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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 3180282" data-attributes="member: 26698"><p>Here it is, my idea of the Reffing Champion. For now, well, it lacks pretty much everything such as class progression, Bonus Feats, and I think I could add a few more reffing-related class abilities.</p><p></p><p>Well, in any case, I can do nothing more but give you...</p><p></p><p></p><p><span style="color: DarkOrange"><span style="font-size: 12px"><span style="font-family: 'Comic Sans MS'"><p style="text-align: center"><u><strong>THE REFFING CHAMPION</strong></u></p><p></span></span></span></p><p>‘Reffing’, ‘Riffing’, ‘Lifting’, all (slightly) different terms to one recently-appearing (by Coreline time) Fiction sport: to grab a hoverboard and ‘surf’ the wild blue yonder. While many people practice it, the Reffing Champion stands head and shoulders above the rest. He has a connection with the crowds, with the sky and his board, and applies them all into creating the wildest art possible, etching it in the sky with the hoverboard’s plasma jet. </p><p>‘Reffing Champions’ are always looking for the next big challenge, that one stunt that will make them be remembered for a long time. Sometimes they adventure with other people to make ends meet, or because they think that the party might just be that ‘big challenge’.</p><p></p><p>If they’re lucky, they’ll make the cover of <em>ray=out.</em> If not… then they’ll go down in a blaze of glory (and other miscellaneous injuries).</p><p></p><p>Select this class if you want your character to be one of those crazy few that put Reffing above everything else.</p><p>The fastest path into this advanced class is thru the Fast hero class.</p><p></p><p><strong>REQUIREMENTS:</strong></p><p>-<strong>Skills:</strong> Balance 5 ranks, Tumble 8 Ranks.</p><p>-<strong>Feats:</strong> Improved Initiative.</p><p></p><p><strong>CLASS SKILLS:</strong></p><p>The Reffing Champion’s skills are: Balance (Dex), Climb (Str), Jump (Str), Knowledge (Pop Culture) (Int), Knowledge (Current Events) (Int), Repair (Int), Spot (Wis) and Tumble (Dex).</p><p></p><p><strong>Skill Points at each level:</strong> 6 + Int Modifier.</p><p></p><p><strong>CLASS FEATURES:</strong></p><p></p><p><strong>CHAMPION:</strong> By honing his body and mind to be the ultimate Reffer, the Reffing Champion gains a natural affinity with all hoverboards and can attempt maneuvers with them that defy belief. The Reffing Champion may always add half his class level (up to +5) to any Tumble checks.</p><p></p><p><strong>BONUS FEATS:</strong> (have to work on that).</p><p></p><p><strong>POWER DIVE:</strong> The Power Dive is a well-known maneuver amongst Reffing fanatics, though few ever truly master it. By gunning the throttle and sending his hoverboard into a shallow dive, the Reffing Champion may add 50 mph to the top speed of any hoverboard he is on. The Power Dive may never be attempted at a height of less than 60 ft. and may not be performed in consecutive rounds.</p><p></p><p><strong>SIGNATURE MOVE:</strong> At th Level, the Reffing Champion develops a Signature Move, a spectacular stunt performed at high speed. Signature Moves often gain the name of the Reffing Champion who invented them and are instantly attempted by every Reffer throughout the planet. A Reffing Champion is required to make a Tumble check at DC 25 in order to successfully perform his Signature Move, but if he does so in front of an audience of at least 10 people, he gains a +5 morale bonus to any one skill check, attack roll or saving throw made within the next minute.</p><p></p><p></p><p>So, pretty please... HELP!</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3180282, member: 26698"] Here it is, my idea of the Reffing Champion. For now, well, it lacks pretty much everything such as class progression, Bonus Feats, and I think I could add a few more reffing-related class abilities. Well, in any case, I can do nothing more but give you... [COLOR="DarkOrange"][SIZE="3"][FONT="Comic Sans MS"][CENTER][U][B]THE REFFING CHAMPION[/B][/U][/CENTER][/FONT][/SIZE][/COLOR] ‘Reffing’, ‘Riffing’, ‘Lifting’, all (slightly) different terms to one recently-appearing (by Coreline time) Fiction sport: to grab a hoverboard and ‘surf’ the wild blue yonder. While many people practice it, the Reffing Champion stands head and shoulders above the rest. He has a connection with the crowds, with the sky and his board, and applies them all into creating the wildest art possible, etching it in the sky with the hoverboard’s plasma jet. ‘Reffing Champions’ are always looking for the next big challenge, that one stunt that will make them be remembered for a long time. Sometimes they adventure with other people to make ends meet, or because they think that the party might just be that ‘big challenge’. If they’re lucky, they’ll make the cover of [I]ray=out.[/I] If not… then they’ll go down in a blaze of glory (and other miscellaneous injuries). Select this class if you want your character to be one of those crazy few that put Reffing above everything else. The fastest path into this advanced class is thru the Fast hero class. [B]REQUIREMENTS:[/B] -[B]Skills:[/B] Balance 5 ranks, Tumble 8 Ranks. -[B]Feats:[/B] Improved Initiative. [B]CLASS SKILLS:[/B] The Reffing Champion’s skills are: Balance (Dex), Climb (Str), Jump (Str), Knowledge (Pop Culture) (Int), Knowledge (Current Events) (Int), Repair (Int), Spot (Wis) and Tumble (Dex). [B]Skill Points at each level:[/B] 6 + Int Modifier. [B]CLASS FEATURES:[/B] [B]CHAMPION:[/B] By honing his body and mind to be the ultimate Reffer, the Reffing Champion gains a natural affinity with all hoverboards and can attempt maneuvers with them that defy belief. The Reffing Champion may always add half his class level (up to +5) to any Tumble checks. [B]BONUS FEATS:[/B] (have to work on that). [B]POWER DIVE:[/B] The Power Dive is a well-known maneuver amongst Reffing fanatics, though few ever truly master it. By gunning the throttle and sending his hoverboard into a shallow dive, the Reffing Champion may add 50 mph to the top speed of any hoverboard he is on. The Power Dive may never be attempted at a height of less than 60 ft. and may not be performed in consecutive rounds. [B]SIGNATURE MOVE:[/B] At th Level, the Reffing Champion develops a Signature Move, a spectacular stunt performed at high speed. Signature Moves often gain the name of the Reffing Champion who invented them and are instantly attempted by every Reffer throughout the planet. A Reffing Champion is required to make a Tumble check at DC 25 in order to successfully perform his Signature Move, but if he does so in front of an audience of at least 10 people, he gains a +5 morale bonus to any one skill check, attack roll or saving throw made within the next minute. So, pretty please... HELP! [/QUOTE]
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