Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="marcoasalazarm" data-source="post: 3208608" data-attributes="member: 26698"><p>Two new Fiction characters:</p><p></p><p><em>23 Hours. That's 23 hours that I thought I was part of that goo, y'know? That none of this was real. They had to restrain me and sedate me for some of those, personal damages and all. Some I'm still paying off.</em></p><p><em></em></p><p><em>I mean, seriously, when I saw the DVD cases, my mind was: 'no way. My life, Second Impact, NERV, EVERYTHING was only some freaking ANIME SERIES?!?'</em></p><p><em></em></p><p><em>Then the JSDF sent for one of those other Fictions (phht!) that sounded like me. It was Mireille Bouquet.</em></p><p><em></em></p><p><em>And if there is one other person out there who can see in your eye and tell you that you weren't in some trauma-related hallucination because of a GSW and becoming primordial soup, dammit, *I* still have to find her.</em></p><p><em></em></p><p><em>So I got 'reactivated', on the rank I had in NERV, with the crew I worked with. I know that there's a version of NERV out there, and that one of 'me' works for it, and right now I tell you, she can keep the job, because there's no way in Hell I'm going back-not with *him* still in charge.</em></p><p><em></em></p><p><em>And so, here I am. Misato Katsuragi, Major, Japanese Self-Defense Forces, at your service. What's the matter?</em></p><p></p><p><img src="http://upload.wikimedia.org/wikipedia/en/9/98/Misato_Katsuragi.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Misato Katsuragi </strong> </p><p></p><p>(Female Human Charismatic Hero 3/Field Officer 7): CR 10; Medium-size humanoid (Human); HD 3d6+3 plus 7d8+7; hp 50; Mas 12; Init +2; Spd 30 ft.; Defense 17, touch 17, flat-footed 15 (+2 Dex, +5 class); BAB +8; Grap +8; Atk +8 melee (1d4, unarmed strike) or +10 ranged (2d6, H&K USP); Full Atk +8/+3 melee (1d4, unarmed strike) or +10/+5 ranged (2d6, H&K USP); FS 5 ft. by 5 ft.; AL Shinji Ikari, NERV; SV Fort +5, Ref +6, Will +5; AP 20; Rep +8; Str 10, Dex 14, Con 12, Int 14, Wis 8, Cha 16.</p><p></p><p>Occupation: Military (class skills: Drive, Knowledge [tactics]).</p><p></p><p>Skills: Bluff +16, Computer Use +9, Diplomacy +18, Drive +8, Gather Information +18, Intimidate +16, Knowledge (current events) +10, Knowledge (tactics) +17, Profession +5, Read/Write English, Read/Write German, Read/Write Japanese, Read/Write Mandarin, Sense Motive +6, Speak English, Speak German, Speak Japanese, Speak Mandarin.</p><p></p><p>Feats: Advanced Firearms Proficiency, Armor Proficiency (light, medium), Combat Martial Arts, Educated (Knowledge [current events] and Knowledge [tactics]), Personal Firearms Proficiency, Point Blank Shot, Renown, Simple Weapons Proficiency, Trustworthy.</p><p></p><p>Talents (Charismatic Hero): Charm (males), coordinate.</p><p></p><p>Class Features (Field Officer): August leadership, leadership, tactical expertise, tactical mastery, uncanny survival.</p><p></p><p>Possessions: H&K USP (.45 autoloader), various personal possessions, ‘Eleanor’.</p><p></p><p><strong>+Gone in 60 Seconds “Eleanor” (2000)</strong></p><p></p><p><img src="http://www.eleanormustang.net/GONE_IN_60_SECONDS-10.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p></p><p>The ‘Eleanor’ used in the Bruckheimer-produced remake of ‘Gone in 60 Seconds’ was a (slightly modified) 1967 Shelby Mustang GT-500. This four-speed manual is powered by a potent V8 engine. The Mustang is two squares wide and four squares long.</p><p></p><p>Crew: 1, Passenger(s): 3, Cargo Capacity: 250 lb., Initiative: -1, Maneuver: +0, Top Speed: 299 (30), Defense: 9, Hardness: 5, Hit Points: 34, Size: Large, Purchase DC: 32, Restriction: Lic (+1)</p><p></p><p></p><p>---------------------------------</p><p></p><p><em>The Scenario, as a whole, hasn’t changed.</em></p><p><em></em></p><p><em>You might think that now that I’m here, here where there is no way to trigger Third Impact, where there’s lots of technologies that can counter the Evangelions, where there’s militaries that can invade NERV in the blink of an eye, and where there’s lots of Alternates of Yui walking around, I would quit the Scenario.</em></p><p><em></em></p><p><em>I haven’t, and I won’t… EVER… quit. Because, you see, there might be no way to trigger Third Impact world-wide, but there’s ways to obtain the same result in a lower scale, ways that I’m researching, ways that I plan to acquire in due time.</em></p><p><em></em></p><p><em>The technologies? THAT swings both ways, my friend. They can be acquired, countered back, with some imagination, even defeated with lower tech.</em></p><p><em></em></p><p><em>And the militaries? Let’s just say, I’m working on that angle.</em></p><p><em></em></p><p><em>And Yui, you think? The answer is simple. They’re Yui, but they’re not *MY* Yui. And until I get *MY* Yui back, believe me, I won’t quit.</em></p><p><em></em></p><p><em>The Scenario, as a whole, hasn’t changed. It just needs some… adaptation.</em></p><p></p><p><img src="http://upload.wikimedia.org/wikipedia/en/7/72/Gendoikari.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Gendo Ikari </strong> </p><p></p><p>(Male Human Dedicated Hero 1/Charismatic Hero 3/Negotiator 10): CR 14; Medium-size humanoid (Human); HD 1d6 plus 3d6 plus 10d8; hp 55; Mas 10; Init +1; Spd 30 ft.; Defense 16, touch 16, flat-footed 15 (+1 Dex, +5 class); BAB +8; Grap +7; Atk +7 melee (1d3-1 non-lethal, unarmed strike) or +10 ranged (2d6, Glock 17); Full Atk +7/+2 melee (1d3-1 non-lethal, unarmed strike) or +10/+5 (2d6, Glock 17); FS 5 ft. by 5 ft.; AL NERV; SV Fort +8, Ref +6, Will +11; AP 32; Rep +11; Str 8, Dex 12, Con 10, Int 15, Wis 14, Cha 16.</p><p></p><p>Occupation: Entrepreneur (bonus class skills: Bluff, Diplomacy).</p><p></p><p>Skills: Bluff +22, Computer Use +12, Diplomacy +22, Disguise +5, Gamble +4, Gather Information +21, Intimidate +21, Investigate +5, Knowledge (arcane lore) +11, Knowledge (behavioral sciences) +11, Knowledge (current events) +11, Knowledge (theology and philosophy) +11, Listen +5, Profession +13, Read/Write English, Read/Write German, Read/Write Japanese, Read/Write Mandarin, Sense Motive +14, Speak English, Speak German, Speak Japanese, Speak Mandarin, Spot +5.</p><p></p><p>Feats: Alertness, Attentive, Confident, Deceptive, Educated (Knowledge [arcane lore], Knowledge [behavioral sciences], Knowledge [current events] and Knowledge [theology and philosophy]), Personal Firearms Proficiency, Renown, Simple Weapons Proficiency, Trustworthy, Windfall.</p><p></p><p>Talents (Dedicated Hero): Empathy.</p><p></p><p>Talents (Charismatic Hero): Charm (females), fast-talk.</p><p></p><p>Class Features (Negotiator): Conceal motive, no sweat, react first, sow distrust, talk down all opponents.</p><p></p><p>Possessions: Glock 17 (9mm autoloader), various personal possessions, Jaguar XJ Sedan.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3208608, member: 26698"] Two new Fiction characters: [I]23 Hours. That's 23 hours that I thought I was part of that goo, y'know? That none of this was real. They had to restrain me and sedate me for some of those, personal damages and all. Some I'm still paying off. I mean, seriously, when I saw the DVD cases, my mind was: 'no way. My life, Second Impact, NERV, EVERYTHING was only some freaking ANIME SERIES?!?' Then the JSDF sent for one of those other Fictions (phht!) that sounded like me. It was Mireille Bouquet. And if there is one other person out there who can see in your eye and tell you that you weren't in some trauma-related hallucination because of a GSW and becoming primordial soup, dammit, *I* still have to find her. So I got 'reactivated', on the rank I had in NERV, with the crew I worked with. I know that there's a version of NERV out there, and that one of 'me' works for it, and right now I tell you, she can keep the job, because there's no way in Hell I'm going back-not with *him* still in charge. And so, here I am. Misato Katsuragi, Major, Japanese Self-Defense Forces, at your service. What's the matter?[/I] [IMG]http://upload.wikimedia.org/wikipedia/en/9/98/Misato_Katsuragi.jpg[/IMG] [B]Misato Katsuragi [/B] (Female Human Charismatic Hero 3/Field Officer 7): CR 10; Medium-size humanoid (Human); HD 3d6+3 plus 7d8+7; hp 50; Mas 12; Init +2; Spd 30 ft.; Defense 17, touch 17, flat-footed 15 (+2 Dex, +5 class); BAB +8; Grap +8; Atk +8 melee (1d4, unarmed strike) or +10 ranged (2d6, H&K USP); Full Atk +8/+3 melee (1d4, unarmed strike) or +10/+5 ranged (2d6, H&K USP); FS 5 ft. by 5 ft.; AL Shinji Ikari, NERV; SV Fort +5, Ref +6, Will +5; AP 20; Rep +8; Str 10, Dex 14, Con 12, Int 14, Wis 8, Cha 16. Occupation: Military (class skills: Drive, Knowledge [tactics]). Skills: Bluff +16, Computer Use +9, Diplomacy +18, Drive +8, Gather Information +18, Intimidate +16, Knowledge (current events) +10, Knowledge (tactics) +17, Profession +5, Read/Write English, Read/Write German, Read/Write Japanese, Read/Write Mandarin, Sense Motive +6, Speak English, Speak German, Speak Japanese, Speak Mandarin. Feats: Advanced Firearms Proficiency, Armor Proficiency (light, medium), Combat Martial Arts, Educated (Knowledge [current events] and Knowledge [tactics]), Personal Firearms Proficiency, Point Blank Shot, Renown, Simple Weapons Proficiency, Trustworthy. Talents (Charismatic Hero): Charm (males), coordinate. Class Features (Field Officer): August leadership, leadership, tactical expertise, tactical mastery, uncanny survival. Possessions: H&K USP (.45 autoloader), various personal possessions, ‘Eleanor’. [B]+Gone in 60 Seconds “Eleanor” (2000)[/B] [IMG]http://www.eleanormustang.net/GONE_IN_60_SECONDS-10.jpg[/IMG] The ‘Eleanor’ used in the Bruckheimer-produced remake of ‘Gone in 60 Seconds’ was a (slightly modified) 1967 Shelby Mustang GT-500. This four-speed manual is powered by a potent V8 engine. The Mustang is two squares wide and four squares long. Crew: 1, Passenger(s): 3, Cargo Capacity: 250 lb., Initiative: -1, Maneuver: +0, Top Speed: 299 (30), Defense: 9, Hardness: 5, Hit Points: 34, Size: Large, Purchase DC: 32, Restriction: Lic (+1) --------------------------------- [I]The Scenario, as a whole, hasn’t changed. You might think that now that I’m here, here where there is no way to trigger Third Impact, where there’s lots of technologies that can counter the Evangelions, where there’s militaries that can invade NERV in the blink of an eye, and where there’s lots of Alternates of Yui walking around, I would quit the Scenario. I haven’t, and I won’t… EVER… quit. Because, you see, there might be no way to trigger Third Impact world-wide, but there’s ways to obtain the same result in a lower scale, ways that I’m researching, ways that I plan to acquire in due time. The technologies? THAT swings both ways, my friend. They can be acquired, countered back, with some imagination, even defeated with lower tech. And the militaries? Let’s just say, I’m working on that angle. And Yui, you think? The answer is simple. They’re Yui, but they’re not *MY* Yui. And until I get *MY* Yui back, believe me, I won’t quit. The Scenario, as a whole, hasn’t changed. It just needs some… adaptation.[/I] [IMG]http://upload.wikimedia.org/wikipedia/en/7/72/Gendoikari.jpg[/IMG] [B]Gendo Ikari [/B] (Male Human Dedicated Hero 1/Charismatic Hero 3/Negotiator 10): CR 14; Medium-size humanoid (Human); HD 1d6 plus 3d6 plus 10d8; hp 55; Mas 10; Init +1; Spd 30 ft.; Defense 16, touch 16, flat-footed 15 (+1 Dex, +5 class); BAB +8; Grap +7; Atk +7 melee (1d3-1 non-lethal, unarmed strike) or +10 ranged (2d6, Glock 17); Full Atk +7/+2 melee (1d3-1 non-lethal, unarmed strike) or +10/+5 (2d6, Glock 17); FS 5 ft. by 5 ft.; AL NERV; SV Fort +8, Ref +6, Will +11; AP 32; Rep +11; Str 8, Dex 12, Con 10, Int 15, Wis 14, Cha 16. Occupation: Entrepreneur (bonus class skills: Bluff, Diplomacy). Skills: Bluff +22, Computer Use +12, Diplomacy +22, Disguise +5, Gamble +4, Gather Information +21, Intimidate +21, Investigate +5, Knowledge (arcane lore) +11, Knowledge (behavioral sciences) +11, Knowledge (current events) +11, Knowledge (theology and philosophy) +11, Listen +5, Profession +13, Read/Write English, Read/Write German, Read/Write Japanese, Read/Write Mandarin, Sense Motive +14, Speak English, Speak German, Speak Japanese, Speak Mandarin, Spot +5. Feats: Alertness, Attentive, Confident, Deceptive, Educated (Knowledge [arcane lore], Knowledge [behavioral sciences], Knowledge [current events] and Knowledge [theology and philosophy]), Personal Firearms Proficiency, Renown, Simple Weapons Proficiency, Trustworthy, Windfall. Talents (Dedicated Hero): Empathy. Talents (Charismatic Hero): Charm (females), fast-talk. Class Features (Negotiator): Conceal motive, no sweat, react first, sow distrust, talk down all opponents. Possessions: Glock 17 (9mm autoloader), various personal possessions, Jaguar XJ Sedan. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top