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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 3321040" data-attributes="member: 26698"><p><span style="color: Red"><span style="font-size: 12px"><p style="text-align: center"><u><strong>STREET SAMURAI ADVANCED CLASS</strong></u></p><p></span></span></p><p> Street Samurai are more than mere grunts with a gun. Their expertise is not in causing damage, but in surviving to cause it. They are preternaturally alert, never surprised, and always cool. Whereas a soldier’s specialty is honed to a fine point in combat, a street samurai’s fine-point specialty is combat- they understand its flow, its rhythm, and its timing. To a street samurai, the act of firing a weapon is final, but everything which leads up to that point is crucial.</p><p> Select this advanced class if you want your character to be more than just a well-rounded combat expert, but an expert on combat. It combines melee and ranged weapon expertise, preparing the street samurai for whatever comes his way.</p><p> The fastest path into this advanced class is from the Fast hero basic class, though other paths are possible.</p><p></p><p><u><strong>Requirements</strong></u></p><p>To qualify to become a Street Samurai, a character must fulfil the following criteria.</p><p> <strong>Base Attack Bonus:</strong> +2.</p><p> <strong>Base Defense Bonus:</strong> +4</p><p> <strong>Skills:</strong> Knowledge (physical sciences) 3 ranks, Knowledge (tactics) 3 ranks.</p><p> <strong>Feats:</strong> Dodge, Personal Firearms Proficiency.</p><p></p><p><strong>Class Information</strong></p><p>The following information applies to the Street Samurai advanced class.</p><p></p><p><strong>Hit Die</strong></p><p>The Street Samurai gains 1d8 hit points per level. The character's Constitution modifier applies.</p><p></p><p><strong>Action Points</strong></p><p>The Street Samurai gains a number of action points equal to 6 + one-half his character level, rounded down, every time he attains a new level in this class.</p><p></p><p><strong>Class Skills</strong></p><p>The Street Samurai's class skills are as follows.</p><p> Bluff (Cha), Demolitions (Int), Drive (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (current events, physical sciences, popular culture, streetwise, tactics) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis).</p><p><strong> Skill Points at each level:</strong> 5 + Intelligence modifier.</p><p></p><p><u><strong>Table: The Street Samurai</strong></u></p><p></p><p></p><p><u><strong>ClassLevel--BaseAttackBonus--FortSave--RefSave--WillSave--Special--DefenseBonus--ReputationBonus</strong></u></p><p> 1st-- +0-- +0-- +2-- +1-- Aware-- +1-- +0</p><p> 2nd-- +1-- +0-- +3-- +2-- Combat Sense +1-- +2-- +0</p><p> 3rd-- +2-- +1-- +3-- +2-- Bonus feat-- +2-- +0</p><p> 4th-- +3-- +1-- +4-- +2-- Uncanny Dodge X-- +3-- +0</p><p> 5th-- +3-- +1-- +4-- +3-- Combat Sense +2-- +4-- +1</p><p> 6th-- +4-- +2-- +5-- +3-- Bonus feat-- +4-- +1</p><p> 7th-- +5-- +2-- +5-- +4-- Stay Cool-- +5-- +1</p><p> 8th-- +6-- +2-- +6-- +4-- Combat Sense +3-- +6-- +1</p><p> 9th-- +6-- +3-- +6-- +4-- Bonus feat-- +6-- +2</p><p>10th-- +7-- +3-- +7-- +5-- Inspired Defense-- +7-- +2</p><p></p><p><strong>Class Features</strong></p><p>The following features pertain to the Street Samurai advanced class.</p><p></p><p><strong>Aware</strong></p><p>At 1st level, the Street Samurai gains the ability of the Aware talent of the Dedicated hero basic class. If they already possess this talent, they gain no further benefit from this ability.</p><p></p><p><strong>Combat Sense</strong></p><p>At 2nd level, the Street Samurai adds a +1 competence bonus on Initiative checks. At 5th level, the competence bonus increases to +2. At 8th level, the competence bonus increases to +3.</p><p></p><p><strong>Bonus Feat</strong></p><p>At 3rd, 6th and 9th level, the Street Samurai gets a bonus feat. The bonus feat must be selected from the following list, and the Street Samurai must meet all of the prerequisites for the feat to select it.</p><p> Advanced Firearms Proficiency, Archaic Weapons Proficiency, Armour Proficiency (light), Burst Fire, Combat Reflexes, Confident, Double Tap, Exotic Firearms Proficiency, Mobility, Point Blank Shot, Rapid Shot, Weapon Focus.</p><p></p><p><strong>Uncanny Dodge X</strong></p><p>At 4th level, the Street Samurai gains the ability of Uncanny Dodge, or increases the potency of this ability if he already has it.</p><p> If the Street Samurai does not already have the ability of Uncanny Dodge 1 (usually gained as a Fast hero), he gains Uncanny Dodge 1: He retains his Dexterity bonus to Defense (if any) regardless of being caught flat-footed or struck by a hidden attacker. (He still loses his Dexterity bonus to Defense if he’s immobilized).</p><p> If the Street Samurai already has Uncanny Dodge 1, he gains Uncanny Dodge 2: He can no longer be flanked; he can react to opponents on opposite sides of himself as easily as he can react to a single attacker.</p><p> If the Street Samurai already has Uncanny Dodge 2, then he gains no further benefit from this ability.</p><p></p><p><strong>Stay Cool</strong></p><p>At 7th level, a Street Samurai gains a +4 insight bonus on level checks to resist Intimidation.</p><p></p><p><strong>Inspired Defense</strong></p><p>At 10th level, the Street Samurai gains the ability to spend 1 action point to avoid blows better. You declare the use of the action point at the beginning of the combat round. The result of the action point roll is added to the Street Samurai’s defense until the beginning of the next combat round.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3321040, member: 26698"] [COLOR=Red][SIZE=3][CENTER][U][B]STREET SAMURAI ADVANCED CLASS[/B][/U][/CENTER][/SIZE][/COLOR] Street Samurai are more than mere grunts with a gun. Their expertise is not in causing damage, but in surviving to cause it. They are preternaturally alert, never surprised, and always cool. Whereas a soldier’s specialty is honed to a fine point in combat, a street samurai’s fine-point specialty is combat- they understand its flow, its rhythm, and its timing. To a street samurai, the act of firing a weapon is final, but everything which leads up to that point is crucial. Select this advanced class if you want your character to be more than just a well-rounded combat expert, but an expert on combat. It combines melee and ranged weapon expertise, preparing the street samurai for whatever comes his way. The fastest path into this advanced class is from the Fast hero basic class, though other paths are possible. [U][B]Requirements[/B][/U] To qualify to become a Street Samurai, a character must fulfil the following criteria. [B]Base Attack Bonus:[/B] +2. [B]Base Defense Bonus:[/B] +4 [B]Skills:[/B] Knowledge (physical sciences) 3 ranks, Knowledge (tactics) 3 ranks. [B]Feats:[/B] Dodge, Personal Firearms Proficiency. [B]Class Information[/B] The following information applies to the Street Samurai advanced class. [B]Hit Die[/B] The Street Samurai gains 1d8 hit points per level. The character's Constitution modifier applies. [B]Action Points[/B] The Street Samurai gains a number of action points equal to 6 + one-half his character level, rounded down, every time he attains a new level in this class. [B]Class Skills[/B] The Street Samurai's class skills are as follows. Bluff (Cha), Demolitions (Int), Drive (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (current events, physical sciences, popular culture, streetwise, tactics) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis). [B] Skill Points at each level:[/B] 5 + Intelligence modifier. [U][B]Table: The Street Samurai[/B][/U] [U][B]ClassLevel--BaseAttackBonus--FortSave--RefSave--WillSave--Special--DefenseBonus--ReputationBonus[/B][/U] 1st-- +0-- +0-- +2-- +1-- Aware-- +1-- +0 2nd-- +1-- +0-- +3-- +2-- Combat Sense +1-- +2-- +0 3rd-- +2-- +1-- +3-- +2-- Bonus feat-- +2-- +0 4th-- +3-- +1-- +4-- +2-- Uncanny Dodge X-- +3-- +0 5th-- +3-- +1-- +4-- +3-- Combat Sense +2-- +4-- +1 6th-- +4-- +2-- +5-- +3-- Bonus feat-- +4-- +1 7th-- +5-- +2-- +5-- +4-- Stay Cool-- +5-- +1 8th-- +6-- +2-- +6-- +4-- Combat Sense +3-- +6-- +1 9th-- +6-- +3-- +6-- +4-- Bonus feat-- +6-- +2 10th-- +7-- +3-- +7-- +5-- Inspired Defense-- +7-- +2 [B]Class Features[/B] The following features pertain to the Street Samurai advanced class. [B]Aware[/B] At 1st level, the Street Samurai gains the ability of the Aware talent of the Dedicated hero basic class. If they already possess this talent, they gain no further benefit from this ability. [B]Combat Sense[/B] At 2nd level, the Street Samurai adds a +1 competence bonus on Initiative checks. At 5th level, the competence bonus increases to +2. At 8th level, the competence bonus increases to +3. [B]Bonus Feat[/B] At 3rd, 6th and 9th level, the Street Samurai gets a bonus feat. The bonus feat must be selected from the following list, and the Street Samurai must meet all of the prerequisites for the feat to select it. Advanced Firearms Proficiency, Archaic Weapons Proficiency, Armour Proficiency (light), Burst Fire, Combat Reflexes, Confident, Double Tap, Exotic Firearms Proficiency, Mobility, Point Blank Shot, Rapid Shot, Weapon Focus. [B]Uncanny Dodge X[/B] At 4th level, the Street Samurai gains the ability of Uncanny Dodge, or increases the potency of this ability if he already has it. If the Street Samurai does not already have the ability of Uncanny Dodge 1 (usually gained as a Fast hero), he gains Uncanny Dodge 1: He retains his Dexterity bonus to Defense (if any) regardless of being caught flat-footed or struck by a hidden attacker. (He still loses his Dexterity bonus to Defense if he’s immobilized). If the Street Samurai already has Uncanny Dodge 1, he gains Uncanny Dodge 2: He can no longer be flanked; he can react to opponents on opposite sides of himself as easily as he can react to a single attacker. If the Street Samurai already has Uncanny Dodge 2, then he gains no further benefit from this ability. [B]Stay Cool[/B] At 7th level, a Street Samurai gains a +4 insight bonus on level checks to resist Intimidation. [B]Inspired Defense[/B] At 10th level, the Street Samurai gains the ability to spend 1 action point to avoid blows better. You declare the use of the action point at the beginning of the combat round. The result of the action point roll is added to the Street Samurai’s defense until the beginning of the next combat round. [/QUOTE]
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