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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 3242870" data-attributes="member: 26698"><p>A small EDIT note here: I added a quote to Gendo Ikari.</p><p></p><p>Aside from that, here's a couple of new things...</p><p></p><p><strong>KOTT ‘BOLA GRENADE’.</strong></p><p></p><p><img src="http://pnmedia.gamespy.com/planetgearsofwar.gamespy.com/images/w_grenades.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Damage:</strong> 4d6.</p><p><strong>Critical:</strong> -.</p><p><strong>Damage Type:</strong> Slashing.</p><p><strong>Burst Radius:</strong> 5 ft.</p><p><strong>Reflex DC:</strong> 15.</p><p><strong>Range Increment: </strong>10 ft.</p><p><strong>Size:</strong> Small.</p><p><strong>Weight:</strong> 2 lb.</p><p><strong>Purchase DC: </strong>15.</p><p><strong>Restriction:</strong> Illegal (+4).</p><p></p><p>A sadistic weapon used by KOTT ‘Correctors’, it was specifically made to kill any escaping targets. At first sight the ‘Bola Grenade’ is a metal ‘stick grenade’, but once deployed, chains extend from the central handle to expose that the grenade side and the lower part of the handle are actually weights on opposite sides of it. A pre-set timer avoids the user from being blown up as he winds up his throw.</p><p></p><p>As a rule, an ‘undeployed’ Bola Grenade is no different from a standard grenade in use. Once deployed, a Bola Grenade is a ranged weapon that can be used to entangle a Small or larger opponent. First, you make a ranged touch attack against the target. The target must be at least 10 feet away, as the Bola Grenade cannot be used against adjacent opponents. If the attack roll succeeds, the target is entangled. A target can free itself from the bolas as a full-round action or make an Escape Artist check (DC 15) on its turn to escape from the bolas as an attack action. The Bola Grenade’s chain has 15 hit points and can be broken with a successful Strength check (DC 20) as a full-round action.</p><p></p><p>If you entangle a creature with the bolas, you may attempt to trip it on your next attack. A failed trip with bolas does not allow the target to make a trip attack against you.</p><p></p><p>The Bola Grenade’s timer can be pre-set once deployed to a maximum of 5 rounds. If undeployed, the grenade will explode on the round after, like other grenades.</p><p></p><p><strong>KOTT ‘LANCER’ ASSAULT RIFLE.</strong></p><p><strong>5.56mm. Assault Rifle.</strong></p><p></p><p><img src="http://pnmedia.gamespy.com/planetgearsofwar.gamespy.com/images/w_lancer.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Damage: </strong>2d8.</p><p><strong>Critical:</strong> 20.</p><p><strong>Damage Type:</strong> Ballistic.</p><p><strong>Range Increment:</strong> 80ft.</p><p><strong>Rate of Fire:</strong> S,A.</p><p><strong>Weight:</strong> 12 lbs.</p><p><strong>Magazine:</strong> 40 Box.</p><p><strong>Size:</strong> Large.</p><p><strong>Purchase DC:</strong> 20. </p><p><strong>Restriction: </strong>Mil (+3).</p><p><strong>RULES:</strong> This weapon has the ‘Alternate Weapon’ Gadget attached to it, and so, it cannot be added to it again.</p><p></p><p>Sadistic in looks, this is the standard-issue assault rifle to the KOTT ‘Corrector’ teams. Recently, a number of them had been acquired by Genom Corporation (by bribing evidence locker clerks, since not even they want to deal with the Knights), replicated and sold as the M-1775 ‘Lancer’ CQC Assault Rifle.</p><p>It comes equipped with an underbarrel Chainsword (D20 Future Gear, pg. 13). </p><p></p><p></p><p><u><strong>NEW RACE:</strong></u></p><p><u><strong></strong></u></p><p style="text-align: center"><u><strong>GAINAXVERSE ATLANTEANS (adapted from Ronin Arts’ ‘Occult Heroes’).</p><p></strong></u></p><p><img src="http://upload.wikimedia.org/wikipedia/en/thumb/3/3d/Nadia_The_Secret_of_Blue_Water_heroine.jpg/240px-Nadia_The_Secret_of_Blue_Water_heroine.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><img src="http://upload.wikimedia.org/wikipedia/en/thumb/0/07/Nadia-Nemo002.png/240px-Nadia-Nemo002.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>This particular version of the Altlanteans is the one seen in the Gainax series ‘Secret of Blue Water’. Although the sole examples of this race are two of the series’ main characters (which were not the best examples), and the rest of the race itself has been believed extinct since the late 1800s, multiple fanfic authors have thought otherwise.</p><p>When the Vanishing happened, the CLULESS Virus had full access to their thoughts and their notes, to their desires to see this race (or, at least, this vision of the race) to still be alive.</p><p>And so, it happened. Several civilian cruise ships that were out on the ocean at the time reported the landing of humongous red ships that then turned into ‘moving islands’ (even though no military, Fiction or otherwise, could confirm these sightings). Some time after that, semi-mechanical PsiCrystals started to appear in the open market from a number of small Mediterranean companies.</p><p></p><p>And sometime after that, an organization calling itself ‘Neo Atlantis’ started to wreak havoc on the areas of Africa that weren’t part of the Pan-African Nation, mostly those on the coastlines.</p><p></p><p>The rest of the race denies their connections to this organization wholeheartedly (especially since, in their opinion, the organization is full of ‘black sheep’), but those NeoAtlans out there think just like the NeoAtlans of the series did, in that the Human race is nothing but slaves to the Atlanteans, and they must be conquered.</p><p></p><p>A Gainaxverse Atlantean is no different appearance-wise from a normal human, even though they look Mediterranean, with deep tanned skin, dark hair (of blues or blacks) and brown, black or jade eyes. Their main difference is their psionic aptitude, which enables them to control their bodies greatly (every Gainaxverse Atlantean is taught how to do this from childhood, even if they receive no further psionic training).</p><p></p><p>Personality-wise, Gainaxverse Atlanteans are self-confident and slightly aloof. Those Gainaxverse Atlanteans that are ‘evil’ see mankind as ‘sub-human’, while those who are ‘good’, while pleasant to stay around, can still present a paternalistic attitude. Both sides treasure knowledge and the power of the mind greatly.</p><p></p><p>Gainaxverse Atlanteans have colonies in South and Central America and in the North Atlantic.</p><p></p><p><strong>RACIAL STATISTICS:</strong></p><p></p><p><strong>Type: </strong>Humanoid.</p><p><strong>Size:</strong> Medium.</p><p><strong>Ability Modifiers:</strong> -2 Charisma.</p><p><strong>Base Speed: </strong>30 ft.</p><p><strong>Naturally Psionic:</strong> Gainaxverse Atlanteans gain 2 bonus power points at 1st Level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.</p><p><strong>Resistance (Su):</strong> Gainaxverse Atlanteans can use psionic energy to increase their resistance to various forms of attack. A Gainaxverse Atlantean can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action. This Supernatural ability can be used at any time-even on another creature’s turn.</p><p><strong>Resilience (Su):</strong> When a Gainaxverse Atlantean takes damage, she can spend power points to reduce its severity. She can reduce the damage she is about to take by 2 hit points for every 1 power point she spends. This Supernatural ability can be used at any time-even on another creature’s turn.</p><p><strong>Repletion (Su): </strong>A Gainaxverse Atlantean can sustain her body without need of food or water. If she spends 1 power point, a Gainaxverse Atlantean does not need to eat or drink for 24 hours.</p><p><strong>Level Adjustment:</strong> +0.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3242870, member: 26698"] A small EDIT note here: I added a quote to Gendo Ikari. Aside from that, here's a couple of new things... [B]KOTT ‘BOLA GRENADE’.[/B] [IMG]http://pnmedia.gamespy.com/planetgearsofwar.gamespy.com/images/w_grenades.jpg[/IMG] [B]Damage:[/B] 4d6. [B]Critical:[/B] -. [B]Damage Type:[/B] Slashing. [B]Burst Radius:[/B] 5 ft. [B]Reflex DC:[/B] 15. [B]Range Increment: [/B]10 ft. [B]Size:[/B] Small. [B]Weight:[/B] 2 lb. [B]Purchase DC: [/B]15. [B]Restriction:[/B] Illegal (+4). A sadistic weapon used by KOTT ‘Correctors’, it was specifically made to kill any escaping targets. At first sight the ‘Bola Grenade’ is a metal ‘stick grenade’, but once deployed, chains extend from the central handle to expose that the grenade side and the lower part of the handle are actually weights on opposite sides of it. A pre-set timer avoids the user from being blown up as he winds up his throw. As a rule, an ‘undeployed’ Bola Grenade is no different from a standard grenade in use. Once deployed, a Bola Grenade is a ranged weapon that can be used to entangle a Small or larger opponent. First, you make a ranged touch attack against the target. The target must be at least 10 feet away, as the Bola Grenade cannot be used against adjacent opponents. If the attack roll succeeds, the target is entangled. A target can free itself from the bolas as a full-round action or make an Escape Artist check (DC 15) on its turn to escape from the bolas as an attack action. The Bola Grenade’s chain has 15 hit points and can be broken with a successful Strength check (DC 20) as a full-round action. If you entangle a creature with the bolas, you may attempt to trip it on your next attack. A failed trip with bolas does not allow the target to make a trip attack against you. The Bola Grenade’s timer can be pre-set once deployed to a maximum of 5 rounds. If undeployed, the grenade will explode on the round after, like other grenades. [B]KOTT ‘LANCER’ ASSAULT RIFLE. 5.56mm. Assault Rifle.[/B] [IMG]http://pnmedia.gamespy.com/planetgearsofwar.gamespy.com/images/w_lancer.jpg[/IMG] [B]Damage: [/B]2d8. [B]Critical:[/B] 20. [B]Damage Type:[/B] Ballistic. [B]Range Increment:[/B] 80ft. [B]Rate of Fire:[/B] S,A. [B]Weight:[/B] 12 lbs. [B]Magazine:[/B] 40 Box. [B]Size:[/B] Large. [B]Purchase DC:[/B] 20. [B]Restriction: [/B]Mil (+3). [B]RULES:[/B] This weapon has the ‘Alternate Weapon’ Gadget attached to it, and so, it cannot be added to it again. Sadistic in looks, this is the standard-issue assault rifle to the KOTT ‘Corrector’ teams. Recently, a number of them had been acquired by Genom Corporation (by bribing evidence locker clerks, since not even they want to deal with the Knights), replicated and sold as the M-1775 ‘Lancer’ CQC Assault Rifle. It comes equipped with an underbarrel Chainsword (D20 Future Gear, pg. 13). [U][B]NEW RACE: [CENTER]GAINAXVERSE ATLANTEANS (adapted from Ronin Arts’ ‘Occult Heroes’).[/CENTER][/B][/U] [IMG]http://upload.wikimedia.org/wikipedia/en/thumb/3/3d/Nadia_The_Secret_of_Blue_Water_heroine.jpg/240px-Nadia_The_Secret_of_Blue_Water_heroine.jpg[/IMG] [IMG]http://upload.wikimedia.org/wikipedia/en/thumb/0/07/Nadia-Nemo002.png/240px-Nadia-Nemo002.png[/IMG] This particular version of the Altlanteans is the one seen in the Gainax series ‘Secret of Blue Water’. Although the sole examples of this race are two of the series’ main characters (which were not the best examples), and the rest of the race itself has been believed extinct since the late 1800s, multiple fanfic authors have thought otherwise. When the Vanishing happened, the CLULESS Virus had full access to their thoughts and their notes, to their desires to see this race (or, at least, this vision of the race) to still be alive. And so, it happened. Several civilian cruise ships that were out on the ocean at the time reported the landing of humongous red ships that then turned into ‘moving islands’ (even though no military, Fiction or otherwise, could confirm these sightings). Some time after that, semi-mechanical PsiCrystals started to appear in the open market from a number of small Mediterranean companies. And sometime after that, an organization calling itself ‘Neo Atlantis’ started to wreak havoc on the areas of Africa that weren’t part of the Pan-African Nation, mostly those on the coastlines. The rest of the race denies their connections to this organization wholeheartedly (especially since, in their opinion, the organization is full of ‘black sheep’), but those NeoAtlans out there think just like the NeoAtlans of the series did, in that the Human race is nothing but slaves to the Atlanteans, and they must be conquered. A Gainaxverse Atlantean is no different appearance-wise from a normal human, even though they look Mediterranean, with deep tanned skin, dark hair (of blues or blacks) and brown, black or jade eyes. Their main difference is their psionic aptitude, which enables them to control their bodies greatly (every Gainaxverse Atlantean is taught how to do this from childhood, even if they receive no further psionic training). Personality-wise, Gainaxverse Atlanteans are self-confident and slightly aloof. Those Gainaxverse Atlanteans that are ‘evil’ see mankind as ‘sub-human’, while those who are ‘good’, while pleasant to stay around, can still present a paternalistic attitude. Both sides treasure knowledge and the power of the mind greatly. Gainaxverse Atlanteans have colonies in South and Central America and in the North Atlantic. [B]RACIAL STATISTICS:[/B] [B]Type: [/B]Humanoid. [B]Size:[/B] Medium. [B]Ability Modifiers:[/B] -2 Charisma. [B]Base Speed: [/B]30 ft. [B]Naturally Psionic:[/B] Gainaxverse Atlanteans gain 2 bonus power points at 1st Level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. [B]Resistance (Su):[/B] Gainaxverse Atlanteans can use psionic energy to increase their resistance to various forms of attack. A Gainaxverse Atlantean can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action. This Supernatural ability can be used at any time-even on another creature’s turn. [B]Resilience (Su):[/B] When a Gainaxverse Atlantean takes damage, she can spend power points to reduce its severity. She can reduce the damage she is about to take by 2 hit points for every 1 power point she spends. This Supernatural ability can be used at any time-even on another creature’s turn. [B]Repletion (Su): [/B]A Gainaxverse Atlantean can sustain her body without need of food or water. If she spends 1 power point, a Gainaxverse Atlantean does not need to eat or drink for 24 hours. [B]Level Adjustment:[/B] +0. [/QUOTE]
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