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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="Morgan Keyes" data-source="post: 3253707" data-attributes="member: 15965"><p>In the Mongoose version they work well enough. I just have issues with the movie-version that was done. What can I say? The original story by Heinlein in a way motivated me to the Airborne so seeing the movie,...eh, it just grinds on me how it twisted and spit on the original version.</p><p></p><p>Anyhow, GR's psi rules are similar to <u>True Sorcery</u>, though in most cases a psi can't really avoid taking at least some HP hit in using their powers. Where the difference comes in is that while the powers are much more set compared to True Sorcery spells, 'buffing' them is easier. But one still has to burn endurance (in the form of HP) to accomplish it, whereas skilled magic-users in True Sorcery may have enough talent to avoid similar 'burn' from some of their spells.</p><p></p><p>One thing to consider in using Starship Troopers is that the class approach is more in keeping for Core D20 as opposed to Modern, in that your base classes are functional professions as opposed to Modern's stat-focused 'generic' classes. This, interestingly enough (or not) has been an issue I've been wrestling with in working on a X-COM D20 setting; do I go with Modern or approach it with a quasi-Modern like in Starship Troopers D20?</p></blockquote><p></p>
[QUOTE="Morgan Keyes, post: 3253707, member: 15965"] In the Mongoose version they work well enough. I just have issues with the movie-version that was done. What can I say? The original story by Heinlein in a way motivated me to the Airborne so seeing the movie,...eh, it just grinds on me how it twisted and spit on the original version. Anyhow, GR's psi rules are similar to [U]True Sorcery[/U], though in most cases a psi can't really avoid taking at least some HP hit in using their powers. Where the difference comes in is that while the powers are much more set compared to True Sorcery spells, 'buffing' them is easier. But one still has to burn endurance (in the form of HP) to accomplish it, whereas skilled magic-users in True Sorcery may have enough talent to avoid similar 'burn' from some of their spells. One thing to consider in using Starship Troopers is that the class approach is more in keeping for Core D20 as opposed to Modern, in that your base classes are functional professions as opposed to Modern's stat-focused 'generic' classes. This, interestingly enough (or not) has been an issue I've been wrestling with in working on a X-COM D20 setting; do I go with Modern or approach it with a quasi-Modern like in Starship Troopers D20? [/QUOTE]
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