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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 3046524" data-attributes="member: 26698"><p>Then I don't think that they'd try and touch the possible mess that it could bring.</p><p></p><p>Here's a new Weapon Gadget (inspired by hearing of that FPS, 'Resistance: Fall of Man'):</p><p></p><p><strong>TAGGER-TRACKER</strong></p><p></p><p>The weapon has been modified with an integral mini-computer (or has had any computer it already had installed adapted), and the ammo it packs now has integral nano-sized maneuvering thrusters and a dual-function radio system that can equally designate the bullet as a target and make the bullet follow the signal.</p><p>The user designates at any time one of the magazine's bullets as a 'tagger' and fires it as normal. If it hits its intended target, the rest of the bullets will be 'trackers', obtaining a +4 to hit aganist the 'tagged' target. If any of the bullets miss, they can turn around and attack again, on the user's initiative (the bullets have enough fuel to do so for two rounds).</p><p>The bullets can only track one 'tagger' bullet at a time, so if the bonus is to be obtained aganist another target, the user must fire another 'tagger' bullet.</p><p>Rumors abound on Coreline of Tagger-Tracker systems with an integral 'defense' mode, on which the bullets will fly around a tagged target and attack anything that moves into a designated perimeter (these bullets will fly up to five rounds after fired, and will attack on their own initiative. They will attack ANYTHING on the zone, so smart users will stay well away from the tagged area).</p><p>The DC Modifier given affects both the weapon and the bullets.</p><p><strong>Restrictions:</strong> Ranged Projectile Weapons only.</p><p><strong>Purchase DC Modifier:</strong> +2 (Standard Tagger-Tracker system) +3 (Tagger-Tracker with 'defense' mode).</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3046524, member: 26698"] Then I don't think that they'd try and touch the possible mess that it could bring. Here's a new Weapon Gadget (inspired by hearing of that FPS, 'Resistance: Fall of Man'): [B]TAGGER-TRACKER[/B] The weapon has been modified with an integral mini-computer (or has had any computer it already had installed adapted), and the ammo it packs now has integral nano-sized maneuvering thrusters and a dual-function radio system that can equally designate the bullet as a target and make the bullet follow the signal. The user designates at any time one of the magazine's bullets as a 'tagger' and fires it as normal. If it hits its intended target, the rest of the bullets will be 'trackers', obtaining a +4 to hit aganist the 'tagged' target. If any of the bullets miss, they can turn around and attack again, on the user's initiative (the bullets have enough fuel to do so for two rounds). The bullets can only track one 'tagger' bullet at a time, so if the bonus is to be obtained aganist another target, the user must fire another 'tagger' bullet. Rumors abound on Coreline of Tagger-Tracker systems with an integral 'defense' mode, on which the bullets will fly around a tagged target and attack anything that moves into a designated perimeter (these bullets will fly up to five rounds after fired, and will attack on their own initiative. They will attack ANYTHING on the zone, so smart users will stay well away from the tagged area). The DC Modifier given affects both the weapon and the bullets. [B]Restrictions:[/B] Ranged Projectile Weapons only. [B]Purchase DC Modifier:[/B] +2 (Standard Tagger-Tracker system) +3 (Tagger-Tracker with 'defense' mode). [/QUOTE]
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