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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 3215209" data-attributes="member: 26698"><p>*After checking the Wikipedia on WH40K Imp guns*... wasn´t THOSE supposed to not exist in this setting?</p><p></p><p style="text-align: center"><u><strong>MEDIUM MECHA (‘BODY TANK’).</strong></u></p><p></p><p>Essentially large suits of powered armor, Body Tanks are excellent heavy weapons support, as their increased lifting power and rigid structure allows them to carry gear most people would find cumbersome, also their small size allows them to go wherever the rest of their squad goes. Body Tanks are relatively simple to operate compared to other mecha, though training is still required.</p><p>Despite the obvious advantages to a Medium Mecha suit (such as being able to pack Mecha-class weaponry in a small package), they continue to be used primarily by special-mech-ops squads and fire support troops.</p><p>Perhaps the main reason that smaller suits of armor and less bulky forms of power armor continue to be used by the main body of the military infantry, and Body Tanks are used in supportive or specialty roles, is due to the fact that a higher level of training is still required to efficiently use a Medium Mech suit (compared to, say, using a Stingray-Class Power Armor). The cost of Body Tank suits is another likely culprit.</p><p>Body Tanks also can’t carry the intense array of weapons that bigger mechs can, nor are they as strong or durable (and next to a Stingray-Class, they have a big target painted on).</p><p></p><p>The colloquial term for Medium Mechas, ‘Body Tank’, came from a number of Fiction characters claiming to be from an area of space called ‘The Fringe’. This term, obviously, stuck.</p><p></p><p>RULES:</p><p>Medium Mech users never make drive checks, using a Body Tank is like using a smaller suit of power armor. A character in a Body Tank suit is also considered to have a Powerful Build. The physical stature of character in the medium mech suit lets them function in many ways as if they were one size category larger.</p><p></p><p>Whenever the character in the medium mech suit is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the character is treated as one size larger if doing so is advantageous to him. The character is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A medium mech user can use weapons designed for a creature one size larger without penalty. These benefits stack with the effects of powers and abilities that change the subject’s size category.</p><p></p><p>A medium mech user is not able to make slam attacks. The medium mech user may use any brawl and unarmed combat martial arts feats he or she posses, and all damage dice for such attacks are increased by one die category (due to the effective size increase in regards to weapons). A medium mech user is considered to be wearing brass knuckles for the purposes of brawling and using brawl related feats, as well as the users armed and unarmed status.</p><p></p><p>Lastly, unlike large and huge mecha, medium mech suits require the Armor Proficiency (Powered) feat in order to make full use of the armor’s equipment bonuses to defense. A character without this proficiency suffers the standard penalties (including only gaining 1/3rd, rounded down, the defense bonus the armor would normally give) and also inflicts all the standard penalties associated with lacking the Mecha Operation and Mecha Weaponry feats.</p><p></p><p>Size Modifier: +0</p><p>Equipment Slots: 6</p><p>Hit Points: 50</p><p>Base Speed: 30 ft.</p><p>Height: 5-7 ft.</p><p>Weight: Variable (~400 lb)</p><p>Fighting Space: 5 ft. by 5 ft.</p><p>Reach: 5 ft.</p><p>Purchase DC: 36</p><p>Restriction: Res (+2)</p><p></p><p>Combat Statistics: A Medium Mech adds a +4 equipment bonus to a character’s Strength score. Depending on the material used, a Medium Mech has 50 bonus hit points, which are added to the character’s total and subtracted first when the character takes damage. It takes a –2 penalty on Hide checks.</p><p>Its reach is 5 feet, and its base speed is 30 feet.</p><p>Base Purchase DC: 36.</p><p>Equipment Slots: A Medium Mech has 6 equipment slots available. These slots are located as follows. The Helmet and Torso slots must be used for the cockpit </p><p>Boots: 1 slot.</p><p>Helmet: 1 slot.</p><p>Left arm: 1 slot.</p><p>Right arm: 1 slot.</p><p>Shoulder: 1 slot</p><p>Torso: 1 slot.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3215209, member: 26698"] *After checking the Wikipedia on WH40K Imp guns*... wasn´t THOSE supposed to not exist in this setting? [CENTER][U][B]MEDIUM MECHA (‘BODY TANK’).[/B][/U][/CENTER] Essentially large suits of powered armor, Body Tanks are excellent heavy weapons support, as their increased lifting power and rigid structure allows them to carry gear most people would find cumbersome, also their small size allows them to go wherever the rest of their squad goes. Body Tanks are relatively simple to operate compared to other mecha, though training is still required. Despite the obvious advantages to a Medium Mecha suit (such as being able to pack Mecha-class weaponry in a small package), they continue to be used primarily by special-mech-ops squads and fire support troops. Perhaps the main reason that smaller suits of armor and less bulky forms of power armor continue to be used by the main body of the military infantry, and Body Tanks are used in supportive or specialty roles, is due to the fact that a higher level of training is still required to efficiently use a Medium Mech suit (compared to, say, using a Stingray-Class Power Armor). The cost of Body Tank suits is another likely culprit. Body Tanks also can’t carry the intense array of weapons that bigger mechs can, nor are they as strong or durable (and next to a Stingray-Class, they have a big target painted on). The colloquial term for Medium Mechas, ‘Body Tank’, came from a number of Fiction characters claiming to be from an area of space called ‘The Fringe’. This term, obviously, stuck. RULES: Medium Mech users never make drive checks, using a Body Tank is like using a smaller suit of power armor. A character in a Body Tank suit is also considered to have a Powerful Build. The physical stature of character in the medium mech suit lets them function in many ways as if they were one size category larger. Whenever the character in the medium mech suit is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the character is treated as one size larger if doing so is advantageous to him. The character is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A medium mech user can use weapons designed for a creature one size larger without penalty. These benefits stack with the effects of powers and abilities that change the subject’s size category. A medium mech user is not able to make slam attacks. The medium mech user may use any brawl and unarmed combat martial arts feats he or she posses, and all damage dice for such attacks are increased by one die category (due to the effective size increase in regards to weapons). A medium mech user is considered to be wearing brass knuckles for the purposes of brawling and using brawl related feats, as well as the users armed and unarmed status. Lastly, unlike large and huge mecha, medium mech suits require the Armor Proficiency (Powered) feat in order to make full use of the armor’s equipment bonuses to defense. A character without this proficiency suffers the standard penalties (including only gaining 1/3rd, rounded down, the defense bonus the armor would normally give) and also inflicts all the standard penalties associated with lacking the Mecha Operation and Mecha Weaponry feats. Size Modifier: +0 Equipment Slots: 6 Hit Points: 50 Base Speed: 30 ft. Height: 5-7 ft. Weight: Variable (~400 lb) Fighting Space: 5 ft. by 5 ft. Reach: 5 ft. Purchase DC: 36 Restriction: Res (+2) Combat Statistics: A Medium Mech adds a +4 equipment bonus to a character’s Strength score. Depending on the material used, a Medium Mech has 50 bonus hit points, which are added to the character’s total and subtracted first when the character takes damage. It takes a –2 penalty on Hide checks. Its reach is 5 feet, and its base speed is 30 feet. Base Purchase DC: 36. Equipment Slots: A Medium Mech has 6 equipment slots available. These slots are located as follows. The Helmet and Torso slots must be used for the cockpit Boots: 1 slot. Helmet: 1 slot. Left arm: 1 slot. Right arm: 1 slot. Shoulder: 1 slot Torso: 1 slot. [/QUOTE]
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