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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 3170304" data-attributes="member: 26698"><p><u><strong>THE AVENGERS OF HUMANITY</strong></u></p><p></p><p><strong>Agenda:</strong> Retake Earth from the Fictions.</p><p><strong>Structure:</strong> Loosely-organized coalition of paramilitary organizations.</p><p><strong>Symbol: </strong> Earth globe with the letters ‘AOH’ crossed over it. Around it, the motto: ‘They can have it (the Earth) from our cold, dead fingers’.</p><p><strong>Most Common Allegiance:</strong> Avengers of Humanity.</p><p><strong>Requisition Limit:</strong> 45 (Restricted, Illegal).</p><p></p><p>The Avengers Of Humanity is a collection of misfits, ex-pros and outright wackos, all of them joined together thru one reason: they all believe that the Earth has become plagued with Fictions, and want to retake it.</p><p>For this, they do all kinds of gray and black-class operations, including kidnapping, murder and threathening. They consider all Fictions as beneath their notice, and every single one of them that fights (police, military and mercenary) as approved targets (Post-Vanishing Humans are evaluated in a case-by-case basis, and they will never hurt any innocents of any kind). They will use any weapons they can appropriate, but as a symbol of their distaste for Fiction technology in general, they will mostly use weapons from PL5 and lower (In order to prevent ‘copycats’, most of these weapons are customized in some way. Other technology, such as cybernetic implants, will be evaluated in a case-by-case basis, usually approving it if there was truly no other choice.). Vehicles will be appropriated from anywhere they can obtain them, and usually given the ‘A-Team Treatment’ to make them combat-capable.</p><p></p><p>Politically-wise, although they do hit Fiction targets (and a lot of them), they show distaste for other factions such as the Knights of the True Timeline (which, in their opinion, is ‘cruelly indiscriminate in its tactics’. To have a faction that is virtually the same saying that.... <strong>NOW</strong> you know why the Knights are so much hated).</p><p></p><p>Following is one of the AOH’s signature ‘A-Teamed’ vehicles:</p><p></p><p><u><strong>Heavy Assault Garbage Truck</strong></u></p><p></p><p>This heavy-duty garbage truck has been fiddled with. Armor and weapons have been added. Handrails and running boards have been extended around the entire truck. The crusher has been removed to make way for a really big gun. The storage compartment has been shortened to put guns between the cab and back. Hatches have been put in the back to allow access to the guns on top (along with a ladder) and between the cab and the back. The truck contains safety belts to hook to the rail so that passengers may walk outside and shoot while the truck is moving. Bulletproof glass has replaced all windows. Bench seats have been added to the back to allow more passengers, and lockers and cases have been added around the back to aid with storage. The truck is two squares wide and five squares long.</p><p></p><p>Crew: 5, Passenger(s): 8, Cargo Capacity: 2,500, Initiative: -4, Maneuver: -4, Top Speed: 180 (18), Defense: 6, Hardness: 10, Hit Points: 54, Size: Gargantuan, Purchase DC: 53, Restriction: Illegal (+4).</p><p></p><p>The truck also has 4 general-purpose pintel mounts added in various places along the truck. They are welded-on turnable stands along with chairs attached to the same stand to allow a maximum of coverage. These pintel mounts are posted in the following places: 1 on top of the truck. 2 back to back between the cab and storage area, and the final one in the back door of the truck.</p><p></p><p>These pintel-mounts also have changing weaponry, usually whatever squad-class machine gun the AOH can afford to add to it (this depending on available ammo and the like). Usually, they are M-249s or similar Eastern Bloc weapons, although there's been the occasional report of Trucks equipped with Ma Deuces or even grenade launchers.</p><p></p><p><strong>Cadillac Gage V-100XM 706E2 "Commando" APC</strong></p><p></p><p><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/7/74/Saudi_V-150_Commando.jpg/800px-Saudi_V-150_Commando.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Available in a small number to the AOH, the ‘Commandos’ they own were stolen from Reserve bases and the occasional police station during the 23 Hours. An AOH Commando’s weaponry changes depending on their current mission, but they are usually armed with a dual M2HB .50 machine gun on a pintle mount on the roof and externally-mounted, co-driver-manned grenade launchers (use stats for M79, they cannot be reloaded in the field). These grenade launchers are loaded with mission-specific loads such as smoke, tear gas, White Phosphorous or fragmentation grenades.</p><p></p><p>Crew: 2</p><p>Passengers: 10</p><p>Cargo: 200 lbs.</p><p>Initiative: -2</p><p>Maneuver: -2</p><p>Top Speed: 110 (11) on land; 5 (1) on water</p><p>Defense: 8</p><p>Hardness: 10.</p><p>Hit points: 46.</p><p>Size: Huge</p><p>Purchase DC: 39</p><p>Lic: Mil (+3)</p><p></p><p><img src="http://www.largrizzly.com/images/slideshow_bigBoar1/3.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>.50 LAR Grizzly Big Boar (‘The Beast’).</strong></p><p>.50 Browning Hunting Rifle.</p><p> </p><p>Damage: 2d12</p><p>Critical: 20</p><p>Damage Type Ballistic</p><p>Range Increment: 120</p><p>Rate of Fire: Single.</p><p>Weight: 30 lbs.</p><p>Magazine: 1 Int.</p><p>Size: Large.</p><p>Purchase DC: 21. </p><p>Restriction: Lic (+1)</p><p></p><p>Special: This weapon has no iron sights. Using this weapon without a scope imposes a -1 penalty on attacks. This weapon has a scope mount.</p><p></p><p>The ‘Designated Marksman Heavy Weapon’ of the AOH’s teams (former big-game hunters or military/police snipers in their majority), the LAR Grizzly is mostly used to bring down small mecha/vehicles and super-powered or heavily armored opponents. Standard tactics involve luring said enemy into a location where they cannot dodge the bullet, and keep them in the kill zone by bracket fire for as long as it takes for the sniper to take the shot.</p><p></p><p></p><p><strong>Cellular Frequency Scanner</strong></p><p></p><p>An organization such as the AOH needs to maintain constant intelligence of the enemy’s movements, in order to stay one step ahead of them. This little gadget (obtained courtesy of raiding local CIA/NSA/Homeland Security offices during the 23 Hours, and having AOH contacts in said offices) does the job. The Scanner is usually given to an AOH team hacker on a mission-by-mission basis.</p><p></p><p>Purchase DC: 31</p><p>Knowledge (Technology) DC to use: 25</p><p>No cooperation from the carrier: +5 to check DC</p><p></p><p>Simple band scanners can't acquire and listen in to normal cell phone nowadays. Real line taping in the air requires very expensive scanners with specific knowledge of the target and the carrier. Setting up a scanner for a single target takes an initial 10 minutes. After "tuning" monitoring the target phone within line of sight anytime is instant. Monitoring without line of site requires a tall portable antenna (at least 20'--not included in the purchase price) and has a radius of 3 miles. Mountainous areas often make line of site a requirement. Scanners can't break encryption. Encrypted communications require additional checks (typically Computer Use).</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3170304, member: 26698"] [U][B]THE AVENGERS OF HUMANITY[/B][/U] [B]Agenda:[/B] Retake Earth from the Fictions. [B]Structure:[/B] Loosely-organized coalition of paramilitary organizations. [B]Symbol: [/B] Earth globe with the letters ‘AOH’ crossed over it. Around it, the motto: ‘They can have it (the Earth) from our cold, dead fingers’. [B]Most Common Allegiance:[/B] Avengers of Humanity. [B]Requisition Limit:[/B] 45 (Restricted, Illegal). The Avengers Of Humanity is a collection of misfits, ex-pros and outright wackos, all of them joined together thru one reason: they all believe that the Earth has become plagued with Fictions, and want to retake it. For this, they do all kinds of gray and black-class operations, including kidnapping, murder and threathening. They consider all Fictions as beneath their notice, and every single one of them that fights (police, military and mercenary) as approved targets (Post-Vanishing Humans are evaluated in a case-by-case basis, and they will never hurt any innocents of any kind). They will use any weapons they can appropriate, but as a symbol of their distaste for Fiction technology in general, they will mostly use weapons from PL5 and lower (In order to prevent ‘copycats’, most of these weapons are customized in some way. Other technology, such as cybernetic implants, will be evaluated in a case-by-case basis, usually approving it if there was truly no other choice.). Vehicles will be appropriated from anywhere they can obtain them, and usually given the ‘A-Team Treatment’ to make them combat-capable. Politically-wise, although they do hit Fiction targets (and a lot of them), they show distaste for other factions such as the Knights of the True Timeline (which, in their opinion, is ‘cruelly indiscriminate in its tactics’. To have a faction that is virtually the same saying that.... [B]NOW[/B] you know why the Knights are so much hated). Following is one of the AOH’s signature ‘A-Teamed’ vehicles: [U][B]Heavy Assault Garbage Truck[/B][/U] This heavy-duty garbage truck has been fiddled with. Armor and weapons have been added. Handrails and running boards have been extended around the entire truck. The crusher has been removed to make way for a really big gun. The storage compartment has been shortened to put guns between the cab and back. Hatches have been put in the back to allow access to the guns on top (along with a ladder) and between the cab and the back. The truck contains safety belts to hook to the rail so that passengers may walk outside and shoot while the truck is moving. Bulletproof glass has replaced all windows. Bench seats have been added to the back to allow more passengers, and lockers and cases have been added around the back to aid with storage. The truck is two squares wide and five squares long. Crew: 5, Passenger(s): 8, Cargo Capacity: 2,500, Initiative: -4, Maneuver: -4, Top Speed: 180 (18), Defense: 6, Hardness: 10, Hit Points: 54, Size: Gargantuan, Purchase DC: 53, Restriction: Illegal (+4). The truck also has 4 general-purpose pintel mounts added in various places along the truck. They are welded-on turnable stands along with chairs attached to the same stand to allow a maximum of coverage. These pintel mounts are posted in the following places: 1 on top of the truck. 2 back to back between the cab and storage area, and the final one in the back door of the truck. These pintel-mounts also have changing weaponry, usually whatever squad-class machine gun the AOH can afford to add to it (this depending on available ammo and the like). Usually, they are M-249s or similar Eastern Bloc weapons, although there's been the occasional report of Trucks equipped with Ma Deuces or even grenade launchers. [B]Cadillac Gage V-100XM 706E2 "Commando" APC[/B] [IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/7/74/Saudi_V-150_Commando.jpg/800px-Saudi_V-150_Commando.jpg[/IMG] Available in a small number to the AOH, the ‘Commandos’ they own were stolen from Reserve bases and the occasional police station during the 23 Hours. An AOH Commando’s weaponry changes depending on their current mission, but they are usually armed with a dual M2HB .50 machine gun on a pintle mount on the roof and externally-mounted, co-driver-manned grenade launchers (use stats for M79, they cannot be reloaded in the field). These grenade launchers are loaded with mission-specific loads such as smoke, tear gas, White Phosphorous or fragmentation grenades. Crew: 2 Passengers: 10 Cargo: 200 lbs. Initiative: -2 Maneuver: -2 Top Speed: 110 (11) on land; 5 (1) on water Defense: 8 Hardness: 10. Hit points: 46. Size: Huge Purchase DC: 39 Lic: Mil (+3) [IMG]http://www.largrizzly.com/images/slideshow_bigBoar1/3.jpg[/IMG] [B].50 LAR Grizzly Big Boar (‘The Beast’).[/B] .50 Browning Hunting Rifle. Damage: 2d12 Critical: 20 Damage Type Ballistic Range Increment: 120 Rate of Fire: Single. Weight: 30 lbs. Magazine: 1 Int. Size: Large. Purchase DC: 21. Restriction: Lic (+1) Special: This weapon has no iron sights. Using this weapon without a scope imposes a -1 penalty on attacks. This weapon has a scope mount. The ‘Designated Marksman Heavy Weapon’ of the AOH’s teams (former big-game hunters or military/police snipers in their majority), the LAR Grizzly is mostly used to bring down small mecha/vehicles and super-powered or heavily armored opponents. Standard tactics involve luring said enemy into a location where they cannot dodge the bullet, and keep them in the kill zone by bracket fire for as long as it takes for the sniper to take the shot. [B]Cellular Frequency Scanner[/B] An organization such as the AOH needs to maintain constant intelligence of the enemy’s movements, in order to stay one step ahead of them. This little gadget (obtained courtesy of raiding local CIA/NSA/Homeland Security offices during the 23 Hours, and having AOH contacts in said offices) does the job. The Scanner is usually given to an AOH team hacker on a mission-by-mission basis. Purchase DC: 31 Knowledge (Technology) DC to use: 25 No cooperation from the carrier: +5 to check DC Simple band scanners can't acquire and listen in to normal cell phone nowadays. Real line taping in the air requires very expensive scanners with specific knowledge of the target and the carrier. Setting up a scanner for a single target takes an initial 10 minutes. After "tuning" monitoring the target phone within line of sight anytime is instant. Monitoring without line of site requires a tall portable antenna (at least 20'--not included in the purchase price) and has a radius of 3 miles. Mountainous areas often make line of site a requirement. Scanners can't break encryption. Encrypted communications require additional checks (typically Computer Use). [/QUOTE]
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