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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 3253663" data-attributes="member: 26698"><p>The Lords of Chaos and Order... man, you got me. No idea of how to add them here. But thing is, I don't exactly like the idea, and the reason is, right now (December 31st local) the main idea behind the Offices, the Black Ops Division and whatnot is because what we have seen in things like DC and Marvel and whatnot comics as proper 'deities' are letting the show run amuck (and if they add Avatars of one side, the other will probably add their own just for the hell of seeing them clash).</p><p></p><p>Up in Asgard, behind the extremely shiny walls and bio-mechanical technology and powerful psionics and magics and physiques and whatnot, they see this dimension as the ultimate bloodsport arena or something, and go notice, the ones who want to correct this mistake (the Knights and whatnot) have to recur to 'plausably deniable resources' to do so.</p><p></p><p>Pretty dark-sounding, huh?</p><p></p><p></p><p>Yeah, with good reason. This week's been the dumps.</p><p></p><p></p><p></p><p></p><p>In another news... recently, I managed to obtain the Starship Troopers RPG book (Pocket Edition, almost all of it OGL) which contained a slightly different set of rules for Psionics. I was planning to use these rules to reflect Psionics obtained by Post-Vanishing Humans (and occasionally (when they actually CAN obtain them) Pre-Vanishing).</p><p></p><p>The main difference between the Psionics rules lie like this:</p><p>-It was divided in one 'base' Psionics AdvC and several 'school' PrCs. Like the classes in the Elysium Nebula setting (like Geomancer, which I thought cool), you got the 'powers' as Class Features.</p><p></p><p>The 'schools' were:</p><p>-Telepathy.</p><p>-Clairsentience.</p><p>-Psychometry (Postcognition).</p><p>-Probability Manipulation.</p><p></p><p>These Classes didn't not only gave new Hit Points (they actually *take* Hit Points away), but the abilities took Hit Points to activate (instead of Power Points).</p><p></p><p>My idea was to use these classes to reflect one simple fact of this setting: Fictions have a lot of power, and what was given to the Reals' comes with a hefty price tag.</p><p></p><p>So, here is my question... should I do this?</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3253663, member: 26698"] The Lords of Chaos and Order... man, you got me. No idea of how to add them here. But thing is, I don't exactly like the idea, and the reason is, right now (December 31st local) the main idea behind the Offices, the Black Ops Division and whatnot is because what we have seen in things like DC and Marvel and whatnot comics as proper 'deities' are letting the show run amuck (and if they add Avatars of one side, the other will probably add their own just for the hell of seeing them clash). Up in Asgard, behind the extremely shiny walls and bio-mechanical technology and powerful psionics and magics and physiques and whatnot, they see this dimension as the ultimate bloodsport arena or something, and go notice, the ones who want to correct this mistake (the Knights and whatnot) have to recur to 'plausably deniable resources' to do so. Pretty dark-sounding, huh? Yeah, with good reason. This week's been the dumps. In another news... recently, I managed to obtain the Starship Troopers RPG book (Pocket Edition, almost all of it OGL) which contained a slightly different set of rules for Psionics. I was planning to use these rules to reflect Psionics obtained by Post-Vanishing Humans (and occasionally (when they actually CAN obtain them) Pre-Vanishing). The main difference between the Psionics rules lie like this: -It was divided in one 'base' Psionics AdvC and several 'school' PrCs. Like the classes in the Elysium Nebula setting (like Geomancer, which I thought cool), you got the 'powers' as Class Features. The 'schools' were: -Telepathy. -Clairsentience. -Psychometry (Postcognition). -Probability Manipulation. These Classes didn't not only gave new Hit Points (they actually *take* Hit Points away), but the abilities took Hit Points to activate (instead of Power Points). My idea was to use these classes to reflect one simple fact of this setting: Fictions have a lot of power, and what was given to the Reals' comes with a hefty price tag. So, here is my question... should I do this? [/QUOTE]
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