/B] A character hit with a shot from the ‘Freeman’ .357 must make a DC10 + damage Reflex save or be knocked prone. Characters with more than two legs are exempt). The ‘Freeman’ .357 Magnum is sold with an add-on telescopic sight, is Mastercrafted and has the Improved Range Gadget. [B]‘Freeman’ Series Franchi SPAS-12 Shotgun.[/B] [IMG]http://upload.wikimedia.org/wikipedia/en/7/7f/HL2Shotgun2.jpg[/IMG] The ‘Freeman’ Series SPAS-12 is equipped with an alternate fire mode that shoots 2 shells at the same time. With increased hitting and stopping power, the rate of fire slows, since it requires switching to pump-action mode. [B]Damage:[/B] 2d8 (Secondary Fire: 4d8 + Knockdown). [B]Critical: [/B] 20 [B]Damage Type:[/B] Ballistic. [B]Range Increment: [/B] 40 ft. [B]Rate of Fire: [/B] Single, S. [B]Magazine: [/B] 7 int. [B]Size: [/B] Large [B]Weight: [/B] 10 lb. [B]Purchase DC:[/B] 19. [B]Restriction:[/B] Res (+2). ([B]Knockdown:[/B] A character hit with a shot from the secondary fire mode must make a DC10 + damage Reflex save or be knocked prone. Characters with more than two legs are exempt. Secondary Fire is Single ROF only, and uses 2 shots). [B]‘Freeman’ Series Crossbow.[/B] [IMG]http://upload.wikimedia.org/wikipedia/en/7/71/HL2Crossbow.jpg[/IMG] This conventional crossbow has been modified with a specialized electronic heating system. Combined with specialized bolts made of conductive material, it can set things on fire or burn an enemy (that is, if it's still standing after getting a crossbow bolt to the face). [B]Damage: [/B] 1d10. [B]Critical:[/B] 20. [B]Damage Type: [/B] Piercing. [B]Range Increment:[/B] 40 ft. [B]Rate of Fire:[/B] 1. [B]Magazine:[/B] 1 Int. [B]Size: [/B] Medium. [B]Weight: [/B] 8 lb. [B]Purchase DC:[/B] 12 [B]Restriction: [/B] Res (+2). ([B]Note: [/B] the crossbow is equipped with a telescopic scope). ([B]Additional Note: [/B] The heating system, once activated, deals an additional 1d6 of Fire damage. The heating system is powered by a conventional power pack, and lasts for up to 50 arrows’ worth. The conductive quivers have a cost of PDC 9 for a package of 12). [/QUOTE]
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