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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="Ravage_mk2" data-source="post: 3243818" data-attributes="member: 45228"><p>New location / mission / quest</p><p></p><p>"Elemental Node"</p><p></p><p>Known under many names, these locations are fairly rare on Coreline.</p><p>They can be described as either Paradise or Hell, depending on the location and who's doing the describing.</p><p></p><p>These places are "formed" when a given natural element(or elements), such as Air, Earth, Fire or Water, or perhaps just nature in general is "concentrated" to a high enough degree.</p><p></p><p>Some of these locations are relatively benign, while others are VERY hostile. Fire and/or Earth nodes tend to be based in or at least near VERY active volcanoes for example.</p><p></p><p>While the center of such a node can hold great power, if one proves worthy of it...</p><p></p><p>Just reaching one is no easy task. The node itself is often shielded by a SIZEABLE area where various defensive aspects seem to be present.</p><p></p><p>1: The area is shrounded by an aura or some such that blocks both magic and psionics (anti magic and psionic fields)</p><p>2: In addition, the aura seems to block out a nr of technological aspects too. Any sort of electronic(or even mundane) pathfinding is useless. Large pieces of technology, like vehicles, mecha and even apliances likewise stop working.*</p><p>3: this protective area also tend to be inhabited by less then friendly creatures, who don't take kindly to intruders.** </p><p></p><p>If anything, that defensive "screen" is just the warm up.</p><p>The real challenge lies at the center of the node, specificly in the "Inner Sanctum", "Ground Zero", "Threshold" or whatever you want to call it.</p><p></p><p>The entrance for this, as befitting the node, can take the appearance of just about anything.</p><p>Possible entrances have included among others:</p><p>A pond suspended in midair that's so thin it's invisible when looked at from the side.</p><p>A staircase of lava leading into the very heart of a volcano's caldera.</p><p>A wall of wind so fierce and thick it looks almost a solid wall.</p><p>One grisly account, of one explorer who was found QUITE mad, mentioned the entrance as being a river of blood. This last one has been considered a madness inspired delusion by most minds in the magic community.</p><p></p><p>Once the person, or persons as the case might be, enter this "Inner sanctum", the real trials start.</p><p>Each person faces their own challenge, which they alone must face.</p><p>Ment to test those who enter to their limits, both physicly and mentally.</p><p>Not all who have ever entered these places have survived.... or at least were no longer sane...</p><p>The restrictions on magic, psionics and technology is lifted in the inner sanctum, but will it be enough....</p><p></p><p>Suggested build up of the area:</p><p>Protective area should have the anti magic, psionics and tech stuff (It has to be a challenge just getting to one)</p><p>Creatures in the area should preferably ones that can thrive in/take advantage of the environment(and a fitting CR for the party)</p><p></p><p>Inside the Sanctum, feel free to up the CR if you want, the stuff outside should have been the warm up. The final trial could easily be with a CR = to the characters ECL.</p><p></p><p>The reward(s) for those who manage to live, could be great, or not, depending on the challenges and such. Anyone who was looking for Escudo should get access to a sufficient chunk of the material to be crafted into what the character needs.</p><p></p><p>*: At least one spoiled brat insisted on bringing everything including the kitchen sink along while searching for such a node. One of the shortest expeditions known.</p><p>**: Critters encountered have varied per node, one explorer even advised to have a certain node declared off limits till hell freezes over due to a certain creature using it as a sleeping ground. Whether or not it was indeed the Tarrasque is unconfirmed.</p><p></p><p>One example, based on what some researchers of these places consider to be the "original" one: The Spring of Eterna in Cephiro.</p><p></p><p>Located in the northern part of Cephiro, the spring was where Hikaru, Umi and Fuu were tested to see if they were worthy of obtaining the Escudo they needed.</p><p></p><p>Defensive "screen": Forest of Silence. A vast forest, where their magic no longer worked.</p><p>The forest was a maze, populated by several beasts, the strongest of which seemed to be a large carnivorous plant.</p><p></p><p>Entrance: a pool so thin it's invisible from the side, the girls gained entrance by jumping in from above.</p><p></p><p>Final Trial: each girl had to work their way through a (relatively) small area by themselves.</p><p>Facing the various creatures there before reaching the final part of the trial: a fight against that which they held most dear.</p><p>For Hikaru, this was her pet dog Hikari.</p><p>For Umi, it was her parents.</p><p>Fuu had to face off against a copy herself, with each attack she landed also harming herself.</p></blockquote><p></p>
[QUOTE="Ravage_mk2, post: 3243818, member: 45228"] New location / mission / quest "Elemental Node" Known under many names, these locations are fairly rare on Coreline. They can be described as either Paradise or Hell, depending on the location and who's doing the describing. These places are "formed" when a given natural element(or elements), such as Air, Earth, Fire or Water, or perhaps just nature in general is "concentrated" to a high enough degree. Some of these locations are relatively benign, while others are VERY hostile. Fire and/or Earth nodes tend to be based in or at least near VERY active volcanoes for example. While the center of such a node can hold great power, if one proves worthy of it... Just reaching one is no easy task. The node itself is often shielded by a SIZEABLE area where various defensive aspects seem to be present. 1: The area is shrounded by an aura or some such that blocks both magic and psionics (anti magic and psionic fields) 2: In addition, the aura seems to block out a nr of technological aspects too. Any sort of electronic(or even mundane) pathfinding is useless. Large pieces of technology, like vehicles, mecha and even apliances likewise stop working.* 3: this protective area also tend to be inhabited by less then friendly creatures, who don't take kindly to intruders.** If anything, that defensive "screen" is just the warm up. The real challenge lies at the center of the node, specificly in the "Inner Sanctum", "Ground Zero", "Threshold" or whatever you want to call it. The entrance for this, as befitting the node, can take the appearance of just about anything. Possible entrances have included among others: A pond suspended in midair that's so thin it's invisible when looked at from the side. A staircase of lava leading into the very heart of a volcano's caldera. A wall of wind so fierce and thick it looks almost a solid wall. One grisly account, of one explorer who was found QUITE mad, mentioned the entrance as being a river of blood. This last one has been considered a madness inspired delusion by most minds in the magic community. Once the person, or persons as the case might be, enter this "Inner sanctum", the real trials start. Each person faces their own challenge, which they alone must face. Ment to test those who enter to their limits, both physicly and mentally. Not all who have ever entered these places have survived.... or at least were no longer sane... The restrictions on magic, psionics and technology is lifted in the inner sanctum, but will it be enough.... Suggested build up of the area: Protective area should have the anti magic, psionics and tech stuff (It has to be a challenge just getting to one) Creatures in the area should preferably ones that can thrive in/take advantage of the environment(and a fitting CR for the party) Inside the Sanctum, feel free to up the CR if you want, the stuff outside should have been the warm up. The final trial could easily be with a CR = to the characters ECL. The reward(s) for those who manage to live, could be great, or not, depending on the challenges and such. Anyone who was looking for Escudo should get access to a sufficient chunk of the material to be crafted into what the character needs. *: At least one spoiled brat insisted on bringing everything including the kitchen sink along while searching for such a node. One of the shortest expeditions known. **: Critters encountered have varied per node, one explorer even advised to have a certain node declared off limits till hell freezes over due to a certain creature using it as a sleeping ground. Whether or not it was indeed the Tarrasque is unconfirmed. One example, based on what some researchers of these places consider to be the "original" one: The Spring of Eterna in Cephiro. Located in the northern part of Cephiro, the spring was where Hikaru, Umi and Fuu were tested to see if they were worthy of obtaining the Escudo they needed. Defensive "screen": Forest of Silence. A vast forest, where their magic no longer worked. The forest was a maze, populated by several beasts, the strongest of which seemed to be a large carnivorous plant. Entrance: a pool so thin it's invisible from the side, the girls gained entrance by jumping in from above. Final Trial: each girl had to work their way through a (relatively) small area by themselves. Facing the various creatures there before reaching the final part of the trial: a fight against that which they held most dear. For Hikaru, this was her pet dog Hikari. For Umi, it was her parents. Fuu had to face off against a copy herself, with each attack she landed also harming herself. [/QUOTE]
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